For the default and industry compatible keymap, clicking on empty space
in the file browser will deselect all files.
Also makes selection use same operator description we use for other
select operators.
Allows file browser folders to be shown in a theme-selectable color, default of manila.
Differential Revision: https://developer.blender.org/D5713
Reviewed by Brecht Van Lommel
Grab active vertex snaps the maximum strength of the grab brush to the highlighted active vertex, making it easier to manipulate low poly models or meshes with subdivision surfaces.
Dynamic Mesh Preview generates a list of connected vertices from the active vertex and draws them from the cursor code. This helps to visualize the real geometry the user is manipulating from sculpt mode when there are active modifiers.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5646
This happened when the 'Whole Collection' option was enabled next to the
'Use Count' option. These two are exclusive but some code paths only
checked for 'Use Count'.
Reviewers: brecht
Maniphest Tasks: T69702
Differential Revision: https://developer.blender.org/D5741
This operator extracts the paint mask to a new mesh object. It can extract the paint mask creating a boundary loop in the geometry, making it ready for adding a subdivision surface modifier.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5384
This operator is a combined version of mask expand and mask by normal from the sculpt branch. It can be used to quickly isolate parts of a model based on topology or curvature.
- Shift + A starts the operator in topology mode from the active vertex
- Shift + Alt + A starts the operator in curvature mode from the active vertex
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5657
probably makes sense to allow for zero iterations...
Reviewers: jbakker
Maniphest Tasks: T69651
Differential Revision: https://developer.blender.org/D5728
PTCacheEditPoint flag PEP_HIDE was not respected at all...
Reviewers: brecht
Maniphest Tasks: T69432
Differential Revision: https://developer.blender.org/D5739
This patch extends Musgrave noise to operate in 1D, 2D, 3D, and 4D
space. The Color output was also removed because it was identical
to the Fac output.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5566
For operators with dynamic tooltips the tooltip calculation is
deferred until the moment it is actually shown for performance
reasons, with the tooltip field left blank for the time being.
Enum menu code shouldn't jump in and assign a tooltip either.
The menu button itself can't show a dynamic tooltip because it
does not actually call the operator, and has no reference to it.
As a side change, allow returning None from the python callback
as the most natural way to fall back to the default tooltip.
This brush lets the user pose a model simulating an armature-like deformation. The pivot point for rotation is calculated automatically based on the radius of the brush and the topology of the model.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5647
Show all memory-related byte size strings calculated with a base of 1024.
Differential Revision: https://developer.blender.org/D5714
Reviewed by Brecht Van Lommel
This adds per-platform change so Windows users will see file sizes calculated with a base of 1024.
Differential Revision: https://developer.blender.org/D5714
Reviewed by Brecht Van Lommel
The sculpt automasking feature assigns a factor to each vertex before starting the stroke. This can be used for isolating disconnected meshes, masking cavities, mesh boundary edges or creating topological falloffs.
This commit implements automasking in all brushes and topology automasking without topology falloff.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5645
Without this patch there could only be one superimposed icon
and the operators were hard coded for the button types.
This keeps the previous, sort of predefined extra icons working in a
rather generic way, but allows adding specific ones for specific case
through `UI_but_extra_operator_icon_set()`.
Reviewed by: Campbell Barton
Differential Revision: https://developer.blender.org/D5730
The mask filter operator modifies the whole paint mask. In includes multiple operations like smooth, grow or contrast accessible from a pie menu.
The dirty mask generator is similar to Dirty Vertex Colors, but it generates a paint mask. It can be used to mask cavities in the sculpt.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5496
The main switch was not checked and the function was doing all calculations, but the data was not used. This makes all slower than expected because the user had the Onion Skinning disabled, but internally was running.
The mesh filter tool applies a deformation to all vertices in the mesh at the same time. It includes multiple deformation modes and the option to lock the deformation axis.
This commit also includes the FilterCache, which is needed in some new operators and tools.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5513
Now the fade layer uses the same logic used to fade objects and also is available in all modes.
Reviewers: mendio, pepeland
Reviewed By: mendio, pepeland
Differential Revision: https://developer.blender.org/D5707
This patch implements the paper "Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity" https://graphics.pixar.com/library/Kelvinlets/paper.pdf
It includes grab, biscale grab, triscale grab, scale and twist.
All deformation modes are accessible under the same tool. This helps to keep the code organized and it should not make any difference to the user when a better brush management system is implemented.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5634
Was a problem in the versioning code from rBbaaa89a0bc54, since the
TexMapping struct could already be freed and node->storage could already
be set to NULL (if a file with the new mapping node [saved from (2, 81,
8) or newer] is opened in a blender version prior to (2, 81, 8) and
saved from there again).
Reviewers: brecht
Maniphest Tasks: T69663
Differential Revision: https://developer.blender.org/D5723
This provides an API to access structs
with their members set to default values:
- DNA_struct_default_get(name)
- DNA_struct_default_alloc(name)
Currently this is only used for scene & view shading initialization,
eventually it can be used for RNA defaults and initializing
DNA struct members on file reading.
This brush is similar to the draw brush but it deforms the mesh from the original coordinates. When used with the sharper curve presets it has a much more pleasant crease/cut behavior than any of the other brushes. This is useful for creating cloth wrinkles, stylized hair or hard surface edges.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5530