Commit Graph

1685 Commits

Author SHA1 Message Date
a0390e5cc3 == Core ==
This adds fractional FPS support to blender and should finally
make NTSC work correctly.

NTSC has an FPS of 30.0/1.001 which is approximately 29.97 FPS.
Therefore, it is not enough to simply make frs_sec a float, since
you can't represent this accurately enough. 
I added a seperate variable frs_sec_base and FPS is now 
frs_sec / frs_sec_base.

I changed all the places, where frs_sec was used to my best knowledge.

For convenience sake, I added several macros, that should make life
easier in the future:

FRA2TIME(a) : convert frame number to a double precision time in seconds
TIME2FRA(a) : the same in the opposite direction
FPS         : return current FPS as a double precision number 
              (last resort)

This closes bug #6715 
Standard framerates not supported / breaks sync -- 23.967 29.967 etc.

https://projects.blender.org/tracker/?func=detail&aid=6715&group_id=9&atid=125

Please give this heavy testing with NTSC files, quicktime in/export
and the python interface.
Errors are most probably only spotted on longer timelines, so that is
also important.

The patch was tested by Troy Sobotka and me, so it most probably should
work out of the box, but wider testing is important, since errors are
very subtle.

Enjoy!
2007-10-21 15:42:08 +00:00
3a04520686 python api, slicing works differently on the 64bit ubuntu gutsy system, compared to the 32bit
install.
face.uv[:] was returning a blank list. and making smart UV projection script fail.

On one system Python is giving the slice function positive values, whereas on the 64bit system its 
passing negative which are then clamped to zero.
made mathutils types accept negative values for slicing. This is very odd because both systems are 
running ubuntu gutsy with python 2.5
2007-10-20 20:24:09 +00:00
a4c8783153 made setting the pose_bone.poseMatrix possible, this does not set the matrix directly, only the pose
bones loc/size/rot, when dealing with an armature without constraints this works as expected. it uses 
the same code as Copy Visual Loc/Size/Rot.
2007-10-20 11:28:58 +00:00
5ea45a1385 Mesh edit option 'AutoMerge' - access from the mesh menu, basically runs remove doubles after transform. but only merges
unselected verts into selected verts, so it wont merge verts your not editing.
2007-10-18 21:47:55 +00:00
1ca2823b54 made sequence handle calculation into a function, (lines were being copied around) 2007-10-17 23:24:09 +00:00
51ca77a114 patch, 7340 from frank richter add glPush/PopClientAttrib 2007-10-17 09:51:13 +00:00
e9c2aa691e updated pyconstraint template from nathan (cessen) which exposed some
bugs with pyconstraints, also added a missing decref from python (wasnt freeing the return value from the settings 
button).
2007-10-15 15:28:09 +00:00
15ad8e7e66 pyconstraints USE_TARGET wasnt being checked for true/false, was assumed True whenever it was assigned in the
script
2007-10-15 14:41:29 +00:00
Ken Hughes
6fd43fd68a Python API
----------
* changed a few hardcoded low frame limits in wave modifier to use MAXFRAMEF
2007-09-27 23:42:21 +00:00
7cf9c31272 == Clamp To Constraint ==
Now there's an option for the owner to follow the path of the target cyclically. Previously, if the owner moved past the extents of the side of the bounding-box used for the calculations, the object was placed on the curve at the nearest extent. 

This option is only really useful if the curve itself is cyclic, although you can still use it otherwise. To enable, just turn on the cyclic option.
2007-09-26 07:33:31 +00:00
2c0db4d707 made active vert/edge/face draw properly with modifiers applied and made their theme default white.
removed active face draw in Face/UV (which is now paint mask mode) mode.
2007-09-25 03:31:12 +00:00
0b24ca19ff bugfix - running scriptlinks did not initialize the armature weakref dict, thanks for finding caedes!
this bug is in 2.45 but can work around by setting it manually
---
import sys as pysys
try:
	pysys.modules['__main__'].__arm_weakrefs
except:
	pysys.modules['__main__'].__arm_weakrefs = {}
---

changed how draw modes work - when displaying textured meshes in editmode, only draw selected edges when "Edge Draw" is not enabled. this makes it easy to see the texture/mapping without edges getting in the way.
This means editmode can draw like UV/Face mode did when "Draw Edges" was disabled.

Also made the active vert/edge/face color themeable, still need to set the default to somthing other then pink.
2007-09-23 22:02:18 +00:00
aee06ac0d0 added an active face for the mesh editmode and normal mesh - this is needed because the TFace flag was not always easy to access from editmode.
using the last selected face was almost good enough however when selecting verts and edges the last selected face would become inactive and the space image would flicker about too much.
The active face is used for getting the space image at the moment and keeps scripts that use this flag working also.

This has 2 commands to get and set, so the variable is not accessed directly.

all "UV Calculate" scripts work now

last commit crashed when in solid draw mode, it seems subsurf modifier is ignoring the displayMask since MTFACE is available. just made it do a null check for now.

uvcalc_follow_active_coords.py - should be done inC and put in the snap menu.
2007-09-22 17:54:13 +00:00
Ken Hughes
2244d19bc2 Python API
----------

Bgfix #7386: added support for texture flags TEX_PRV_ALPHA, TEX_REPEAT_XMIR and
TEX_REPEAT_YMIR to tex.flags attribute.
2007-09-21 20:46:17 +00:00
9f17eae3f0 * Documented scene.objects.camera , used for getting the active camera
of a scene.
2007-09-19 06:07:54 +00:00
0a2b8b1308 A user submitted a BVH file that took a long time to import (I didnt end up finishing since it was so slow)
this is mainly because adding pose keyframes recalculates every handle so importing became increasingly slow.

added a 'fast' argument to insertkey that python api's insertPoseKey can make use of since it alredy accepts a 'fast' option.

The ~4450 frame, 31 bone BVH imports in ~108sec now

Seperated editmode switch statement in space.c's event handling,
if editmode is disabled, or the images is a render or composite, UV editing operations are ignored.
In previous releases it has given an annoying warning if selecting or scaling is attempted when out of UV/Face mode.
2007-09-18 06:41:29 +00:00
52f551678b == Action Editor - Copy and Paste Tools ==
Now it is possible to do Copy+Paste in the Action Editor, like in the IPO Editor. There are two new buttons in the Action Editor header for this, using the familiar icons.

* To copy...
Select the keyframes you wish to copy, and the channels that they occur in (except for ShapeKey mode, where it is not possible to select channels). Click copy button.
* To paste... 
Place the current frame where you want the first of the keyframes from the buffer is to be pasted. Select all channels you wish the keyframes to be pasted into. Click paste button. 

Currently, keyframes are only pasted into 'compatible' curves (i.e.  LocX keyframes can only go to LocX, and so on). This may change after user feedback, if this is found to be too restrictive.

== Code Changes ==
I've made a few changes which allow this code to be nicer. 
* renamed insert_vert_ipo to insert_vert_icu, as that represents its actual purpose better (and changed all occurrences I could find)
* created a new function, insert_bezt_icu, which does the actual inserting of provided BezTriple data to a given IpoCurve 
* recoded insert_vert_icu to use this new function, and also the IPO-Editor keyframe pasting (i.e.  pasting in Editmode)
2007-09-17 11:41:12 +00:00
672a66905b Patch/Bugfix #7334 by 'gsr b3d:
Some more compiler warning fixes. Some of these seem to be specific to GCC 4.1
2007-09-17 06:11:06 +00:00
976a0424e1 when importing sys failed blender could crash on startup. Blender will now exit with an error rather then crashing. 2007-09-17 04:46:58 +00:00
3a90f211d2 new view option, SolidTex, to draw textures in solid mode.
In the view panel as well as the shortcut Shift+T

this works in editmode as well as object mode

giving results like this
http://members.optusnet.com.au/cjbarton/temp1.jpg

where before you could only see textures in textured draw type like this
http://members.optusnet.com.au/cjbarton/temp2.jpg
2007-09-15 18:12:16 +00:00
19c09fe0da -> Fix for Mesh Properties Python API
When switching Mesh properties over to METH_O from METH_VARARGS certain method definitions
didn't get switched over correctly, causing calls to mesh property functions to fail.
2007-09-11 20:58:00 +00:00
0bd32f3ac6 Changes to "Face Select" mode
* Does not indicate that UV's exist, nor does it add UV's when used.
* Only accessible for texturepaint, vertexpaint and weightpaint from a button in the header (Paint Selection Mask)
* Not accessible from the mode menu, this is only an option that applies to paint modes.

This dosnt effect DNA, face select (G_FACESELECT) can be enabled at any time but is only used when paint modes are enabled.

Other changes
* UKey is uv unwrap in editmode, Ukey for undo was editmode only anyway.
* UVCalc in editmode adds a UV Layer if there is not one alredy.
* texture draw in editmode does not draw the face dots (they are get in the way of texturing)
* some missing updates were added.
* removed manipulator from when paint modes are enabled since the manipulator is not drawn in the 3d view.
2007-09-10 19:32:44 +00:00
d00894c45c =Epydoc Fix=
epydoc changes for last commit weren't entirely clear.  Reworked a paragraph
to be a bit clearer.
2007-09-08 00:57:34 +00:00
3d58fc3660 Fix compile warning.
The function newVectorObject is declare in the vector.h.
2007-09-08 00:54:42 +00:00
8aa152df93 =Python Bugfix=
The python wrapper code for shape keys was really bad; whoever wrote it
(mis)read the wrong section of blender's codebase and got the totally wrong
idea.  The code was definitely broken to the point where either it had to be
fixed for 2.45, or else the entire keyblock wrapper would have to be removed
from the stable branch.  The fact that it didn't crash is just sheer luck;
the code assume mesh keys were MVerts, when in fact mesh keys are just
arrays of three-float vectors.

So shapekey data can now be editing directly, and is exposed as Mathutils.Vectors.
Also I updated the epydocs to explain how it all works now.
2007-09-08 00:04:32 +00:00
8a11629602 matrix to scale fixes from stable 2007-09-07 07:55:36 +00:00
5116048649 printing a pose's bone dict was limited to 4096 characters otherwise it would crash.
malloc the string instead.
2007-09-05 04:17:55 +00:00
Stephen Swaney
e20e3e94ff more warning cleanup:
unused variables
undefined variables
discarded qualifiers
2007-09-04 15:53:22 +00:00
Stephen Swaney
1b35c1c1ec fix warning: no newline at end of file 2007-09-03 17:28:50 +00:00
Ken Hughes
072c926aab Update Python API to change to curve 'extrude' limit from 5 to 100. 2007-09-03 16:56:09 +00:00
Stephen Swaney
ca087fabbe fix No newline at end of file 2007-09-03 14:23:05 +00:00
ca59cd68d3 shell script that works with epydoc 3.0 2007-09-03 00:03:29 +00:00
356ab94373 == imagebrowser ==
Initial commit of imagebrowser in trunk.
BIG COMMIT!

Main changes:
* completely reworked imasel space
* creation and storage of the preview images for materials, textures, world and lamp
* thumbnails of images and movie files when browsing in the file system
* loading previews from external .blend when linking or appending
* thumbnail caching according to the Thumbnail Managing Standard: http://jens.triq.net/thumbnail-spec/
* for now just kept imasel access mostly as old imgbrowser (CTRL+F4, CTRL+F1) a bit hidden still.
* filtering of file types (images, movies, .blend, py,...)
* preliminary managing of bookmarks ('B' button to add, XKEY while bookmark active to delete)

More detailed info which will be updated here: http://wiki.blender.org/index.php/User:Elubie/PreviewImageBrowser

Places that need special review (and probably fixes):
* BLO_blendhandle_get_previews in readblenentry
* readfile.c: do_version and refactorings of do_library_append
* UI integration

TODO and known issues still:
* Accented characters do not display correctly with international fonts
* Crash was reported when browsing in directory with movie files
* Bookmark management still needs some UI work (second scrollbar?), feedback here is welcome!

Credits:
Samir Bharadwaj (samirbharadwaj@yahoo.com) for the icon images.

Many thanks to everyone who gave feedback and helped so far!
2007-09-02 17:25:03 +00:00
32fddfbe06 my commit 11122 broke scriptlinks. was returning before re-enabling scriptlinks.
Bug [#6978] Scene script link doesn't work for Redraw event

made a script to automate building a range of revisions.
http://wiki.blender.org/index.php/User:Ideasman42#SVN_TimeWarp_Script
2007-08-31 21:54:56 +00:00
8ec207efcb fix from stable - was missing a NULL check 2007-08-31 18:21:12 +00:00
6cd6bf7d80 Updated the Makefiles removing some of the gcc specific stuff...
Basically I moved  -funsigned-char -fno-strict-aliasing
from individual Makefiles to nan_compile.mk defines for CFLAGS and CCFLAGS

Kent
2007-08-31 16:16:33 +00:00
1e3b8dc5d7 hash update from stable 2007-08-29 03:09:22 +00:00
4e2143f639 This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
Patch provied by gsrb3d

bug tracker #7061

Kent
2007-08-28 10:07:08 +00:00
7b0098bd04 getting the mesh for all curves/surfs/text raised an error every time because it was checking the wrong object was converted to a mesh. might be own fault. 2007-08-27 20:05:05 +00:00
ca843fd2f8 armature weakref evilness again, using editmode in python is not the best.
replacing PyWeakref_NewProxy with PyWeakref_NewRef fixes this problem.

list(bpy.data.armatures) # would mess up weakrefs
[arm for arm in bpy.data.armatures] # didnt.
2007-08-27 16:09:02 +00:00
e7a2a175df getting the armature twice would cause a weakref error and crash after 2-4 runs..
data = arm_ob.data
bones = arm_ob.data.bones.values()

Fixed by returning existing armatures if they exist in the weakref list. tested with FBX and BVH support.
2007-08-25 19:05:18 +00:00
567e634253 obj export had the overwrite confirmation commented out from testing, UIBlock needed to clear the events so tooltips show. 2007-08-21 19:37:03 +00:00
e8c39a5864 added face sorting to mesh so you can do mesh.faces.sort(...)
uses list sorting internally so is exactly the same as list sorting.
2007-08-20 10:08:59 +00:00
2866dde90a aparently mingw was still having problems, fixed this properly by using PyType_Ready, this needed some changes to the PyType to work. 2007-08-19 19:06:42 +00:00
Ken Hughes
b5b39e177a Undefined reference to subtarget in last PyConstraint commit:
https://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11653

I think this commit make it do what it was intended to, but Joshua should
recheck this ASAP.
2007-08-19 00:12:34 +00:00
982d45162b == PyConstraints ==
I've added the ability for PyConstraints to define a function (doDriver) that is able to directly modify values of the owner/target, so that certain setups can be created reliably. Users should take note that this is against the basic concept of what a constraint does, and that under no circumstances may they set the values of any variables controlling the transforms. For more details, check out the information in the PyConstraint template script.

I've also updated PyConstraints to be aware of geometry targets. The script template has been updated with this information.
2007-08-18 06:17:50 +00:00
Stephen Swaney
7f3b967c30 fix warning: initialization makes integer from pointer without a cast 2007-08-17 13:53:09 +00:00
4d884c0fbf this broke on some compilers 2007-08-17 07:14:36 +00:00
5a9d5a8ce7 material leak fix from stable tree 2007-08-16 12:55:40 +00:00
61f4d6ae4d added bone comparison for the python api 2007-08-14 06:38:44 +00:00