Commit Graph

77401 Commits

Author SHA1 Message Date
5722de6098 Cleanup: Animation, remove unused parameters
No functional changes.
2020-10-16 10:17:10 +02:00
fa566157a5 PyAPI: unregister add-ons when exiting
This lets add-on authors avoid false positive leaks when exiting.
In particular GPUShaders's although it applies to any PyObject that
stores memory allocated by guarded-alloc.

While this does add overhead on exit, on my system it's
under 1/100th of a second with all addons enabled.

See: T71362
2020-10-16 16:34:29 +11:00
0a2ae7f220 RNA: support building WITH_PYTHON=OFF 2020-10-16 15:56:26 +11:00
fa0ceb4959 Cleanup: spelling 2020-10-16 11:46:48 +11:00
00f7b572d9 Windows: Fix build issue on windows
TBB includes Windows.h which defines a min/max macro
leading to issues when you want to use std::min and
std::max.

This change prevents Windows.h from defining them
sidestepping the issue.
2020-10-15 17:14:57 -06:00
ba8233174c Fix build error with clean builds
Needed after d1b3439b80. Think the error only happened with fresh builds,
where dna_type_offsets.h didn't already exist.

We have to do the same in other places too, see 8594cdb456.
2020-10-15 23:02:16 +02:00
e936f04258 Outliner: Use operator option to decide which item to rename
The `outliner.item_rename` operator needs to decide if it should rename the
active or the hovered item. Previously it checked if the event is a press
event, which is a hacky way of doing this and limit how the operator can be
used in the keymap.
Now use a operator option to let this be controlled on the keymap level.

Doesn't change any default behavior.
2020-10-15 21:31:43 +02:00
0a66436fe5 Fix T76597: Support Keyframe: Copy To Selected
Reviewed By: Sybren, Luciano Muñoz Sessarego

Differential Revision: https://developer.blender.org/D7783
2020-10-15 14:55:09 -04:00
a88076e948 Fix error in previous commit
Missing null-check, could lead to null-pointer dereference.
2020-10-15 20:40:03 +02:00
d4f94d8a31 Cleanup: Refactor lookup for hovered Outliner element for renaming
* Use existing and optimized lookup function, rather than own duplicated logic.
* Move low-level coordinate check into general function, alongside similar
  ones.
2020-10-15 20:31:36 +02:00
5129e2e042 Fix T81675: Renaming collapsed collection in Outliner renames nested items
* `do_outliner_item_rename()` enables the rename mode for the item under the
  cursor. Issue is, collapsed children end up having stored the same coordinate
  as their parent, so they too would get the rename mode enabled (there is no
  early-exit that would hide this).
* The items displayed as inline icons do get the proper coordinates of the
  icons, so they are not mistaken as being under the cursor.

After rBb077de086e14, the Outliner tree is rebuilt less often, so the
coordinates are cleared less often too.

As far as I can see we can always clear coordinates of invisible items now. No
code seems to depend on keeping the old coordinates anymore.
2020-10-15 20:31:36 +02:00
5efb104003 Silence warning 2020-10-15 20:03:26 +02:00
c866075dfb Fix T81580: No doversion for Emission Strength
The new parameter made so that previously keyed Alpha values were lost
and instead the new "Emission Strength" was keyed.

Issue introduced with the original commit of Emission Strength: b248ec9776

Note: Files created since the issue (September 17) that keyframed the
Emission Strength will have to fix their files manually.

Differential Revision: https://developer.blender.org/D9221
2020-10-15 19:59:58 +02:00
ca55a1b564 Fix Cloth brush grab artifacts in the affected area
The cloth brush grab mode was creating constraints at 1.0 strength in
the area of the brush where the fade was evaluated to 1. This was causing
stability issues in the simulation and not producing ideal results.
Now the constraint strength is scaled with an empirically found factor.

The values in this patch may require further tweaking after experimenting
a little bit more with them.

Reviewed By: sergey, zeddb

Differential Revision: https://developer.blender.org/D9201
2020-10-15 19:54:41 +02:00
91af828e8b Fix T81743: Changed behaviour in RGB Curves node interpolation
Restore the old `correct_bezpart()` (pre-rBda95d1d851b4) function as
`BKE_curve_correct_bezpart()`, and use that where the old behaviour was
desired (that is, curve maps like used by the RGB Curves shader node).

The new (post-rBda95d1d851b4) function is also renamed to
`BKE_fcurve_correct_bezpart()` to avoid confusion.
2020-10-15 19:48:14 +02:00
229b9f1299 Fix brush tip delta orientation with anchored strokes
When using anchored stroke, the stroke operator was modifying the
coordinates on the "mouse" rna property by setting them to the original
position. Because of this, all the sculpt delta calculation was failing
and the delta for these brushes was set randomly (with a 0 vector) at
the beginning of the stroke.
There is now an extra property that uses the unmodified coordinates of
the mouse to calculate the delta. Now delta orientation works as expected
in all brushes and features that require brush tip orientation.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9183
2020-10-15 19:45:43 +02:00
6991b13e41 Fix T81649: Cloth simulation dynamic area mode tearing the mesh
Dynamic area should use the radius instead of the initial radius to get
the nodes as the radius can now change during the stroke. In case of
anchored strokes, the current radius can be bigger than the initial
radius, simulating vertices outside the falloff area and breaking the
mesh.

Reviewed By: sergey

Maniphest Tasks: T81649

Differential Revision: https://developer.blender.org/D9181
2020-10-15 19:40:27 +02:00
ef5f307031 Sculpt: Use mpoly flags to sync Face Sets visibility
Previously, all Face Set visibility logic was using mvert flags directly
to store the visibility state on the vertices while sculpting. As Face
Sets are a poly attribute, it is much simpler to use mpoly flags and let
BKE_mesh_flush_hidden_from_polys handle the vertex visibility, even for
Multires.

Now all operators that update the Face Set visibility state will always
copy the visibility to the mesh (using poly flags) and the grids, all
using the same code.

This should fix a lot of visibility glitches and bugs like the following:
 - Sculpt visibility reset when changing multires levels.
 - Multires visibility not updating in edit mode.
 - Single face visibible when surrounded by visibile face set, even when
the face set was hidden.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9175
2020-10-15 19:39:11 +02:00
750e4e1158 Fix Multires edge adjacency info returning wrong vertex indices
ME_POLY_LOOP_NEXT and ME_POLY_LOOP_PREV expect the offset of
the loop in the poly as an argument, in other words, corner index of the poly.
This was violated in some places. It didn't cause issues when base mesh consists
of only quads due to the way how modulus worked inside of the macro. However,
if mesh had non-quad faces adjacency information was returning wrong vertex
 indices. This was causing multiple brushes to work erratically, including brushes
like Face Set, Boundary automasking, mesh relax, and others.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9173
2020-10-15 19:37:56 +02:00
6fe3521481 Sculpt: Add global automasking settings support in filters
When using the sculpt filters, global automasking settings that affect
all brushes were ignored because the automasking system was not
implemented for filters, making filters and brushes react differently
to the global sculpt settings which creates confusion.

This makes all filter tools (mesh, cloth, color) use the same general
automasking settings and features as the brush tools. Filters will now
use the settings in the options panel to limit their effect.

This also removes the "use Face Sets" option from the Mesh filter code,
as it was duplicated from the automasking code just to have that
funcitonality. This is now handled by the regular automasking system.

The "Use Face Sets" option is still available in the cloth filter as that
option limits the action of the forces, not the displacement.

After this, it is possible to initialize the automasking system
independently from the StrokeCache and Brush settings, so it can also be
added to more tools and features in the future.

Fixes T81619

Reviewed By: dbystedt, sergey

Maniphest Tasks: T81619

Differential Revision: https://developer.blender.org/D9171
2020-10-15 19:35:37 +02:00
da7ace00d5 Sculpt: Use cursor depth in trimming gestures
This adds an operator property to use the paint cursor radius and
position for the depth of the trimming shape created by the trimming
tools.
When enabled, the shape is located in the surface point when the gesture
started and it will have the depth of the cursor radius. When the cursor
is not over the mesh, the shape will be positioned at the center of the
depth of the whole object from the viewport camera.

Reviewed By: dbystedt, sergey

Differential Revision: https://developer.blender.org/D9129
2020-10-15 19:15:04 +02:00
b9e4696641 Sculpt: Show paint brush cursor in all tools
This patch enables the paint brush cursor with all tools in sculpt mode,
even with the ones that are not brushes. The motivations for this change
are:
- The filters are using the position of the active vertex for certain
features without any visualization of what the active vertex is.

- You can call operators like mask expand (which depends on the brush
cursor position and active vertex) with a non brush tool enabled.

- Having the cursor in the rest of the tools allows to have a scene
scale representation of the radius and a direct control of radius and
strength (using the current brush shortcuts), which will allow to make
features more intuitive without relying on modifying values in the
topbar. For example, the brush radius can be used to control the depth
of the cut in the trimming tools or the size of the sphere in the
sphere mesh filter

Reviewed By: #user_interface, dbystedt, pablovazquez

Differential Revision: https://developer.blender.org/D9071
2020-10-15 19:03:35 +02:00
4b99ea17fb Fix mask expand creating wrong masks when the cursor is not over the mesh
This forces the mask expand modal operator to use the maximum
iteration when the cursor is not over the mesh, masking the entire
connected component.

This fixes the issue for both expanding masks and face sets.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9105
2020-10-15 19:02:02 +02:00
Pablo Dobarro
0d5ec990a9 Sculpt: Experimental Pen Tilt Support
This adds support for pen tilt in sculpt mode. For now, pen tilt is used
by tweaking the tilt strength property, which controls how much the pen
angle affects the sculpt normal. This is available in Draw, Draw Sharp,
Flatten, Fill, Scrape and Clay Strips brushes, but it can be enabled in
more tools later.

The purpose of this patch is to have a usable implementation of pen tilt
in a painting mode, so users can test and see in which hardware and
platforms this feature is supported and how well it works. If it works
ok, more tools and features that rely on pen tilt can be implemented,
like brushes that blend between two deformations depending on the angle.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8893
2020-10-15 19:00:51 +02:00
6dda0779fc Fix T80625: Trimming tools not working with transformed objects
The code to handle object transforms was wrong. Now the trimming mesh
and depts is calculated in world space, using the real view origin and
normal and then stored in object space in the mesh and in the original
coordinates array. As now both meshes for the boolean operation are in
the same object space, the space conversion code can also be removed
from the boolean function.

Reviewed By: sergey

Maniphest Tasks: T80625

Differential Revision: https://developer.blender.org/D8852
2020-10-15 18:55:26 +02:00
Leha
0fed1bea65 Improve Voxel Remesher volume projection artifacts on sharp edges
The voxel remesher was using the voxel size to limit the shrink-wrap
projection distance. Now that distance is increased to help preserving
more detail on hard surface edges.

Reviewed By: pablodp606

Differential Revision: https://developer.blender.org/D6204
2020-10-15 18:51:26 +02:00
e7ab802ab0 Fix T81697: Property search crash with python handlers
Previously I used `CTX_copy` to create a mutable copy of the context in
order to set its area and region fields to temporary variables. This was
a tradeoff to avoid casting away `const` for `bContext`.

However, `bpy.context` is set to this new temporary value, which is fine
for a single `wm_draw_update` pass, but in the next main loop,
`bpy.context` is still set to this value, which was freed at the
end of `property_search_all_tabs`. It would be possible to reset the
`bpy.context` variable ath the end of the function, but this patch
contains an alternate solution: just don't copy the context. It looks
like this was the only use of `CTX_copy` anyway, maybe for good reason.

Differential Revision: https://developer.blender.org/D9216
2020-10-15 10:08:39 -05:00
15d78ea85b UI: Add reset to default value to keymap
With all the work on DNA defaults for 2.91, it's nice to expose this
convenient operator. This was already hardcoded in the UI code to the
backspace key, adding it to the keymap instead will make the shortcut
automatically show in the button right click menu.

Differential Revision: https://developer.blender.org/D9219
2020-10-15 10:02:44 -05:00
d1b3439b80 Cleanup: Use DNA defaults for grease pencil modifiers
This will make "Reset to Default Value" work properly for grease
pencil modifiers. See T80164 for more information.
2020-10-15 09:44:39 -05:00
78d1aa4d52 Cleanup: Animation, simplify channel selection code
Split up `ANIM_deselect_anim_channels()` into
`ANIM_anim_channels_select_set()` and
`ANIM_anim_channels_select_toggle()`.

`ANIM_anim_channels_select_set()` is equivalent to the old
`ANIM_deselect_anim_channels(..., false, ACHANNEL_SETFLAG_xxx)`.

`ANIM_anim_channels_select_toggle()` is equivalent to the old
`ANIM_deselect_anim_channels(..., true, ACHANNEL_SETFLAG_ADD)`.

`ANIM_deselect_anim_channels(..., true, ACHANNEL_SETFLAG_CLEAR)` was
also called once. The `true` parameter suggested the "toggle" behaviour
was intended, but the `ACHANNEL_SETFLAG_CLEAR` argument prevented any
toggling. This is now replaced with `ANIM_anim_channels_select_set(ac,
ACHANNEL_SETFLAG_CLEAR)` to make this explicit.

No functional changes, just a cleanup in order to better understand how
the selection works.
2020-10-15 14:04:14 +02:00
1ec1e36ac1 Cleanup: Animation, rename function to match operator
Rename `animchannels_deselectall_exec` → `animchannels_selectall_exec` so
that it matches the operator `ANIM_OT_channels_select_all`.

No functional changes.
2020-10-15 14:04:14 +02:00
f1aa55b6e9 Cleanup: rename BPy_GetContext -> BPY_context_get
Matching BPY_context_set.
2020-10-15 19:00:17 +11:00
5531697f6d Cleanup: remove duplicate context variable (__py_context)
The context was stored both in __py_context & bpy_context_module.

This avoids duplicate functions to update them too.
2020-10-15 19:00:16 +11:00
Janusch Patas
1cc3abca70 Fix T80768: Subdivision Surface modifier uses viewport subdivision settings when rendering in edit mode
Being in render 'context'was not taken into account in code evaluating
modifiers for meshes in Edit mode.

Reviewed By: #modeling, mont29

Differential Revision: https://developer.blender.org/D9217
2020-10-15 09:46:22 +02:00
7b951ba5c3 Cleanup: Do not compare bool value to 0. 2020-10-15 09:31:40 +02:00
aca8640b12 Cleanup: use defined sizes when accessing file date/time
Also add static assert for struct size assumption.
2020-10-15 10:54:06 +11:00
a509e79a4c Cleanup: Comment formatting, grammar 2020-10-14 15:04:49 -05:00
11a8a6d0e6 Fluid: Add phystype to fluid particle settings
When creating a particle system to display simulated particles, the phystype needs to be set to 'no physics' so that particle positions are just copied and not integrated.
2020-10-14 21:58:58 +02:00
Juanfran Matheu
53792e32e7 UI: Show more information in open file tooltip
This shows the file's full path, its modification date, and its size in
the tooltips for the open recent fiels menu. When no file path is set,
the original operator description is used.

Differential Revision: https://developer.blender.org/D9028
2020-10-14 13:57:31 -05:00
adc0291061 Fix T81633 Workbench: TAA never resolve when enabling both X-Ray and cavity
This was caused by a wrong flag equality check when in xray mode because
the xray mode was masking the effect option flags that are not supported
in this mode. This means the never passed and the TAA was reset before
every redraw, leading to infinite rendering.
2020-10-14 19:26:44 +02:00
57de568604 Fix T81004 Python: Images drawn in the Sequence Editor have wrong colors
This was caused by the sequencer using a sRGB buffer without using
the sRGB transform.

This patch make it so that the framebuffer is rebound using the
sRGB transform before the python draw callbacks.
2020-10-14 18:53:41 +02:00
3271074120 GL: FrameBuffer: Set GL_FRAMEBUFFER_SRGB if needed
This makes possible to rebind the same GPUFrameBuffer to enable or
disable sRGB encoding transform.
2020-10-14 18:53:41 +02:00
50d78116cd Fix warning for duplicate field in DNA defaults
Caused by a typo in rBd3b59d1358424371. Thanks to @ankitm for reporting.
2020-10-14 10:09:28 -05:00
1cf8a4e5ea Fix Asan warning in property editor texture tab
When there is no active texture, a NULL pointer was dereferenced.
It didn't crash because the dereference was for the first item at the
pointer, the ID. To fix this, return with no data when `texture is NULL.
2020-10-14 10:00:24 -05:00
fecb276ef7 UI: New option to invert search filter in Dopesheet
A lot of animator request an option to invert the filter of the dopesheet channels. This patch adds that invert filter option. This is not for Grease Pencil only, affect to all modes.

{F8983328}

Note: I have seen the new button has a rounded borders on the left. It would be better get rectangle shape, but not sure how to do it.

Reviewed By: campbellbarton, pepeland

Maniphest Tasks: T81676

Differential Revision: https://developer.blender.org/D9182
c68a2a
2020-10-14 15:24:52 +02:00
459618d860 UI: Change Invert Filter icon for UIList
This makes the icon equals to the invert icon used in all modifiers.

{F8986444}

Reviewed By: #user_interface, Severin, Blendify

Differential Revision: https://developer.blender.org/D9194
3bb3b2
2020-10-14 15:24:52 +02:00
9d2222b7d1 Cleanup: Use enum for return type
This just follows up rB90a27d5aa91a1 with a few changes where
changes were missed.
2020-10-14 07:42:42 -05:00
3e25f70ddd Fix compile error in lite build after recent commit
Mistake in my own commit rBd3b59d1358.
2020-10-14 07:39:59 -05:00
0d52504dff BLI_ghash_performance_test: Fix memory leaks
Reviewed By: mont29

Differential Revision: https://developer.blender.org/D9210
2020-10-14 18:05:47 +05:30
d3b59d1358 Cleanup: Use DNA defaults for fluid modifier
This will make the "Reset to Default Value" operator in button right
click menus work for the fluid modifier. Before they always reset
the values to 0.

Differential Revision: https://developer.blender.org/D9206
2020-10-14 07:14:51 -05:00