Moved time_ops.c contents to anim_ops.c, as the operators there are applicable to all other Animation Editors too. anim_ops.c will therefore contain all operators which will apply to all Animation Editors (i.e. change frame, frames/seconds display toggle, and soon Preview Range tools).
As such, added new global 'Animation' keymap like for View2D and Markers, which will ensure that these tools can be accessed in an uniform way across editors.
Note that the order that these things are added is important, as the Animation ones will often 'steal' events from the View2D and Markers ones if placed before the others. To prevent that, we'd need to be able to set boundboxes here...
Context API
This adds the context API as described here. The main practical change
now is that C is not longer directly accessible but has to be accessed
through accessor functions. This basically adds the implementation of
the API and adaption of existing code with some minor changes. The next
task of course is to actually use this design to cleanup of bad level
calls and global access, in blenkernel, blenloader.
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Context
Error, Warning and Debug Info Reporting
This adds the error reporting API as described here. It should help
clean up error() calls in non-ui code, but eventually can become used
for gathering messages for a console window, and throwing exceptions
in python scripts when an error happens executing something.
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Reports
The basics for InfoSpace.
Also added InfoSpace data to area by default, older files allowed to
have nothing here (space empty). (prevents reported crasher in switching
space info to others).
Also: added ifdeffed code in readfile.c to debug missing memory frees
from data read from files. (instead of "data from SCR" it will print
the actual struct names).
Resolved cyclic calls for editors.
Now there's a space_api/ module, here you can use functions calling
other editor modules. The functions in the module are only used by
the WindowManager module to initialize space types.
Note for sconzers and MSVC and cmake: the proper linking order for
editors is:
- space_api
- space_xxx
- object / mesh / transform / etc
- interface
- util / datafiles
- screen