Commit Graph

14 Commits

Author SHA1 Message Date
d1fcf93f03 Geometry Nodes: disable attribute search for non-attribute string sockets
This is a simplified version of D12730 by @erik85.

I added attribute search only to one legacy node for testing purposes.
2021-10-22 11:56:19 +02:00
2b66b372bc Cleanup: use doxygen sections 2021-10-05 11:10:25 +11:00
a812fe8ceb Nodes: use extern templates for socket declarations
The new socket declaration api generates a surprising amount
of symbols in each translation unit where it is used. This resulted
in a measurable compile time increase.

This commit reduces the number of symbols that are generated in
each translation unit significantly. For example, in
`node_geo_distribute_points_on_faces.cc` the number of symbols
decreased from 1930 to 1335. In my tests, this results in a 5-20%
compile time speedup when this and similar files are compiled
in isolation (measured by executing the command in `compile_commands.json`).

Compiling the distribute points on faces node sped up from ~2.65s to ~2.4s.
2021-10-03 16:05:19 +02:00
06c3bac23b Cleanup: move more methods out of classes 2021-10-03 15:14:03 +02:00
797064544e Geometry Nodes: Only show attribute toggle for field inputs
Change the toggle to switch between an attribute and a single value to
only display for inputs that are fields, as determined statically by
the field inferencing added in rB61f3d4eb7c7db7. This means the field
inferencing must be calculated on file load, since it's used in the UI.

Differential Revision: https://developer.blender.org/D12623
2021-09-28 12:05:42 -05:00
Johnny Matthews
ef45399f3b Nodes: initial support for socket tooltips
This adds initial limited support for socket tooltips. It's limited
in a couple of ways for now:
* Only works when hovering over the socket shape, not when hovering
  over the value in the socket.
* Only works for built-in nodes that already use the new node
  declaration system. This can later be extended to support pynodes.

Those limitations are well worth it for now, given that the
implementation is quite simple and the impact on usability is quite
large. More complex updates to the layout system, that would allow
showing socket tooltips in the nodes, can be done later. With the
current implementation we can at least start writing tooltips for
geometry nodes now.

This commit already adds tooltips for the Cylinder node as an example.

Differential Revision: https://developer.blender.org/D12607
2021-09-24 17:13:40 +02:00
4a2c63f4bd Nodes: hide socket value when input is a field implicitly 2021-09-24 16:42:20 +02:00
61f3d4eb7c Geometry Nodes: Initial socket visualization for fields.
This implements the update logic for the vizualization of which
sockets pass data or constants directly, and which pass functions.
The socket shapes may still have to be updated. That should be
done separately, because it might be a bit more involved, because
socket shapes are currently linked to keyframe shapes. Currently
the circle and diamond shapes are used with the following meanings:

 - Input Sockets:
    - Circle: Required to be a single value.
    - Diamond: This input supports fields.
 - Output Sockets:
    - Circle: This output is a single value.
    - Diamond: This output may be a field.

Connecting a field to a circle input socket is an error, since a
field cannot be converted to a single value. If the socket shape
is a diamond with a dot in the middle, it means it is currently
a single value, but could be a field.

In addition to socket shapes, the intention is to draw node links
differently based on the field status. However, the exact method for
conveying that isn't decided yet.

Differential Revision: https://developer.blender.org/D12584
2021-09-23 15:21:31 -05:00
79bcc19240 Cleanup: Move more shader nodes to socket declaration API
I had to add `no_muted_links` to the declaration API. The name could
change there, but I think it's more obvious than "internal"
2021-09-22 17:34:09 -05:00
e456a9de57 Cleanup: avoid passing redundant parameter 2021-09-15 16:35:33 +02:00
46fff97604 Nodes: refactor socket declarations
This commits adds a few common flags to `SocketDeclaration`
so that they are available for all socket types (hide label, hide
value, is multi input). This allows porting over the remaining
geometry nodes to the new declaration system.

Furthermore, this commit separates the concepts of the socket
declaration and corresponding builders. The builders are used
by nodes to declare which sockets they have (e.g. `FloatBuilder`).
The ready build socket declarations can then be consumed by
other systems such as the versioning code. Both use cases
need different APIs and those will change for independent reasons,
so it makes sense to separate the classes.
2021-09-15 16:09:00 +02:00
edaeec3e72 Nodes: cache node declaration on node
Previously, it was necessary to rebuild the node declaration
every time it was used. Now it is cached per node for easy
and fast access.

For more details on what this is, look at the comment in
`DNA_node_types.h`.

Differential Revision: https://developer.blender.org/D12471
2021-09-14 16:34:31 +02:00
af3f744b41 Fix: add virtual destructor to base class 2021-08-30 18:26:55 +02:00
1e69a25043 Nodes: add more flexible method to declare sockets of a node
Previously, built-in nodes had to implement "socket templates"
(`bNodeSocketTemplate`) to tell Blender which sockets they have.
It was nice that this was declarative, but this approach was way
too rigid and was cumbersome to use in many cases.

This commit starts to move us away from this rigid structure
by letting nodes implement a function that declares the sockets
the node has. Right now this is used as a direct replacement
of the "socket template" approach to keep the refactor smaller.
It's just a bit easier to read and write.

In the future we want to support more complex features like
dynamic numbers of sockets and type inferencing. Those features
will be easier to build on this new approach.

This new approach can live side by side with `bNodeSocketTemplate`
for a while. That makes it easier to update nodes one by one.

Note: In `bNodeSocketTemplate` socket identifiers were made
unique automatically. In this new approach, one has to specify
unique identifiers manually (unless the name is unique already).

Differential Revision: https://developer.blender.org/D12335
2021-08-30 17:23:05 +02:00