Commit Graph

6587 Commits

Author SHA1 Message Date
d6faee2824 Cleanup: format 2022-07-21 17:45:36 +10:00
2eeedbbca9 Cleanup: add ISMOUSE_MOTION macro
Replace verbose ELEM(..) usage, now each kind of mouse event has it's
own macro.
2022-07-21 16:23:33 +10:00
095b8d8688 WM: replace ISMOUSE with ISMOUSE_BUTTON
The ISMOUSE macro was used in situations only button events
needed to be checked.

The only functional difference would be MOUSEMOVE events were
previously accepted for these checks.
2022-07-21 15:54:39 +10:00
46a2592eef Cleanup: spelling in comments, typos in tool-tips 2022-07-21 13:21:53 +10:00
c4d8e28aa7 UI: Remove redundant view reference in view items
The new view item base class already holds a reference to the view, no
need to have one in the derived class as well.
2022-07-20 17:16:15 +02:00
0c6ae51d9f Fix missing registration of grid view items in the view 2022-07-20 17:16:15 +02:00
43d04c7eeb UI Code Quality: Move eyedropper files to own folder
Part of T98518
2022-07-19 19:33:38 +02:00
16b145bc62 Cleanup: Improve API and documentation of interface_view.cc
File documentation was outdated and could use general improvement.
Function names didn't really reflect the level they are operating on.
2022-07-19 18:04:03 +02:00
fb9dc810f1 UI Code Quality: Move view related files to own folder
Part of T98518.
2022-07-19 18:04:03 +02:00
5bee991132 UI: Port view item features to base class, merge view item button types
No user visible changes expected.

Merges the tree row and grid tile button types, which were mostly doing
the same things. The idea is that there is a button type for
highlighting, as well as supporting general view item features (e.g.
renaming, drag/drop, etc.). So instead there is a view item button type
now. Also ports view item features like renaming, custom context menus,
drag controllers and drop controllers to `ui::AbstractViewItem` (the new
base class for all view items).

This should be quite an improvement because:
- Merges code that was duplicated over view items.
- Mentioned features (renaming, drag & drop, ...) are much easier to
  implement in new view types now. Most of it comes "for free".
- Further features will immediately become availalbe to all views (e.g.
  selection).
- Simplifies APIs, there don't have to be functions for individual view
  item types anymore.
- View item classes are split and thus less overwhelming visually.
- View item buttons now share all code (drawing, handling, etc.)
- We're soon running out of available button types, this commit merges
  two into one.

I was hoping I could do this in multiple smaller commits, but things
were quite intertwined so that would've taken quite some effort.
2022-07-19 16:31:23 +02:00
348ec37f52 UI: Add AbstractViewItem base class
No user visible changes expected.

Similar to rBc355be6faeac, but for view items now instead of the view.
Not much of the item code is ported to use it yet, it's actually a bit
tricky for the most part. But just introducing the base class already
allows me to start unifying the view item buttons (`uiButTreeRow` and
`uiButGridTile`). This would be a nice improvement.
2022-07-19 16:31:23 +02:00
bdd0ac5bce Fix on_drag_start handler not getting ID when dragging from Outliner
We would first invoke the dragging, and then set the drag data (like the
ID or the dragged modifier), so the `wmDropBox.on_drag_start()` handler
wouldn't be able to access this. This broke dragging some IDs from the
Outliner, noticed in D15333.

It's now possible to first create/request drag data, extend it, and then
invoke the actual dragging. The normal function to start dragging
returns `void` now instead of `wmDrag *`, so the drag data can't easily
be modified after starting anymore.
2022-07-14 19:21:56 +02:00
cb62095c1c Correct error with IME from d6fef73ef1 2022-07-14 20:07:06 +10:00
Damien Picard
9d73bbd966 UI: translate tooltips coming from menu descriptions
Many menus get their labels exported to the .po file, but then are not actually translated in the UI.

Before:
{F13283752}

After:
{F13283750}

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15417
2022-07-14 10:29:10 +02:00
b35e33317d Cleanup: update & correct comments for event handling
- Remove references to `ISTEXTINPUT` as any keyboard event with it's
  utf8_buf set can be handled as text input.

- Update references to the key repeat flag.
2022-07-14 16:10:13 +10:00
d6fef73ef1 WM: Remove ASCII members from wmEvent & GHOST_TEventKeyData
The `ascii` member was only kept for historic reason as some platforms
didn't support utf8 when it was first introduced.

Remove the `ascii` struct members since many checks used this as a
fall-back for utf8_buf not being set which isn't needed.
There are a few cases where it's convenient to access the ASCII value
of an event (or nil) so a function has been added to do that.

*Details*

- WM_event_utf8_to_ascii() has been added for the few cases an events
  ASCII value needs to be accessed, this just avoids having to do
  multi-byte character checks in-line.

- RNA Event.ascii remains, using utf8_buf[0] for single byte characters.

- GHOST_TEventKeyData.ascii has been removed.

- To avoid regressions non-ASCII Latin1 characters from GHOST are
  converted into multi-byte UTF8, when building X11 without
  XInput & X_HAVE_UTF8_STRING it seems like could still occur.
2022-07-14 15:59:19 +10:00
52b7f2b089 UV: Box and lasso selection for partially intersecting edges
In UV edge mode, box and lasso selections allow edge selections only
when the entire edge is contained within the selection area. This
doesn't consider any edges that partially overlap with the selection
area.

This is  now fixed by adding a second pass, similar to how these
operators work for edit-mesh selections. Now if both operators are
unable to find any edges contained within the selection area, then
they will perform a second pass which checks for edges that partially
intersect with the selection area.

Now edge selection in the UV editor matches edit-mesh edge-selection
when drawing wire-frame.

Resolves T99443.

Ref D15362
2022-07-12 19:50:40 +10:00
da101118d4 Cleanup: Remove unused operator name storage in UI lists 2022-07-11 11:17:08 +02:00
7cfea48752 LibOverride: Make fully editable when creating an experimental user setting.
This is temporary to investigate which behavior should be kept when
creating an override hierarchy if there are no cherry-picked data
defined: make all overrides user-editable, or not.

This removes the 'make override - fully editable' menu entries.
2022-07-07 18:19:11 +02:00
b8605ee458 UI: Superimposed pin icon for workspace scene pinning in the scene switcher
Followup to the previous commit, to display a pin icon in the scene switcher.
This is a good indicator to have and such workspace-wide functionality should
be available in the topbar, close to what it belongs to (scene switching).
Downside is that it makes this already crowded region even more crowded. But
thanks to the use of superimposed icons, it's not too noisy visually.

Differential Revision: https://developer.blender.org/D11890

Reviewed by: Campbell Barton
2022-07-07 18:14:05 +02:00
5c3dc52536 Cleanup: Improve variable name
The new name makes more sense in non-node-related contexts.
2022-07-07 08:13:11 -05:00
c63569c0e0 Cleanup: Correct UI view comments 2022-07-04 16:50:46 +02:00
faa97de208 Cleanup: correct function signature for UI_block_add_view for grid_view 2022-07-04 15:07:02 +10:00
e86c2f7288 UI: Move rename buffer management to new view base class
Renaming is a nice example of a feature that shouldn't need a specific
implementation for a specific view type (e.g. grid or tree view). So it's
something that can be supported in the general view code. Individual views can
use it "for free" then. This ports the view level part of the renaming code,
the view item level part of it can be ported once we have a common base class
for the view items.
2022-07-03 01:55:38 +02:00
c355be6fae UI: Add AbstractView base class for views, unify reconstruction in there
No user visible changes expected.

There's plenty of duplicated code in the grid and the tree view, and I expect
this to become more. This starts the process of unifying these parts, which
should also make it easier to add new views. Complexity in the view classes is
reduced, and some type shenanigans for C compatibility and general view
management can be removed, since there is now a common base type.

For the start this ports some of the view reconstruction, where the view and
its items are compared to the version of itself in the previous redraw, so that
state (highlighted, active, renaming, collapsed, ...) can be preserved.
Notifier listening is also ported.
2022-07-03 01:55:38 +02:00
b6c28002ac Cleanup: spelling in comments 2022-06-30 12:14:22 +10:00
6243972319 UI: Scrollbar Behavior Changes
Changes to scrollbars so that they are always visible, but thin and
dim, and widen and become more visible as your mouse approaches.

See D6505 for details and examples.

Differential Revision: https://developer.blender.org/D6505

Reviewed by Campbell Barton
2022-06-27 06:46:29 -07:00
be692cc4fe Cleanup: Clang tidy 2022-06-25 19:05:31 -05:00
Patrick Huang
9f4ec73101 Fix T97675: slow zoom in node editor with Continue zoom method
Speed increased by 10x, making it visually similar to other editors.

Differential Revision: https://developer.blender.org/D15209
2022-06-22 16:56:20 +02:00
Patrick Huang
257b4d138c Fix T93446: search box active result does not reset when typing
Whenever the user edits the query in a search box, the active (highlighted)
result resets to the first. Previously, it would remain at the last
highlighted result, jumping around as the results update.

This is better than the previous behavior. If a user highlights a choice either
on purpose or by accidental mouse movement and continues to type, it is likely
that they are not looking for the currently highlighted choice, so setting it
to the top search result is more useful.

Differential Revision: https://developer.blender.org/D15211
2022-06-17 19:51:13 +02:00
524a9e3db8 BLF: Fallback Font Stack
Allow use of multiple fonts acting together like a fallback stack,
where if a glyph is not found in one it can be retrieved from another.

See D12622 for much more detail

Differential Revision: https://developer.blender.org/D12622

Reviewed by Brecht Van Lommel
2022-06-17 10:31:48 -07:00
5485057a27 Cleanup: compiler warnings 2022-06-17 19:18:47 +02:00
c756d08b4a Cleanup: remove redundant string formatting 2022-06-17 17:14:00 +10:00
23d2e77a54 UI: Add initial "grid view"
Part of T98560.
See https://wiki.blender.org/wiki/Source/Interface/Views

Adds all the basic functionality needed for grid views. They display
items in a grid of rows and columns, typically with a preview image and
a label underneath. Think of the main region in the Asset Browser.

Current features:
- Active item
- Notifier listening (also added this to the tree view)
- Performance: Skip adding buttons that are not scrolled into view
  (solves performance problems for big asset libraries, for example).
- Custom item size
- Preview items (items that draw a preview with a label underneath)
- Margins between items scale so the entire region width is filled with
  column, rather than leaving a big empty block at the right if there's
  not enough space for another column (like the File and current Asset
Browser does it).
- "Data-View Item" theme colors. Not shown in the UI yet.

No user visible changes expected since the grid views aren't used for
anything yet.

This was developed as part of a rewrite of the Asset Browser UI
(`asset-browser-grid-view` branch), see T95653. There's no reason to
keep this part in a branch, continuing development in master makes
things easier.

Grid and tree views have a lot of very similar code, so I'm planning to
unify them to a degree. I kept things separate for the start to first
find out how much and what exactly makes sense to override.
2022-06-16 19:25:50 +02:00
7e89bbb2ff UI: Implement icons for the curve sculpt tools brushes
I'm using the tool icons for the brush themselves.

Note: This includes a few brushes that are only defined in D15134.
Those are simply the icons rendered with a world background of #282828.
2022-06-15 18:59:33 +02:00
0a3650210f UI: Fix sculpt curve not being able to get brush icons
This commit doesn't add the brush icons themselves, but
it fix the code that allow them to be used.
2022-06-15 18:31:13 +02:00
4475c38c5c Fix T98715: Crash drag-dropping collection from outliner to ID property
The value of disabled buttons shouldn't be changed through dropping onto
it. Check for the disabled state in the drop operator poll, so the
dragging code will change the cursor to show that dropping isn't
possible at the given cursor location.
2022-06-14 11:56:51 +02:00
9634f7fae3 Cleanup: Move dragging code for buttons to own file
Moves code for managing dragging data from buttons to a separate file.
This way all this closely related code is in one location, making it
easier to see how it all relates, and easier to find.
2022-06-13 11:15:39 +02:00
6a11cd036c Cleanup: Clang tidy 2022-06-10 10:29:35 +02:00
ed15900473 Cleanup: use const variables & arguments 2022-06-09 21:26:48 +10:00
0926495de4 UI: Tooltip Edit - Copy to selected button
This commit changes the tool tip for the "Copy To Selected Button" operator.
The exiting tool tip for this operator suggests that it will "copy property to selected objects or bones".

However, it will only copies the property value to the selected objects or bones if the property already exists on the selected items.
It does not copy the property.

Differential Revision: https://developer.blender.org/D14528
2022-06-08 23:26:15 -04:00
3e7d977886 IME Cleanup: Removal of BLT_lang_is_ime_supported
Removal of BLT_lang_is_ime_supported which is always returns true and
is no longer needed.

See D11800 for more details.

Differential Revision: https://developer.blender.org/D11800

Reviewed by Campbell Barton
2022-06-07 10:03:26 -07:00
2918a3a2a3 Cleanup: spelling in comments, minor formatting tweaks 2022-06-07 21:22:55 +10:00
1e0e1ad20f Cleanup: note that checking only the left modifiers isn't a mistake 2022-06-07 21:22:55 +10:00
9ccc21dde3 VSE preview transform autokeying improvements
NOTE: this patch originated in T98015 which was split into multiple
reports. While it could be split into multiple patches these are very
much related so keeping as one for now

This patch fixes the following issues:

[1] autokeying transforms in preview only creates keyframes if there is
an FCurve already
[2] autokeying transforms in preview only creates keyframes for
rotation/scale if rotating/scaling around cursor (should keyframe
position as well)
[3] autokeying transforms in preview does not work during animation
playback

For [1], a param was added to `ED_autokeyframe_property` which can tweak
its default behavior of only creating keyframes on already keyed
properties (which was fine because this is mostly called from buttons
where this behavior is desired). Callers such as gizmos (or the VSE in
our case) can use this additional param so that keyframes are also
created on "not-yet-keyframed" properties.

For [2], the pivot is checked and position properties also keyed if
necessary (which is also consistent with the way objects are keyed in
the 3DView)

For [3], `animrecord_check_state` was changed to be able to work on
scenes as well and the transform system in the VSE preview was made
aware of the screen's `animtimer`.

NOTE: there are still things to be improved for keyframing in the VSE,
the most obvious is probably a `keyframe_insert` operator (with
keyingsets)

Fixes T98429, T98430, T98431

Maniphest Tasks: T98015, T98431, T98430, T98429

Differential Revision: https://developer.blender.org/D15047
2022-06-07 09:53:11 +02:00
e87082d8a7 Cleanup: spelling in comments 2022-06-03 15:08:11 +10:00
44bac4c8cc Cleanup: use 'e' prefix for enum types
- CustomDataType -> eCustomDataType
- CustomDataMask -> eCustomDataMask
- AttributeDomain -> eAttrDomain
- NamedAttributeUsage -> eNamedAttrUsage
2022-06-01 15:38:48 +10:00
4669178fc3 Attributes: Hide internal UI attributes and disallow procedural access
This commit hides "UI attributes" described in T97452 from the UI lists
in mesh, curve, and point cloud properties, and disallow accessing them
in geometry nodes.

Internal UI attributes like selection and hiding values should use the
attribute system for simplicity and performance, but we don't want to
expose those attributes in the attribute panel, which is meant for
regular user interaction. Procedural access may be misleading or cause
problems, as described in the design task above.

These attributes are added by two upcoming patches: D14934, D14685

Differential Revision: https://developer.blender.org/D15069
2022-05-31 13:20:16 +02:00
39c14f4e84 Merge branch 'blender-v3.2-release' 2022-05-31 12:29:41 +02:00
765c16bbd0 Fix wrong asset dropped when dragging from loc. of just cleared asset
See previous commit for an explanation of what went wrong. Similar to
the fix there, we also have to update the dragged data (e.g. the
data-block) referenced by the button.

Committing separately since this could cause further issues.
2022-05-31 12:28:58 +02:00