Commit Graph

54 Commits

Author SHA1 Message Date
829bbda7f5 Bugfix #19616: vertex group select as IK target cause crash in Blender2.5
Thanks to Masahito Takahashi (mato)  for the report and patch to fix this!
2009-10-12 09:39:57 +00:00
7d2fd5449e Durian Feature Request: Rotation Modes for Objects
This (biggish) commit generalises the rotation modes functionality added for Bones, allowing Objects to use the various Euler Rotation orders, Axis-Angle, and Quaternion rotation representations.

I've also cleaned up the nomenclature of the rotation-related settings so that the naming styles are more consistent with each other. Unfortunately, this will break all files involving object or bone rotation animation made in 2.5 versions (2.4x will still get correctly converted).

General Notes:
* By default, Objects still default to using Eulers, while Bones will use Quaternions by default still.
* I've fixed all areas that I'm currently aware of to work with these changes. However, there are probably a few places where I've missed a few changes (i.e. auto-keyframing will need attention later).
* Removed the old "IPO-Keys" stuff from Transform code. I'm unlikely to restore this in the near future, and trying to fix that to include support for this commit would have been too much work.
2009-09-28 10:19:20 +00:00
5eecb2ab48 Warning fixes for ITASC. Also, use <stdlib.h> instead of <malloc.h>,
it works everywhere.
2009-09-25 09:33:46 +00:00
1483fafd13 Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library. 2009-09-24 21:22:24 +00:00