Commit Graph

785 Commits

Author SHA1 Message Date
Piotr Ostrowski
53f20b940a Subdivision Surfaces: add option disable using the limit surface
This makes subdivision surfaces compatible with the old subdivision
surface modifier and other applications that do not use the limit surface.

This option is available on the Subdivision Surface modifier.

Differential Revision: https://developer.blender.org/D8413
2020-09-30 16:39:02 +02:00
c0a563ffe8 Cleanup: use 'use_' prefix for RNA booleans
Some of the naming was quite misleading.
2020-09-30 15:09:00 +10:00
e200e44c4e Cleanup: remove full-stop from description 2020-09-30 12:25:09 +10:00
Sybren A. Stüvel
bab2260b59 Fix T71981: Alembic vertex interpolation can jumble mesh
Add an option to disable Alembic vertex interpolation.
Bump subversion from 5 to 6.

Alembic stores mesh samples at specific time keys; when a frame in
Blender maps to a timecode between two samples, Blender will interpolate
the mesh vertex positions. This interpolation only happens when the mesh
has a constant topology, but sometimes this was not detected properly
when the vertices change order, but the number of mesh elements remains
the same. This would result in a mesh with jumbled up vertices (T71981).
With this patch, users have the ability to disable vertex interpolation.

An alternative would be to have better detection of topology changes,
but that that'll cause a considerable slowdown.

Maniphest Tasks: T71981

Differential Revision: https://developer.blender.org/D9041
2020-09-29 16:10:16 +02:00
5845c06a63 Volumes: new Mesh to Volume modifier
This modifier can only be added to Volume objects. It takes a mesh
as input and generates a "density" grid near the surface or in
the enclosed volume.

Ref T73201.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9032
2020-09-29 16:03:30 +02:00
c6a9b62bb0 Fix T78343: Most properties of Ocean modifier should not be animatable.
Properties that are only used when initializing the simulation cannot be
animated (the changes in their value would not be taken into account).
2020-09-25 19:11:23 +02:00
d587027015 Modifiers: add StructRNA pointer field to ModifierTypeInfo
This reduces the number of places that have to be modified
when a new modifier is added.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D9000
2020-09-25 12:49:18 +02:00
Henrik Dick
744f81c936 Weld Modifier: Use KD Tree in detecting the geometry to be welded
This commit replaces the BVH Tree currently used by the Weld Modifier
with the KD Tree used by `Merge > By Distance`.

This changes the result of the Weld Modifier to more closely match
`Merge > By Distance`.

There is also a big performance advantage.

Here is an overview (models in D8995):

| 2.90 (Duplicate Limit = 0) | 2.90 (Duplicate Limit = 1) | master (BVH) (Duplicate Limit = 1) | patch (KD) |
| 1.69s| 0.17s | 0.12s | 0.029s |

Differential Revision: https://developer.blender.org/D8995
2020-09-24 15:18:34 -03:00
ab7608af1b Apply patch D8816, from Zachary(AFWS) for collection boolean operand.
Also added code so that exact solver does the whole collection at once.
This patch allows users to use a collection (as an alternative to Object)
for the boolean modifier operand, and therefore get rid of a long modifier stack.
2020-09-13 16:57:27 -04:00
de21ab418d Add a Self option to the Exact boolean modifier. Fixes T52425.
With this option, self-intersections in either or both operands
will be handled properly (if both sides are piecewise winding
number constant, and maybe some other cases too).
In the Boolean tool, this flag was there already but the code
forced a unary operation in that case; this commit corrects it
to make a binary operation. This flag makes the code slower, which
is why it is an option and not an always-on thing.
2020-09-07 14:29:12 -04:00
9e09b5c418 Merge newboolean branch into master.
This is for design task T67744, Boolean Redesign.
It adds a choice of solver to the Boolean modifier and the
Intersect (Boolean) and Intersect (Knife) tools.
The 'Fast' choice is the current Bmesh boolean.
The new 'Exact' choice is a more advanced algorithm that supports
overlapping geometry and uses more robust calculations, but is
slower than the Fast choice.
The default with this commit is set to 'Exact'. We can decide before
the 2.91 release whether or not this is the right choice, but this
choice now will get us more testing and feedback on the new code.
2020-08-28 11:01:06 -04:00
8ab0d0e399 Merge remote-tracking branch 'origin/blender-v2.90-release' 2020-08-18 14:55:44 +02:00
83e3d25bca Remove (ifdef) RNA for simulation, point cloud and particles
For 2.90 release this should not be exposed in the RNA API.

In master this needs to be ON by default, that's all.

Differential Revision: https://developer.blender.org/D8589
2020-08-18 14:41:16 +02:00
976f0113e0 Multires: Base Mesh Sculpting
This adds an option to the Multires modifier to sculpt directly on the
base mesh while previewing the displacement of a higher subdivisions
level. What this does it considering Multires as a regular modifier
without exposing the grid displacement to sculpt mode.

This allows to see the propagation happening in real time, which enables
to use complex tools like Cloth or Pose in much higher resolutions and
without surface noise and artifacts.

Reviewed By: sergey, Severin

Differential Revision: https://developer.blender.org/D8555
2020-08-18 13:11:23 +02:00
841d779322 Increase hard limit for Remesher octree depth
Adding more precision to help making watertight objects to be printed.

Differential Revision: https://developer.blender.org/D8551
2020-08-12 17:05:04 +02:00
Yevgeny Makarov
91be94d465 UI: Fixes and small improvements to some labels and UI messages
Small tweaks to make labels and texts more correct, consistent and
polished.

Reviewed by: Aaron Carlisle, Julian Eisel

Differential Revision: https://developer.blender.org/D8346
2020-08-06 14:50:45 +02:00
Phil Stopford
a44299ccd1 Ocean Modifier: Add viewport resolution
Following work done in 2.83, the resolution control is now a real
level-of-detail parameter. It is now useful to be able to set the
resolution for display independently from render. This is true for
both mesh generation and mesh deformation modes.

For compatibility with old scenes, resolution is retained and is the
render resolution. Old modifiers loaded have the value of resolution
also applied to viewport resolution. This allows newer modifiers to
be used in older versions without trouble

Differential Revision: https://developer.blender.org/D8336
2020-08-03 10:08:31 -04:00
b5dcf74636 Cycles: add support for rendering deformation motion blur from Alembic caches.
This patch adds the ability to render motion blur from Alembic caches.
The motion blur data is derived from a velocity attribute whose name has
to be defined by the user through the MeshSequenceCache modifier, with a
default value of ".velocities", which is the standard name in Alembic
for the velocity property, although other software may ignore it and
write velocity with their own naming convention (e.g. "v" in Houdini).

Furthermore, a property was added to define how the velocity vectors
are interpreted with regard to time : frame or second. "Frame"
means that the velocity is already scaled by the time step and we do not
need to modify it for it to look proper. "Second" means that the unit
the velocity was measured in is in seconds and so has to be scaled by
some time step computed here as being the time between two frames (1 /
FPS, which would be typical for a simulation). This appears to be
common, and is the default behavior.

Another property was added to control the scale of the velocity to
further modify the look of the motion blur.

Reviewed By: brecht, sybren

Differential Revision: https://developer.blender.org/D2388
2020-08-03 03:44:40 +02:00
901ee66ea1 Cleanup: use term init instead of initialize/initialise
The abbreviation 'init' is brief, unambiguous and already used
in thousands of places, also initialize is often accidentally
written with British spelling.
2020-08-01 13:51:05 +10:00
Yevgeny Makarov
8f658ec27c UI: use term 'Vertex' instead of 'Vert' 2020-07-22 16:22:23 +10:00
Cody Winchester
5c28955d3a Modifiers: option to preserve custom normals for subsurf & multires 2020-07-22 15:07:21 +10:00
4aa2a5481c Bevel: Refactor "Vertex Only" to an enum
This matches the change that was done to the bevel modifier so that the
interface for the modifier, the active tool, and the operator are consistent.

 This commit extends the refactor to the bmesh implementation too, so
that the parameters in the implementation don't stray too far from what
is exposed.

Tests are adjusted and still pass.
2020-07-21 16:32:00 -04:00
b818f6b55f Fix T78902: Only check main modifier panel for expansion property
Internally the "show_expanded" property stores the expansion for every
subpanel, but for RNA we should only check the first bit of the flag that
corresponds to the main panel.
2020-07-13 20:10:49 -04:00
580d50091c Particles: Create a simulation state for every Particle Simulation node
Every Particle Simulation node has a name (or a path when it is in a node group).
This name has to be used in the Simulation modifier on a point cloud to see
the particles.

Caching has been disabled for now, because it was holding back development
a bit. To reset the simulation, go back to frame 1.

Currently, there is no way to influence the simulation. There are just some
randomly moving points. Changing that is the next step.
2020-07-09 15:40:27 +02:00
53d41e1a6f UI: Use sliders and [0, 1] ranges in ocean modifier
The ocean modifier has two properties that use a [0, 10] hard min and
hard max. The values act as factors though, so it makes more sense to
use sliders and a 0 to 1 range.

This commit also bumps the file subversion to avoid repeatedly applying
the change to the properties' range.

Differential Revision: https://developer.blender.org/D8186
2020-07-03 10:28:13 -04:00
b1d3850333 Cleanup: Fluid renaming from old 'manta' naming to new 'fluid' naming
Changed variable names from mmd, mds, mfs, and mes to fmd, fds, ffs, and fes. The author of this commits lights a candle for all the merge conflicts this will cause.
2020-07-03 11:52:08 +02:00
Phil Stopford
17b89f6dac Ocean modifier: Expose eigenvectors for use as map
The eigenvectors in the ocean modifier (plus and minus) can be useful,
but are not exposed. Assuming the particle system was capable, the
eigenvectors could be used to drive spray emission velocities.

This exposes the controls to allow a map to be generated from these
eigenvectors. Currently, the values are mapped into a 0-255 range
similar to foam.

Differential Revision: https://developer.blender.org/D7182
2020-07-02 11:49:15 -04:00
06de1bddae UI: Small Tweaks to Modifier Layouts for Consistency
These changes are smaller, made based on feedback and a pass on all
the layouts for clarity and consistency. The Multires modifier UI will
be addressed in a separate patch. Here is an overview of the changes:

Renaming Options:
  - Build: "Start" -> "Start Frame"
  - Curve: "From Radius" -> "Size from Radius"
  - Screw: "Calc Order" -> "Calculate Order"
  - Displace, Warp, Wave: "Texture Coordinates Object" -> "Object"

Move Mode Toggle to Top & Expand:
  - Bevel, Boolean, Normal Edit, Subdivision

Use Columns for Tighter Spacing:
  - Displace, Explode, Ocean, Particle Instance, Remesh, Shrinkwrap,
    Solidify, Warp, Weighted Normal, Wave

Misc:
  - Bevel: Set inactive properties for vertex bevel
  - Mesh Sequence Cache: Remove box for cache file
  - Skin: Don't align "Mark Loose" and "Clear Loose"
  - Array: Expand relative offset subpanel by default
  - Array: Move start cap, end cap to a new subpanel
  - Bevel: Move width type above width

Differential Revision: https://developer.blender.org/D8115
2020-07-02 10:47:02 -04:00
Robert Guetzkow
fd0d8c710b Fix T77878: Hard minimum for voxel size of the remesh modifier
This patch fixes T77878 in the same way that T72747 was fixed.
A hard minimum for the voxel size was added to avoid an arithmetics error.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8027
2020-06-25 18:42:43 +02:00
fd5c185beb Cleanup: spelling 2020-06-25 23:14:36 +10:00
87ceff3d1b Preferences: New experimental settings for particle system and hair
This replaces the cmake options `WITH_NEW_OBJECT_TYPES` and
`WITH_NEW_SIMULATION_TYPE` with two experimental userpref settings:

* `use_new_particle_system`: Enables the point cloud type and the simulation editor.
* `use_new_hair_type`: Only displays the add-operator in the add menu for now.

Note, in the current state you can't do anything productive with the new particle
system or the new hair type. Features will be added step by step in the upcoming
weeks and months.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D8096
2020-06-23 11:30:46 +02:00
6703c7f7f1 Bevel: Refactor profile type input to use an enum
This will allow the easier addition of a constant radius mode in the
future and some changes in the UI to mirror the recent similar change
from "Only Vertices" to the "Affect" enum.
2020-06-22 22:25:55 -04:00
466e716495 Bevel: add new 'Absolute' mode for interpreting 'amount' value.
This mode is like Percent, but measures absolute distance along
adjacent edges instead of a percentage.
So, for example, if you use this mode with 2 segments and profile=1,
you will see the length that the bevel moves along unbeveled edges
between beveled ones will match the value specified.
Many users seem to expect this behavior, even though it means the
bevel width is uneven, so this option is for them.
2020-06-19 17:56:01 -04:00
3aadf68b88 UI: Weight Modifiers Falloff: Use better step icon 2020-06-18 12:46:00 -04:00
b358a92faf Various UI messages fixes... 2020-06-15 10:51:26 +02:00
caa1b16acc UI: Do not use term 'Subsurf'
So not to be confused with subsurf scatter

Differential Revision: https://developer.blender.org/D8005
2020-06-14 19:06:58 -04:00
b0ac7a89b0 UI: Only set first bit of modifier expansion fag with Python
Only the flag for the top level panels is exposed with RNA, so this adds
a set method to only change that bit.
2020-06-10 11:08:58 -04:00
819ebc9901 UI: Set modifier panel expansion on every redraw
This will fix situations where the modifier epansion was set elsewhere
besides the UI, like from the python console, solving the drawing part
of T77502.

Also adds  update tags to the show_expanded property, which means
the properties window redraws when the property changes.
2020-06-09 13:41:50 -04:00
6f96dfabe5 Simulations: initial simulation state and cache
The current particle state is stored in a `CustomData` instance and
the cache is stored in `PointCache`.

The current state exists on the copy-on-write copies of the simulation,
while the cache only exists in the original data block.

This patch implements a temporary trivial particle simulation that does not
use the node system yet. It is used for testing and will be replaced soon.

`PointCache` still has some limitations that need to be overcome using
separate refactorings. For example, we need to be able to store the number
of particles in the point cache. Also we need to change which attributes
are stored for a particle system more dynamically than is currently possible afaik.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7836
2020-06-08 15:49:17 +02:00
0e040ef3fb Cleanup: Rename function
I forgot to remove the "_access" suffix in a previous rename.
2020-06-08 12:44:33 +02:00
917ab4fbf9 UI: use term 'Merge Distance' instead of 'Merge Limit' 2020-06-07 23:40:14 -04:00
24904301e5 Fix: Wrong UI Label for mesh cache play mode 2020-06-07 19:09:35 -04:00
112c86fd5d UI: Use Proper Title Case 2020-06-07 19:00:47 -04:00
281319653e UI: Do Use term 'Subsurf' 2020-06-07 18:16:56 -04:00
9b099c8612 UI: Drag and Drop Modifiers, Layout Updates
This patch implements the list panel system D7490 for modifiers.
It also moves modifier drawing to a callback in ModifierTypeInfo
in line with the extensible architecture refactoring goal T75724.

This adds a PanelRegister callback and utilities for registering
panels and subpanels. It also adds the callbacks for expansion saving
and drag and drop reordering described in D7490.

These utilities, callbacks, and other common UI elements shared
between modifiers live in MOD_ui_common.c.

Because modifier buttons are now in panels, we can make use of
subpanels for organization. The UI layouts also use the single
column layout style consistently used elsewhere in Blender.
Additionally, the mode-setting buttons are aligned and ordered
consistently with the outliner.

However, the large number of UI changes in this patch may mean
that additional polishing is required in master.

Thanks to William Reynish (@billreynish) who did a fair amount of the
layout work and to Julian Eisel (@Severin) for consistent help.

Differential Revision: https://developer.blender.org/D7498
2020-06-05 10:41:03 -04:00
5e55153c89 LibOverride: Cleanup: remove useless per-property override flag.
now that we have more 'global' ways to control that, we can save us
quiet a fwe calls....
2020-06-05 10:57:21 +02:00
1a23b0be97 LibOverride: Make all modifiers properties overridable.
This is second and last part of T77083.
2020-06-04 10:26:05 +02:00
9d9f35d946 Cleanup: factorize duplicated code in WVG modifiers' RNA. 2020-06-02 17:30:02 +02:00
D. O
907cab45ff Modifiers: add invert vgroup weights options to operands of Mix modifier.
Please note that vertices which are in a vgroup are not affected by this
option (which means that affected vertices from 'selection' modes remain
the same). Only the weights of selected vertices get inverted.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D7811
2020-05-29 18:55:28 +02:00
Cody Winchester
43853d0528 Fix: Array modifier start cap not updating with object changes
When setting the start cap of the array modifier it does not update when
updating the start cap objects geometry.

This patch switches the property update to rna_Modifier_dependency_update,
the same as the end cap which works properly.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D7584
2020-05-29 17:56:42 +02:00