Commit Graph

611 Commits

Author SHA1 Message Date
ceab17ee17 Fix for problems in previous commit when buildinfo wasn't enabled. 2010-01-08 06:05:42 +00:00
ce538a0694 Added the svn revision number to the splash screen (when buildinfo is
enabled). Also fixed cmake so buildinfo works.


Note to all:
** Please mention the revision number when making a bug report **
2010-01-08 05:51:51 +00:00
bce42d6b5e group instance still didnt work in some cases, now tag ID flag when linking as well as appending so its easy to know if an ID is newly added or not. 2010-01-07 16:19:38 +00:00
ba645ad67e option to instance groups when linking or appending. 2010-01-07 14:28:00 +00:00
f0a22ac2f9 OpenGL anti-aliasing for 3D view, user selectable
Enables AA only for 3D view, and gives the user the option to turn it on/off (in system panel of user prefs)
2010-01-07 10:32:48 +00:00
23764238e5 Replaced lasso gesture filling code with scanfill, not 100% as nice, but simpler and more compatible. 2010-01-07 01:27:10 +00:00
a994a52497 Disable OpenGL anti-aliasing by default for now. 2010-01-06 15:34:49 +00:00
75f190bde8 OpenGL Anti-aliasing implementation for blender windows
Added GHOST_TUns16 numOfAASamples parameter to GHOST_CreateWindow to specify the number of AA samples (null if no AA wanted)
Implemented it in the cascade of GHOST classes.

Full implementation currently done for OSX/Cocoa, stubs for other OSes.
Moguri : it's ready for your win32 implementation !

Note that fallback to a non AA window (if gfx card doesn't support AA) is done inside GHOST OS specific layer, so that blender windowmanager still gets its window created properly.
2010-01-06 11:42:52 +00:00
c37df98806 *Disabled filled lasso drawing on Windows for now, was causing some strange problems,
perhaps GLU incompatibilities? If any Windows GL guru can help here, it would be 
most appreciated!
2010-01-06 06:51:04 +00:00
0c64d6d71e Small tweaks to gesture drawing to show the filled selectable area.
Gives nice feedback for what will be selected, especially with lasso.
2010-01-06 04:52:13 +00:00
6e6560d924 Macro: insert macro properties into sub operator properties when run (this enables you to set a parameter on the macro itself and have the operator it runs use it). Note that macro properties are not initialized from its operators yet, you have to add them manually. Also, this isn't really nice if two operators in the macro have the same property. 2010-01-05 03:31:57 +00:00
a9861e3381 Durian Request: Drivers Recode
Highlights:
* Support for Multi-Target Variables
This was the main reason for this recode. Previously, variables could only be used to give some RNA property used as an input source to the driver a name. However, this meant that effects such as Rotational Difference couldn't be used in conjunction with other effects and/or settings to achieve the powerful results. Now, a variable can take several input targets, perform some interesting operations on them, and spit out a representative value based on that.

* New Variable Types
With the introduction of multi-target variables, there are now 3 types of variable that can be used: single property (i.e. the only type previously), Rotational Difference (angle between two bones), and Distance (distance between two objects or bones).

* New Driver Types
In addition to the existing 'Average', 'Sum', and 'Expression' types, there is now the additional options of 'Minimum' and 'Maximum'. These take the smallest/largest value that one of the variables evaluates to.

* Fix for Driver F-Curve colouring bug 
Newly added drivers did not get automatically coloured in the Graph Editor properly. Was caused by inappropriate notifiers being used.


Notes:
* This commit breaks existing 2.5 files with drivers (in other words, they are lost forever). 
* Rigify has been corrected to work with the new system. The PyAPI for accessing targets used for the variables could still be made nicer (using subclassing to directly access?), but that is left for later.
* Version patching for 2.49 files still needs to be put back in place.
2010-01-04 21:15:45 +00:00
a325b8b3b9 bugfix: macro redo could crash because of not nulled freed pointer. 2010-01-04 20:18:13 +00:00
251ef0a47f Changes to Brush texture workflow
This changes how textures are accessed from Brushes, with the intention of simplifying 
the workflow, and reducing the amount of clicking. Rather than the previous texture slots 
(which didn't work as a stack anyway), brushes now have a single texture linked. Rather 
than taking time having to set up your slots in advance, you can now select and change 
textures directly as you sculpt/paint on the fly. For complex brushes, node textures can 
be used, or for fast access, it's easy to make a duplicate of your brush with the texture 
you like and assign a hotkey.

Brush textures can now be chosen from a new Textures panel in the brush tool 
properties - click on the thumbnail to open a texture selector. This is done using a new 
variation on the ID template - the number of rows and columns to display in the popup 
can be customised in the UI scripts.
2010-01-03 08:37:18 +00:00
28c137a8eb bugfix [#20510] .blog file causes crash (again rev25592) 2010-01-03 05:34:53 +00:00
b00cddeb66 Macro registration using the normal rna registration methods (like operators).
bpy.types.register(MacroClass)

instead of

bpy.ops.add_macro(MacroClass)

The rest is unchanged.

Also remove some now unused code for the old registration methods (there's still some remaining).
2009-12-30 22:14:32 +00:00
e09d77507e remove operators WM_OT_open_recentfile and WM_OT_open_recentfile_splash
use a python menu instead.
2009-12-28 10:44:02 +00:00
351f5d1837 - loading missing files didnt give any warning
- shape key transfer poll function
2009-12-27 23:29:34 +00:00
d1f1583c79 Wrong description in WM_OT_call_menu 2009-12-27 17:57:24 +00:00
5f4e24d599 operator draw function working again. needed to add layout to the operator to give access to "self.layout" - like panels, headers and manu's have 2009-12-24 21:17:14 +00:00
bbe13e7823 * register operators like other classes
* operators now return sets (converted into flags)
* can't remove bpy_operator_wrap.c since macro's still use the custom register funcs
2009-12-24 19:50:43 +00:00
4dd3e6c360 support for registering operators using the same internal rna api as panels, menus, headers & render engines since there was a fair bit of duplicate functionality.
will remove the old system and update scripts next.
2009-12-24 16:10:26 +00:00
accfa71b2c pedantic naming: wmKeyMapItem wasnt called 'kmi' in some cases. 2009-12-24 09:36:15 +00:00
980e97923b Key map related things:
* Moved 'change shortcut' (previously directly RMB on menu items) to a context-menu item, and added Remove Shortcut and Add Shortcut. This is all available now in a RMB context menu for operator buttons and menu entries.
* Renamed a bunch of key maps to be consistent with UI names, and human-readable. Since these key map names are now being directly used in the UI for people to find things, they should be understandable and in plain language.

This renaming may break some older saved key map setups - though previously saved .b25.blends should convert over ok. Exported .py files may need some find/replacing - in this commit check the changes in resources.c to see what's changed.
2009-12-24 09:26:06 +00:00
6c1bbcd8a2 fix for a crash when running blender in debug mode (-d arg), was registering every operator in debug mode.
added some more sculpt key shortcuts
* R toggles rake
* Shift+A toggles airbrush

note: last commit added Ctrl+0 to set zero subsurf and multires
2009-12-23 15:06:47 +00:00
d653192751 Reports: writing movies now uses the reports mechanism to throw errors.
Also fixes bug #19463: screencast to xvid ffmpeg crash.
2009-12-22 12:01:32 +00:00
0606dbe291 Fix #20433: make single user doesn't work from menu. Popup menus for
operators were not passing along properties.
2009-12-22 11:59:30 +00:00
e2f7a33113 Missing id assignment for kmi creation function (2 out of 3 isn't good enough). 2009-12-21 01:44:33 +00:00
924122199b Bugfix: doubles are not supported correctly in SDNA, double click
introduced one in wmWindow.last_click_time. Moved this to the wmEvent
struct, which now no is in DNA, was needed for RNA wrapping but not
needed anymore.
2009-12-19 14:58:24 +00:00
62639a55d9 Keymap conflict detection operator.
Takes into account the hierarchical structures of keymaps as well as wildcards (KM_ANY) in event definitions, user remaps (emulate numpad, action/select mouse buttons, ...) and event values that overlap (click, press and release)

For now, doesn't do anything other than print conflicts in the console.

As a result, I cleaned up a lot of keymaps that had double definitions, moved some keymap items in more appropriate places, fixed wrong definitions and removed kmi that were added for testing a long long time ago.

Out of all the remaining conflicts, after removing obvious non-issues, here's what remains: http://www.pasteall.org/9898
2009-12-17 22:14:43 +00:00
e210551a9c Typo in comment 2009-12-17 20:01:02 +00:00
53edaee89b Fix #19431: gestures would sometimes draw incorrect, now ensures they
are always drawn in pixel space.
2009-12-17 19:55:08 +00:00
725319f771 Hotkey for outliner window was there twice
(testing conflict detection)
2009-12-17 19:05:06 +00:00
4271a40ee7 - sequencer clipboard now stored globally (not in the scene, makes pasting into other scenes nicer)
- multiple pastes after copying
- clear the sound handle when copying (was crashing)
- allow seq freeing without a scene (assumes seq strip isnt active and sound handle isnt set)
- free clipboard sequences on exit
- paste sequence strips using the relative playhead location from when they were copied.

TODO
- check scene pointers on paste
- detect overlaps after paste
2009-12-17 16:28:45 +00:00
68ff5a87ec Fix #20374: Limit selection to visible would not work anymore after trying to
select once but not selecting correctly, due the need backbuffer flag not being
reset correctly in the 3d view.
2009-12-17 14:38:30 +00:00
6c006b2ebb Fix [#20397] Saving with F2 on multiple windows layout crashes 2009-12-17 10:01:08 +00:00
fd18f55510 keymap editor
New unique ID per keymap item (unique inside their keymap) for default and configuration keymaps.
This allows restoring a single user defined kmi to its previous (default or config) values instead of having to restore the whole keymap.
The restore item button is disabled for kmi added by the users (they don't have an ID).

Also fixes a bug in the rna function for add keymap item (parameter order was incorrect, messing adding back saved configurations).
2009-12-17 03:32:33 +00:00
231ddb67b1 Fix #19897: WM_OT_redraw_timer memory leak using Draw Window. 2009-12-14 20:37:05 +00:00
face5047d0 Fix #20113: CLICK events stop working when opening a new file. 2009-12-14 19:39:54 +00:00
a4d52bd0fd patch [#20342] Notifier patch for modifier rename and particle system rename
by 'ThatHaze'. thanks!
2009-12-13 23:51:41 +00:00
3a9dcf1fea Sculpt Branch:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r25245:25315
2009-12-11 14:38:02 +00:00
b056f8eeba Fix small mem leak in wm_window_get_size_ghost 2009-12-11 14:25:37 +00:00
5a0436b8ea Double Click plays nicer with Click.
1) Double Click takes priority over a second Click (Click will still be send if not handled)
2) The first Click being handled doesn't stop the following Double Click
2009-12-10 23:24:29 +00:00
ab7e9da342 wm_menu_invoke calls exec automatically if property is already set.
This way you can set the param in the keymap and it won't always show the menu for nothing.
2009-12-10 23:22:43 +00:00
0779f2c425 Double Click event value.
Timeout between both clicks is user configurable, should be taken from the OS when possible.
2009-12-10 17:41:03 +00:00
959ac68914 align option for split 2009-12-10 14:47:07 +00:00
acadb8c39f Sculpt Branch:
Revised external multires file saving. Now it is more manual in that you
have to specify where to save it, like an image file, but still saved at
the same time as the .blend. It would ideally be automatic, but this is
difficult to implement, so for now this should at least be more reliable.
2009-12-10 14:26:06 +00:00
11ca70b42d Update Handling: moved wm_data_handle_update from windowmanager to
scene_update_tagged in blenkernel, code fits better there.
2009-12-10 11:08:38 +00:00
6639ba6b86 Sculpt Branch:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r25180:25245
2009-12-09 15:24:55 +00:00
3712e78d52 RNA: fix for yesterday's commit, browsing screens and scenes was
not working anymore, relies on special notifiers.
2009-12-09 10:55:28 +00:00