Commit Graph

450 Commits

Author SHA1 Message Date
c32720a0c0 bugfix [#23055] transforms with proportional fall off affect hidden vertices in certain situations
faces were not being checked if they were hidden before adding their internal edges for connected proportional editing.
2010-07-28 05:47:46 +00:00
982615ff1b bugfix [#22985] dope sheet crashes Blender 2.5 Beta 2010-07-26 19:48:35 +00:00
c1649dcf10 bugfix [#23038] View rotation snap has left and right view names swapped arround.
also noticed some spelling errors.
2010-07-26 19:00:15 +00:00
cc0f3146e7 Shapekeys for curves/surfeces
Fix #21498: Edit curve Shape key /252_r 27318

Added full support of shape keys for curves and nurbs surfaces including
topology changing in edit mode, undo stuff, updating relative keys when
working under basis and so on.
2010-07-25 11:57:36 +00:00
678892805e Fix #22883: interface panels blank when drawing axis constraint.
GL_DEPTH_TEST was not incorrectly enabled in wireframe mode.
2010-07-21 16:18:00 +00:00
44160c9747 Fix #20196: division by zero in edge slide with two overlapping loops. 2010-07-21 15:22:11 +00:00
fd31436897 spelling correction: alredy --> already 2010-07-17 18:08:14 +00:00
41a6602547 2.5: remove user preferences to always snap for translate/rotate/scale,
with new behavior of the snap setting in the 3d view these are no longer
necessary.
2010-07-12 11:17:42 +00:00
5bacd2df29 Fix #22666: linked data lights lag during transform in GLSL mode.
Actually a depsgraph issue, transforming objects was incorrectly
tagging their data for recalculation.
2010-07-05 11:52:54 +00:00
faf1c9a4bb Bugfix #22685: Screen update slow, animation player ALT-A, files created with 2.4x
Modifiers were being mistakenly recalculated at every frame as long as the object had animation, slowing things down due to incorrect depsgraph recalc tags.

Renamed OB_RECALC -> OB_RECALC_ALL to reduce future confusion. During this process, I noticed a few dubious usages of OB_RECALC, so it's best to use this commit as a guide of places to check on. Apart from the place responsible for this bug, I haven't changed any OB_RECALC -> OB_RECALC_OB/DATA in case that introduces more unforseen bugs now, making it more difficult to track the problems later (rename + value change can be confusing to identify the genuine typos).
2010-07-05 03:55:28 +00:00
a52632182c [#22682] some missing keymaps
Added proportional influence up/down to transform modal keymap.

Also fixed a crash in restoring to previous key map item after edits.
2010-06-27 23:57:58 +00:00
801beadc52 Unhide constraint axis and orientation operator properties.
They are not just internal param, tweaking them later is not unconceivable.
2010-06-19 20:18:43 +00:00
bfd0810beb Notifier cleanup - replaced ND_*_EDIT and ND_*_SELECT data notifiers
with the generic action equivalents (NA_EDITED and new NA_SELECTED)
2010-06-18 04:39:32 +00:00
8c031f22b9 fix for fcurve doubles not being removed when moving more then one selected points in the graph editor.
The bug could be redone with 3 points, 2 selected dragged onto the unselected.

looping backwards fixes this.
2010-06-17 19:33:27 +00:00
c2f36a4d6a naming changes
path -> filepath (for rna and operators, as agreed on with elubie)
 path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-14 03:52:10 +00:00
8eaa8a0763 Removed non working operator options from the 'redo' user interface.
This cleans up things like transform and duplicate a lot, which previously exposed lots of options that didn't work with tweaking.
2010-06-06 15:38:50 +00:00
2ebb1c63f7 finish cleanup to cmake editors, also removed some stuff from scons thats not needed. 2010-06-05 23:27:49 +00:00
129bee4743 remove cruft from cmake files, more to go 2010-06-04 20:56:56 +00:00
55d3a2014c have cmake build editors as different libs like scons and nan-makefiles 2010-06-04 11:34:57 +00:00
391c5fba71 Motion Paths: Experimental optimisations from joeedh for speeding up the calculation process
This works by tricking the depsgraph into giving us a smaller list of objects to evaluate, with all the necessary objects + their dependencies at the start of the list. 

On any complicated setup where non-object parameters need to be referred to (i.e. by drivers) to affect an object's transform, these optimisations will fail and the old (slower) method is still the best way (modify the ifdef and comment out the optimise depsgraph call to do so). However, we'll assume that these aren't too common in real productions, so things should be fine with these fixes. If there really is a need for both, then global options to control these things could follow.
2010-05-21 12:17:34 +00:00
b65cc25be3 [#22114] Manipulator Transform Orientation not respected
Potential fix (the error would explain the gimbal case, not the normal case. Also, it doesn't explain why it worked from time to time on other platforms).
2010-05-16 17:01:05 +00:00
21bc4114df Tweak to previous commit - the corrections shouldn't be done for translations, since that causes too many problems. 2010-05-15 03:55:34 +00:00
ef840868a3 Durian request: Attempted fix for rotations not taking non-uniform scaling of Graph Editor views into account.
With this fix, handles do not appear to rotate as violently as before, though this correction may still be too subtle to be noticed by many users.
2010-05-15 02:40:44 +00:00
1613829e8e Minor formatting tweaks (killing some "caterpillar if's"... yuck those things are nasty to edit/extend) 2010-05-07 10:59:48 +00:00
389e590460 ghash alloc string from render branch
svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r28571:28573
 svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r28575:28576
2010-05-07 07:54:25 +00:00
9610515b22 keyframe transform, both through dopesheet/action editor and graph editor, works a bit better with handles. handles now follow keyframes properly in frame snap mode, in situations where they would move (but the keyframe would not) in undesirable ways before. also hopefully fixed vector scope crash in image editor. and disabled snapping to seconds (ever); this can be a seperate option, silently switching to second snapping in frame snapping mode is absolutely evil. also, the action editor draws in hundredth of seconds, not seconds, so it didn't even work. Aligorith: I hope this code is ok, if not feel free to rewrite it. 2010-05-06 19:54:43 +00:00
8961d63c54 [#22212] edit problem with translate manipulator
Missing a matrix normalization (objects scaled in object mode would have the bug).
2010-05-05 02:07:26 +00:00
39c0e690d3 sub_v3_v3v3 --> sub_v3_v3 (where possible) 2010-04-23 23:57:00 +00:00
fba7ebcbea replace add_v3_v3v3() --> add_v3_v3() where possible 2010-04-21 12:27:48 +00:00
1dce678c2b Fix problem with limit rotation constraints during transform. This code
would convert from quat to matrix and back if the bone had any constraint,
but did not normalize the quat first as done in other places, giving a
sudden jump when starting transform on some bones with constraints. Two
changes:

* Normalize quaternion first.
* Only do this conversion on bones with limit rotation constraints,
  instead of all bones with any constraint.
2010-04-19 09:38:36 +00:00
8f1500da00 remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
584dbcc2fc [#21993] Edge Slide operator should disable projection snapping
Adding proper flag.

If there are others like that, other people can fix them too, it's easy peasy.
2010-04-12 22:42:09 +00:00
8c3ab1c2a4 - use more inline math funcitons where possible
- swapped in less verbose math functons
- modifier include cleanup
2010-04-12 00:36:50 +00:00
56b1c4e47f Specific operator for Push/Pull (no need to go through the generic operator and it makes it available in the operator search) 2010-04-11 16:04:11 +00:00
8bf6e2d09c Auto Keyframing:
Made 'PoseLib', 'Pose Paste', and 'Transforms' use the active KeyingSet instead of a hardcoded one if there is an active KeyingSet and the 'Only Insert for Keying Set' option is enabled in the User Prefs.

Also, made sure that for transforms, the active KeyingSet is provided with the data being modified instead of having them retrieve this from the context (which may miss a few items).

---

While making the changes for pose paste, made pasting poses not destroy the existing properties on the bones if the buffer bones didn't have any properties to replace the old ones with. IMO, this seems a bit too destructive if they don't get replaced, but perhaps in some cases not removing causes some problems with bad poses?
2010-04-07 11:27:59 +00:00
d329388245 Missed one of the tweak operator for nodes when adding new param. 2010-04-05 00:06:06 +00:00
824be96dc0 More work on Drag Immediate:
- Rename option and flag to something more sane
- Add property to manipulator operator and set true by default

Confirm on Release can now be forced true or false per operator, in which case it won't use the default value (the user preference).
2010-04-03 17:38:43 +00:00
5a805c5fc3 [#21840] When clicking to move a Node it sticks to the mouse
Add hidden property to be able to force confirm on release (drag immediately is a silly name) on or off.

Streamline method for adding common properties to transform operators.
2010-04-02 19:40:51 +00:00
9105f6f0bd rna naming, *_frame --> frame_* 2010-04-01 21:44:56 +00:00
515592438f Baking for dupligroup & linked library objects
- library data allows pointcache writing (hard to know how this should work long term so ifdef'd for now)
- changing the frame now updates the dupligroup objects
- BKE_ptcache_ids_from_object(), option to get the id's from duplis

note! scene_update_tagged() is called from the main() loop, and runs BKE_ptcache_quick_cache_all(), this could become a performance issue, especially with duplis, should probably not call BKE_ptcache_quick_cache_all() all the time, even when not playing back animation.
(commits 27856 by Campbell from render25 branch)
2010-03-30 12:23:13 +00:00
19fb497d13 Fix a few warning in editors/ module. 2010-03-30 11:38:06 +00:00
b09ee4923d Fix [#21711] Position of 2d cursor is not displayed correctly and cannot be set
in uv/image editor properties panel

Note: Moved UV editor 2d cursor to SpaceImage rather than View2d, so it's 
more accessible to RNA.
2010-03-30 05:52:05 +00:00
5497c2004c Mirror clipping for curves and surfaces. 2010-03-29 09:29:50 +00:00
d010dae91b [#21767] Project Vert. on the Surf. of Other Obj. enabled causes crash when trying to Crease some edges
Don't want to project for Crease (and others).
2010-03-28 13:59:33 +00:00
386e97f73a Purging compiler warnings 2010-03-26 03:10:58 +00:00
3c872daa59 4 Devs in Agreement - End of the Road for Old Track
This commit removes the Old Track method (used to be found under Object -> Animation -> Track), with all existing instances of this being converted to Track To Constraints. In fact, while performing this removal, I found that this was supposed to have happened in version 2.27 already, but for some reason the options were left in, and this function managed to survive for a further decade.

I've left the tracking axes around still, since it seems some curve tools still use that. However, that usage should probably get faded out in future too?


Misc notes:
* Fixed compiling error with constaints from harkyman's Maintain Volume patch. 
* Subversion of 2.52 now bumped up to .2
2010-03-26 02:57:49 +00:00
7a56ca7d6f Bugfix #21739: Extend in the NLA crashes (Ekey) 2010-03-26 00:25:14 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00