dff3d418d4
Bullet build system fixes: add gimpact to the makefiles, and fix
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blenderplayer linking for scons.
2008-09-26 16:43:50 +00:00
06a5e9b58a
scons/mingw linking fixes with bullet - adjusting priorities to find libs
2008-09-26 08:40:35 +00:00
Nathan Letwory
a349a3201e
* split collision lib into its subparts
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-This is to remedy long command-line troubles for scons/mingw users. Hopefully this goes ok on other platforms too :)
2008-09-26 08:05:18 +00:00
9d3c77ec62
support concave soft bodies, preliminary. could be used for cloth too. need vertex pinning/constraint attach to other objects.
2008-09-26 06:25:35 +00:00
a1bef84ea8
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
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Added Bullet/Gimpact concave collision detection to Blender. If your build system isn't updated yet, please add extern/bullet2/src/BulletCollision/Gimpact/*
This allows moving/dynamic concave triangle meshes (decomposing meshes into compound convex shapes, and using 'compound' shapes is still preferred)
2008-09-26 02:27:59 +00:00
3b09c0b0d5
Created a KX_SoftBodyDeformer for real-time soft bodies.
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Added SetDeformer/GetDeformer() to KX_GameObject.
Store mapping between graphics/soft body vertices (work-in-progress)
Real-time soft body integration is still very premature, but
for a quick preview, see this testfile:
http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=soft_test.blend
2008-09-24 03:12:10 +00:00
d2d56e3058
bugfix for [ #7006 ] Sleeping Objects losing Ghost Constraint
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Bullet logic bug in (de)activation/island management: deactivated 'fantom' objects do merge islands, in particular when connected by constraints. (fantom = object with collision detection but no collision response).
2008-09-23 05:00:00 +00:00
1c29d02305
BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hooking up / deform graphics mesh and choose collision shape.
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Note: feature is still disabled.
2008-09-21 15:17:50 +00:00
deba5ab9a7
encountered some issue with the btDbvtBroadphase, switch of a deferred collision feature.
2008-09-21 01:13:54 +00:00
2941f755f7
attempt to support negative local scaling for convex hull, box,sphere, cylinder, cone and btScaledBvhTriangleMeshShape in Bullet.
2008-09-20 23:45:45 +00:00
877d70b14a
fixed sphere-sphere collision: contact points were not properly removed/refreshed.
2008-09-20 22:34:54 +00:00
7e6c1e1091
needed these changes to get bullet building with cmake and linking with scons
2008-09-18 00:10:12 +00:00
80f22a9e60
added another missing file, btHashMap
2008-09-17 20:02:20 +00:00
8b73f35141
added src/LinearMath/btConvexHull.cpp
2008-09-17 19:58:16 +00:00
015a42079c
Please add extern/bullet2/src/LinearMath/btConvexHull.cpp to your build system!
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Reverted back to original Bullet version.
2008-09-17 19:47:26 +00:00
bbdcd3a082
rev 16569 broke building.
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Looks like bullets Extras/ConvexDecomposition is missing from blenders source.
comment functions so it builds for now.
2008-09-17 11:23:28 +00:00
651c0e4861
Applied some fixes from Bullet: issues with btDbvtBroadphase, and btSoftBody, and better fix for 64-bit issue in btCompoundCollisionAlgorithm.
2008-09-17 02:30:19 +00:00
ae418491dc
Preparation for real-time soft bodies for the game engine, step 1 out of 3. This should be harmless/non-intrusive.
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Please make sure each build system include extern/bullet2/src/BulletSoftBody/* and extern/bullet2/src/LinearMath/btConvexHull.*
2008-09-17 01:49:47 +00:00
Nathan Letwory
73c8d76ba4
* make BulletSoftBody own small lib to make sure bullet libs don't grow too large for our beloved scons/mingw users.
2008-09-16 21:23:56 +00:00
0c77a178da
add BulletSoftBody to SConscript and Makefile
2008-09-16 21:09:24 +00:00
ce41cfa40a
bullet wasnt building on 64bit linux
2008-09-13 12:07:36 +00:00
7f293488d1
Upgrade to latest Bullet trunk, that is in sync with Blender/extern/bullet2. (except for one define 'WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER')
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In case someone reads those SVN logs: you can enable some extra broadphase SSE optimizations by replacing WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER by WIN32 in extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h
Thanks to Benoit Bolsee for the upstream patch/contribution.
Removed some obsolete files, they were just intended for comparison/testing.
2008-09-13 07:06:43 +00:00
13b0cf94d5
Bullet patch for compound ray cast. The patch is filed in Bullet patch tracker for inclusion in later revision. If it is not included, apply manually extern/bullet2/bullet_compound_raycast.patch
2008-09-11 20:09:07 +00:00
85deff9c30
svn merge -r 16334:16347 https://svn.blender.org/svnroot/bf-blender/trunk/blender + also added missing files from bullet-2.71alpha0 archiv + fixed compile errors
2008-09-03 10:55:46 +00:00
1926e84650
Finally upgraded to latest Bullet subversion, about to release 2.71. Some recent changes in extern/bullet2 need to be re-applied, will check with Benoit. Ray tests in 0_FPS_Template.blend is broken, didn't figure out why yet.
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HELP BUILD SYSTEM MAINTAINERS: Please help with updating all build systems: the newly added files need to be added. Note that the src/SoftBody has been added for future extension of real-time soft bodies.
2008-09-03 02:27:16 +00:00
f6bdba8351
Bullet patch: option to return true face normal, complete triangle information and broad phase filter. This patch is needed to support enhanced ray cast function in the BGE. I have proposed it to the Bullet forum for inclusion in the next Bullet version.
2008-08-27 19:16:21 +00:00
4b9f5b2710
BGE Bullet fix: physics debug representation of cone shape does not take Up axis into account. Use Bullet 2.69 code to fix that bug.
2008-08-21 14:07:24 +00:00
Chris Want
5d0a207ecb
Patch from GSR that a) fixes a whole bunch of GPL/BL license
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
Ken Hughes
05152b7db0
Missed reverting one extra assignment.
2008-02-03 02:09:06 +00:00
Ken Hughes
0a27a31970
Clean-up for various gcc warnings under linux.
2008-02-03 01:33:35 +00:00
fd877543d1
New: Collision Modifier and Cloth can be at any position on the modifier stack. BUT everytime the vertices count change, they will free themselves and internal build new (they rely on vertex count). Should be no problem anymore with e.g. subsurf modifier before collision modifier (tested). Fix: applied a patch from schlaile to get my bullet additions compiled with gcc 3.3
2008-01-30 14:01:05 +00:00
77685023ca
Initial commit of cloth modifier from branch rev 13453
2008-01-29 21:01:12 +00:00
f0de3124ce
reverted to old hinge constraint, it breaks several tests/demos
2007-08-05 17:44:32 +00:00
ee593409e3
updated scons build system, neccesary after erwin's commit
2007-07-16 09:09:01 +00:00
71550bd3c6
removed "btHingeConstraint::" prefix, in btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA);
2007-07-06 20:29:26 +00:00
f256efdb34
fixed issue with kinematic objects
2007-07-06 04:30:25 +00:00
376be529bb
synchronized to latest version of Bullet. added btConeTwistConstraint (useful for ragdolls etc)
2007-07-06 03:12:31 +00:00
ca26aeb7b2
upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the exotic or less exotic platforms
2007-06-23 05:28:07 +00:00
d814e2b9c6
two minor changes, hopefully before release:
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- reset randseed, which should make simulations more predictable
- re-activate substeps (for more accurate simulations)
2007-05-07 17:10:44 +00:00
Stephen Swaney
981d24daa1
fix gcc warnings about no newline at end of file
2007-03-14 16:09:12 +00:00
cf04786a8b
Removed -mpowerpc -mtune=G4 from several SCons files, so it will work on
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either PPC or Intel architectures under OSX. These options should be
inherited properly from the rest of the OSX SCons build system.
2007-01-28 14:55:57 +00:00
3ded473e44
fixed remaining sqrtf into btSqrt
2006-12-28 19:02:31 +00:00
11cd11d4c9
minor fix in Bullet internals
2006-12-25 19:54:17 +00:00
e820cdf6a0
fixing some issues: force needs to wake up objects, property sensor issue, island activation issue
2006-12-25 02:02:13 +00:00
9a169f2633
added some new Bullet files, and upgraded to latest Bullet 2.x
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Please make sure to have extern/bullet/src/LinearMath/btAlignedAllocator.cpp in your build, if you add the files by name, instead of wildcard *.cpp
2006-12-12 03:08:15 +00:00
Chris Want
cdc996714e
Some pretty hard core bullet2 cleaning (kills the bullet2 lib and headers
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in the lib dir).
2006-12-06 22:44:47 +00:00
1cef024780
update to latest Bullet 2.x sources. prepare to make near sensors much faster
2006-12-04 15:48:32 +00:00
f22ee3f86f
added some 'angularFactor' for character control (to avoid rotation)
2006-12-04 04:31:34 +00:00
b3f47034b7
fixed it so make clean works for bullet2 lib.
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Kent
2006-11-30 19:05:03 +00:00
Nathan Letwory
9711d54fb7
* add btHeightfieldTerrainShape.cpp
2006-11-30 12:39:42 +00:00