d003a08302
Fix stack corruptions in special cases
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Issue was caused by wrong array length used
for result of name_uiprefix_id, which shall
actually be 1 byte bugger than MAX_ID_NAME.
Reported by Sebastian Koenig in IRC.
2013-05-23 18:19:50 +00:00
0fcc6baa0b
Made display of object : bone : shapes unique for weight painting and armature posing
2013-05-23 18:01:43 +00:00
99b325cebf
Cycles / Toon BSDF:
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* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering.
* There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon
Example render & blend file:
http://www.pasteall.org/pic/show.php?id=51970
http://www.pasteall.org/blend/21579
2013-05-23 17:45:20 +00:00
3b0cc9cfd7
Improved display of active bone (in 3DView) when weight painting a mesh Object
2013-05-23 16:45:12 +00:00
f48bab5f06
Added display of active bone (in 3DView) when weight painting a mesh Object
2013-05-23 16:24:36 +00:00
ec834f8234
Bug fix, IRC report.
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Mesh with very strange topology makes loop-select (ALT+select) crash.
Missing NULL check for do-while loop that can return NULL.
For Campbell: here's the file to check: http://www.pasteall.org/blend/21576
2013-05-23 16:01:25 +00:00
b6a4ea3d95
Bug fix #35481
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Browsing screens via menu disabled screen editing (area divider drag) and made
popup menu hanging (select same editor for example).
Caused by bug fix #35434 , commit gets rewinded, and report reopened.
2013-05-23 15:10:36 +00:00
80a6654a81
Masks api improvements
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- Added MaskLayer.splines.new (which creates single spline
and returns pointer to it).
- Added MaskLayer.splines.remove() to remove given spline.
- Added MaskSpline.points.new() which creates new point
in the origin and returns pointer to it.
- Added MaskSpline.points.remove() to remove given point.
2013-05-23 10:50:55 +00:00
0ff22044cd
Support for bridge tool subdivisions, smoothing and shape along the profile.
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also added the underlying subdivision as a standalone operator in the edge menu, named: subdivide edge-ring.
http://www.graphicall.org/ftp/ideasman42/bridge_subd.png
2013-05-23 06:19:04 +00:00
6bc2d57235
Fix #35449 : image sequences to drive e.g. particle length or used in modifiers
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were no properly updating when rendering animations.
The render engine was only updating the image user current frame on images used
by material textures. Now moved the function that updates all from the editors
to blenkernel level and do it on all frame changes.
2013-05-22 22:17:07 +00:00
3f8a146a1e
Weight tools: Clean added additional selection options in operator Panel
2013-05-22 22:03:14 +00:00
be8649065b
wrong list member size for memory setting(was too short)
2013-05-22 20:46:48 +00:00
b068563ec8
Fix #35459 : global texture coordinates not working with GLSL shaders. Got broken
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in shader uniform binding optimizations in revision 55527.
2013-05-22 20:18:17 +00:00
81dadaf7bf
Fix #35469 : image editor smear and soften paint tools not working correct for
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float images, was not taking premul/straight convention into account properly.
2013-05-22 20:06:50 +00:00
ba4fb6bf43
Temporary fix for [ #35467 ] wrong lines with panoramic camera.
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A warning message is shown when the panoramic camera is combined with Freestyle.
2013-05-22 19:21:42 +00:00
f594e9b6ac
Texture Nodes:
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* Use node size presets as well, some nodes were too small and also too limited in max size.
2013-05-22 17:24:52 +00:00
1840cb84b2
De-duplicate zero resolution check in marker add operators.
2013-05-22 06:28:59 +00:00
b1d7205aa9
Fix #35458 : SIGSEGV ( crash ) in imagewraposa()
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Was missing a NULL-check.
2013-05-22 06:22:28 +00:00
4c0e50011e
Fix #35461 : Marker gets initialized to arbitrary position
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Use center of currently visible frame part instead of
center of the whole frame for position of marker which
is adding from toolbox.
Used separate operator for this to keep operators more
atomic and not confuse with lots of conflicting properties.
2013-05-22 06:06:22 +00:00
aa0caa448e
utility bmesh functions, for edge loop creation, optionally pass array BM_edge_split_n() to get verts created.
2013-05-22 06:00:26 +00:00
2d19e97ee6
Mark toggling and create missing and non-save properties for brush selection
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Re-using this properties were rather confusing -- selecting mask brush once
lead to changes in behavior of other brushes hotkeys.
2013-05-22 05:41:39 +00:00
7808adbf0c
Fix for a crash due to de-referencing of a StrokeVertex Python wrapper object.
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Problem report by flokkievids in the BA Freestyle thread, thanks!
2013-05-21 23:11:25 +00:00
6fd12c5310
Added new method Stroke.remove_all_vertices() for removing all vertices from the stroke.
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Patch from flokkievids in the BA Freestyle thread, thanks!
2013-05-21 22:59:44 +00:00
07ee0e6f7d
Shader Nodes:
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* Use unified node sizes, as already was done with compositor nodes. Only Mapping node uses a custom size. This way we don't have too small nodes on creation anymore.
* Don't show Script Category for Blender Internal nodes.
2013-05-21 20:21:46 +00:00
a8ec403d72
Fix: Smoke adaptive domain applied velocity in wrong unit space causing high velocities never apply additional margin ahead the fluid.
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Also skip new flow velocity because thats not accurate enough to be of any use in there.
2013-05-21 18:59:46 +00:00
68b9794a40
Fix #35232 : Marker right-click misbehavior on adding
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Made it so Add Marker button from toolbox will place
marker in the middle of the frame.
2013-05-21 14:44:50 +00:00
8360c14f14
Fix #35443 : Animation player doesn't play some movie formats
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Need to initialize FFmpeg for animation player.
This is a bit confusing, but the only way to do this
properly and clear is to call IMB_ffmpeg_init from
playback_mode command line callback.
This is because this callback is blocking and
"usual" FFmpeg initializetion (which happens after
command line parsing) was never called.
Could be switched to separate FFmpeg initializtion
and debug level set but let's keep simple for now.
2013-05-21 12:18:35 +00:00
c4ee1f2658
Fluid simulation manual number of threads option now doesn't set the number
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of threads to the number of cores when the fluid is created. Rather it is now
set to 0 which means "use the number of threads specified for the scene".
2013-05-21 11:37:42 +00:00
f937379073
Fix to show numpad . instead of NDOF fit as first shortcut key in menus.
2013-05-21 10:13:45 +00:00
0c4cc6c53f
Related to #35452 : show warning when unwrapping object with negative scale, same
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as we already do for non-uniform scale.
2013-05-21 10:13:44 +00:00
13bde6645b
code cleanup: remove callbacks only added to wrap MEM_freeN
2013-05-21 08:45:10 +00:00
cd6b27f2b5
remove return value from MEM_freeN, it wasn't used anywhere and was cast to a different function signature. (which evidently works but error prone).
2013-05-21 07:37:59 +00:00
1031676800
fix own bug [ #35451 ] Extrude -> Grab -> Cancel -> Crash
2013-05-21 05:01:14 +00:00
7b36dea115
code cleanup: scons - binreloc include was copied all over the place for no reason, -pthread too.
2013-05-20 18:55:08 +00:00
6de829cb7a
code cleanup: split scons includes onto multiple lines, reduce chance of include conflicts later on.
2013-05-20 18:42:28 +00:00
53fd499d28
Fix: smoke noise tile was saved in Blender executable directory, which is often write protected on modern systems.
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This caused high resolution smoke to always regenerate new tile when domain was reinitialized, slowing down especially adaptive domain simulations. Now noise tile is saved in Blender temp directory instead.
2013-05-20 17:48:16 +00:00
7759b2743a
code cleanup: replace PARALLEL define with _OPENMP
2013-05-20 16:15:16 +00:00
3758193c18
Cycles / Wireframe node:
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* Added a wireframe node (Input category) to get access to Mesh wireframe data.
The thickness can be controlled via a "Size" parameter, and is available in world units (default) and screen pixel size.
* Only the triangulated mesh is available now, quads is for later.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Wireframe
Render and Example file:
http://www.pasteall.org/pic/show.php?id=51731
http://www.pasteall.org/blend/21510
2013-05-20 15:58:37 +00:00
38dc85f296
Math Node:
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* Added a Modulo operation to the math node, available in Compositor, Shader and Texture Nodes.
2013-05-20 14:38:47 +00:00
0fb5c9117f
no need to add own define for openmp.
2013-05-20 14:38:43 +00:00
19f11fc783
Cmake / Fluids:
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* Possible fix for Fluid threads UI not being shown with cmake builds.
2013-05-20 14:00:19 +00:00
7781312346
code cleanup: rename bmesh operator files to be more consistent
2013-05-20 07:38:11 +00:00
5cdddb12d9
fix [ #35434 ] Segmentation fault switching screen layout from python
2013-05-20 05:06:52 +00:00
51f04bf7b8
code cleanup: remove unneeded elements in uv NearestHit.
2013-05-19 18:05:34 +00:00
7e3b06da6d
code cleanup: bmesh/uv
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- uv_mouse_select() move from BLI_array to alloca
- was unnecessarily looping over faces for an index lookup when an array is already created.
2013-05-19 17:45:42 +00:00
12eb88788d
code cleanup: remove some kludge from uv loop select
2013-05-19 17:20:10 +00:00
c47bbae8f0
code cleanup: uv_find_nearest_vert
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was doing unneeded lookups on face uv's when the adjacent uv's are known.
2013-05-19 16:52:44 +00:00
eacb629c72
style cleanup
2013-05-19 15:11:25 +00:00
ae0220332e
code cleanup: simplify fast_ray_nearest_hit()
2013-05-19 15:03:36 +00:00
196f7f0f1f
fix memory corruption: allocated memory space did not match the needed space
2013-05-19 09:45:53 +00:00