Commit Graph

1378 Commits

Author SHA1 Message Date
e6e4c7ef8b KEYMAP REFACTORING
Diff Keymaps

User edited keymaps now no longer override the builtin keymaps entirely, but
rather save only the difference and reapply those changes. This means they can
stay better in sync when the builtin keymaps change. The diff/patch algorithm
is not perfect, but better for the common case where only a few items are changed
rather than entire keymaps The main weakness is that if a builtin keymap item
changes, user modification of that item may need to be redone in some cases.

Keymap Editor

The most noticeable change here is that there is no longer an "Edit" button for
keymaps, all are editable immediately, but a "Restore" buttons shows for keymaps
and items that have been edited. Shortcuts for addons can also be edited in the
keymap editor. 

Addons

Addons now should only modify the new addon keyconfiguration, the keymap items
there will be added to the builtin ones for handling events, and not get lost
when starting new files. Example code of register/unregister:

km = wm.keyconfigs.addon.keymaps.new("3D View", space_type="VIEW_3D")
km.keymap_items.new('my.operator', 'ESC', 'PRESS')

km = wm.keyconfigs.addon.keymaps["3D View"]
km.keymap_items.remove(km.keymap_items["my.operator"])

Compatibility

The changes made are not forward compatible, i.e. if you save user preferences
with newer versions, older versions will not have key configuration changes that
were made.
2011-08-05 20:45:26 +00:00
f77af0a8ce change BLO_library_append_begin to take a main argument rather then a context, means the BGE doesnt need to make a new empty context just to pass as an arg.
added doxygen description too.

this quiets the print when the BGE does linking.
2011-08-05 05:26:19 +00:00
cdea64e32c remove append to cursor code, wasnt used and made some naive assumptions about object locations. 2011-08-04 11:27:13 +00:00
0578d55f1e when appending with a NULL context dont print warnigns about scene not being set - was annoying for BGE LibLoad. 2011-08-04 09:47:09 +00:00
5c8344bcc9 Bug fix: loading a file that had particles using a dupligroup from a liblinked file without the library file being present crashed 2011-07-31 16:26:02 +00:00
Dalai Felinto
d8e216833a cleanup of scene->gamedata DNA
xsch and ysch were originally planed to replace the scene->r.xsch/r.ysch
however in blender/3dview we still need to use the r. values. Therefore we can't really run
from using those values even in bplayer. So removed the values in gamedata.

The way it's now, render values (xsch and ysch) are responsible for aspect ratio and gamedata xplay and yplay are responsible for the size of the window.
2011-07-19 02:47:43 +00:00
729498ab2d Fix for [#26712] Particle group instance 'Use Count' value gets reset on file-load.
* New object pointers can't be loaded properly for library linked groups, so the weight groups now store an index to the group objects at save time. This index is used at load time to set the objects without relying on the old pointers.
* If the library linked group is modified the indices can be wrong, but this can't really be avoided easily as there's no way to relate objects in a linked group between loads.
2011-07-15 13:32:02 +00:00
668323d701 Fix #27900: file browser filter, sort, .. parameters were not saved. This is
useful if you have a screen setup with a file browser editor.
2011-07-08 12:22:48 +00:00
d7cea716c5 == Multires ==
Fix for bug #27710, 'Multires lost from 2.49 file in 2.5x'
Reported by Gaia Clary.

Problem was that the old multires data didn't flush changes to
vertices out to the Multires structure on filesave. So, recent bits of
sculpting could be lost if the multires level wasn't changed before
filesave.

We already had code to deal with missing multires vertex data, which
simply copies the Mesh vertex data into the multires vertex data if it
matches the number of vertices in the highest level. Moved this code
up a bit so that we always make this copy if the numbers match up.

Was able to reproduce the bug fresh in 2.49b, and confirmed that the
fix works. However, this does not help if changes were sculpted on a
multires level other than the highest level and saved without a
subsequent level change.
2011-06-27 03:54:22 +00:00
05fb0e2d61 First commit to make "Style" settings saved in startup.blend
Usage currently is limited to:
- Panel text, widget text and label text style:
  point size, shadow effects

Setting individual fonts to these is not possible yet, it uses the
default for it.

Access goes via outliner now; check "User Preferences". UI team could
add this in userpref scripts :)
2011-06-24 14:00:15 +00:00
Lukas Toenne
587b51831d More flexible size options for particle billboards. This adds scale factors for width and height of billboards, relative to the particle size. It's useful when the particle size is primarily used for collision and the like, so the billboard appearance can be adjusted independently. Also allows non-square billboards.
In addition the billboards can be scaled by the particle velocity with optional head and tail factors (similar to line drawing options). This allows for pseudo-motionblur effects.
2011-06-23 18:59:47 +00:00
5e41807135 Fix #27654: vertex parenting not working with constructive modifiers.
Vertex parents were not requesting the original index layer, now do this as
part of depsgraph building, and make constraints with vertex groups use the
same system. Fix is based on patch by Campbell, but with some changes.
2011-06-15 09:45:26 +00:00
Dalai Felinto
a2dda7c74d BGE Patch: [#27425] Allow to change the damping of the camera actuator
##########
original name: "Allow to change the strenght of the "go behind" constraint of the camera actuator"

The camera actuator is an actuator that drive the camera to follow an object, with a set of constraint.
Currently, when the object followed rotate on himself (like a person, or an helicopter), the camera is really slow to go behind (at least 10 seconds).

This patch gives the UI to tweak the strenght of the 'go behind'[named damping] constraint.
###########

epydocs (rst) updated too
2011-06-13 17:08:33 +00:00
d4ae38cc6c fix for own mistake & fix some comments. 2011-06-09 13:46:34 +00:00
252f7c9af8 fix [#27616] Appending an object from a file brings all existing group links to scene
When appending from a blend file which had an object already linked, _but_ was not in any scenes.
- the linked object would be instanced.
2011-06-09 04:28:53 +00:00
e7e1bc4ca1 add foreachIDLink function for cloth, remove cloth specific newlibadr calls in readfile. 2011-06-09 02:47:22 +00:00
65ec26ab83 fix for own error r35918, generalizing looping over modifier ID links
broke loading smoke group references because they already had calls to
newlibadr_us() elsewhere, removing those assignments fixes loading.
2011-06-08 16:00:52 +00:00
e4bb5403d3 fix for crash opening the file selector twice with multiple windows open (when the mouse was over the inactive window). 2011-06-06 00:42:36 +00:00
a580b5ec80 fixed warning, signed/unsigned mismatch, blo/readfile.c line 1742 2011-06-05 18:00:24 +00:00
07619d8fc0 with the new scalable UI. hard coded values were still used for resizing the headers, with DPI of 56 the headers could not be un-hidden. 2011-06-05 09:00:36 +00:00
83609edd51 Fix related to #27309: group nodes with a linked datablock that was missing would crash. 2011-06-02 17:34:01 +00:00
a180bfe267 Fix #27541: f-curve generator modifier file read missed endian switch,
found by Guillaume Roguez.
2011-06-01 13:10:37 +00:00
9b5800bcd7 fixed "rather then" -> "rather than" typos all over the place 2011-05-28 13:11:24 +00:00
78b8e4a437 remove BLI_streq() since it was hardly used, also replace string search with BLI_findstring(). 2011-05-26 21:04:01 +00:00
06fea1a0ff split BLO_library_append_named_part into 2 function, one that adds objects into the scene and another that just links/appends. 2011-05-26 20:45:19 +00:00
d7f42721f8 Fix #27465: used light groups did not get linked in with materials automatically. 2011-05-26 10:25:51 +00:00
a8cb91e64a BLO_library_append_named_part now returns the newly linked/appended datablock. 2011-05-24 15:02:46 +00:00
d0e4f7b9f2 remove unused code, comment some that may be useful (maintainers can remove). 2011-05-23 15:23:31 +00:00
f5ec4cf4e9 fix own mistake [#27451] Flip to Top / Flip to Bottom menuitems on right click on header not working
also get rig of more shadowed vars (-Wshadow).
2011-05-23 08:14:29 +00:00
b1025f2a30 fix [#27437] Appending armatures with custom bone shapes brings no custom objects into scene.. impossible to edit
previous fix unintentionally made linking groups also add objects to the scene,
tested this more throughly, its ensured only to run on append and not to conflict with group linking/appending.
2011-05-21 07:15:36 +00:00
6c4cd8d9f3 no functional changes, make give_base_to_objects() arguments less confusing. 2011-05-21 06:48:19 +00:00
1890b7f431 Bugfix [#27452] Wrong linking of character groups
Linking in groups also ended up adding those objects to the current
scene that we're linking the group in to. This is a regression. It
leads to more work (and/or confusion) from animators when just trying
to get a character into a shot file to start animating it (see my
notes on my blog for the proper workflow regarding this).

Reverting r36762, which caused this mess.
2011-05-21 06:04:44 +00:00
1ce0958369 fix [#27437] Appending armatures with custom bone shapes brings no custom objects into scene.. impossible to edit 2011-05-19 06:17:44 +00:00
c04f9b779c fix [#27158] Appending crash with preview.
* fixed incorrect reading of PreviewImage struct from .blend 
* fixed memory leak, PreviewImage data wasn't correctly free'd
2011-05-18 19:42:30 +00:00
37178ab0fd cleanup only
- rename 'name', 'dir' --> 'filepath' where these actually represent a file path to avoid confusion.
- bugfix for possible (but unlikely) uninitialized string.
- remove commented script append function, now we have a python api for this.
2011-05-18 06:27:32 +00:00
edb9045824 fix [#27405] Append objects with linked materials they dissapears after save
when linking in files to an unsaved blend file, make all library paths absolute.
2011-05-18 05:21:44 +00:00
079caae727 code cleanup: icon creation
* changed stupid miplevel/MIPMAP naming in icon code, it was really the icon size (small icon or larger preview) that was meant there.
2011-05-16 18:37:54 +00:00
b73fe01295 * Enabled rna access to fluid sim velocity vectors
The main purpose for this is to allow rendering motion blurred blender fluids in external renderers (eg. http://vimeo.com/21870635 ).

Python code snippet for interpreting this data here: http://www.pasteall.org/21577 . Cleaned up some ugly hacks in this area too

* Also added read-only access to scene.subframe to RNA - setting current frame and subframe should still go via scene.frame_set()
2011-05-12 22:52:30 +00:00
3a34dcde68 Code cleanup: remove readblenfile module, only contained some utility functions
to read .blend files from runtimes, folded those into blenloader.
2011-05-11 19:29:23 +00:00
6b0d932c0d warp modifier, added in the render branch for durian.
simple modifier, almost like a hook, except it can deform with 2 object source -> target, has option to preserve rotation and use different falloff types.
2011-05-01 15:16:59 +00:00
1093f69e50 Style Cleanup
- duplicate cases in if/else
- calc inside sizeof(...)
- redundant NULL checks.
- assignment to self.
- fix error getting text prefix for screen ID button.
2011-05-01 10:14:09 +00:00
84d55542c3 fix for r36399
- missing copy, free calls to curve falloff.
- missing localizing call for texture preview.
- also moved versioning into do_versions()
2011-05-01 05:41:08 +00:00
9736061c07 =trunk=
Made some improvements to the point density texture.  Added support
for tweaking the falloff with a custom curve.  Also coded new
falloff types based on the age or velocity of particles.

Also added a test break check to the volumetric shade cache code,
to avoid nasty hangups from the preview render (on render, exit,
etc).
2011-05-01 03:57:53 +00:00
9e6cdf54a3 fix for fix, was incorrectly looping over regions. 2011-04-27 14:53:45 +00:00
7a44c65ce3 fix [#27164] uv unwrap stretching 2011-04-27 07:36:34 +00:00
f9f771cd01 converted more mixed tab/space indentations to tabs. only whitespace changes. 2011-04-21 15:53:30 +00:00
210ee1ade4 whitespace only, no functional change mixed tabs/spaces --> tabs. 2011-04-21 13:11:51 +00:00
7a7df3bfe8 avoid calling newdataadr() on NULL vertex groups, gives a small speedup on loading with files that have many empty groups. 2011-04-20 12:06:23 +00:00
141be02c90 tested with a very large blend file 600mb. - from [#27002].
without this check the file took 4m, 40sec to load, with the check it takes ~3.3sec.
2011-04-20 10:50:56 +00:00
94b99b5d4a Bugfix [#25960] Action/NLA Editor issues with animdata context
Actions now get tagged with an ID-code, which is used to determine
what ID-blocks they can be assigned to. This ensures that material
actions cannot be assigned to the object-level for example.

* Action lists in general will now show only the actions that can be
set for that particular slot. This prevents selection of invalid
actions, and helps cut down the list of actions.
** An exception here is the Add Action Clip in NLA Editor, which will
show all actions but will only add where appropriate. This is because
it's not easy/possible to tell in advance which blocktypes to filter
for when building this list. (TODO?)

* The "Action Editor" is now strictly for object-level action
editing+setting now. This avoids repeateded confusion by people who
try using this to view their shapekey actions, which should go to the
Shape Key Editor instead!
** A context switcher for the legitimate times where this capability
might come in handy is still being investigated.

* "Floating" actions (i.e. actions in some action_library.blend) are
NOT able to be automatically tagged until they are assigned to some
datablocks (i.e. loaded onto the rig + played back once). It is
possible to write scripts that check for certain RNA-paths and "guess"
what datablocks they work on, but it is recommended that you load up
the Datablocks Viewer, and go through such actions by hand, setting
the "ID Root Type" property as appropriate per action.
2011-04-19 13:01:50 +00:00