Commit Graph

197 Commits

Author SHA1 Message Date
761122da2f Code Cleanup: minor changes & sync with bmesh. 2012-02-05 07:40:15 +00:00
a98a75346c quiet warnings and possible NULL checking crash fix for indentation functions. 2012-01-20 23:03:41 +00:00
fe71f40f88 misc changes from bmesh, syncing across to trunk, no functional changes 2012-01-20 02:24:01 +00:00
62f440a0b2 fix own error in bmesh -> mesh versioning 2012-01-17 04:54:57 +00:00
a46feb5b8f no need to recalculate normals after setting smooth flags, for a short time the flag was used for vertex normals but not anymore. 2012-01-05 15:45:57 +00:00
1297f72f78 sync changes from bmesh r42951 + some other minor edits. 2011-12-28 22:46:10 +00:00
5b88e16306 WIP loading bmesh in trunk, some conversion functions for this purpose. 2011-12-28 13:50:33 +00:00
397d7d949f remove unneeded casts from 'unsigned int' to 'int' 2011-12-27 03:54:23 +00:00
bf77a177d4 remove mesh PartialVisibility, it wasnt being version patches or used anywhere, other then save/load/free. 2011-12-04 19:49:35 +00:00
cbd5b492b1 remove use of deprecated struct members
- editmesh smooth & subdivide were using old mirror axis flag still.
- removed colbits from outliner and object code.
- commented some other parts of the code which access deprecated members and aren't called anywhere.
2011-12-04 06:39:35 +00:00
9b2df014d2 fix [#29459] Crash making a linked object group local
was an error with make-local refactor & path updating.
2011-11-30 00:32:13 +00:00
bb8fe0bf4a minor edits
- remove unneeded type check from convert grease pencil operator.
- correct some error prints & use __func__.
- make copy_libblock take an ID* argument rather than void*.
2011-11-07 04:36:37 +00:00
e3f03d72b6 added path traversal flag - BPATH_TRAVERSE_SKIP_MULTIFILE,
so path manipulation functions dont run multiple times on the same path in the case of sequence strips where the one directory is used as the base for many images.
2011-11-01 06:26:55 +00:00
c4fa7bf286 make_uv_vert_map() was looping over the texture face for not reason. 2011-10-30 06:53:25 +00:00
f7d5cea669 use path remapping for all make local functions, patch from Alex Fraser with changes. 2011-10-27 05:34:39 +00:00
a267f9ba4e edits ontop of Alex's patch from r41292.
pass main rather than use G.main when naming from -> to relative paths.
2011-10-26 21:22:35 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
bc40f11093 header cleanup (no functional changes) 2011-10-10 09:38:02 +00:00
7306eb84f0 move NavMesh draw code out of being a modifier and into DerivedMesh drawing hack (which IMHO is less bad then mis-using a modifier only to override drawing calls). 2011-10-09 21:11:51 +00:00
13dfd82997 changes for materials to treat them as shorts not int/chars (since they are stored as shorts intermally)
- converting nurbs to mesh was casting the material to unsigned char.
- subsurf was casting to char, then int -> short in a loop.
- have material functions take & return shorts.
2011-09-20 06:25:15 +00:00
Dalai Felinto
432bd158fb bugfix [#28111] material.pop breaks mt->mat_nr
create a new parameter for materials.pop() to not remove material slot.
this way the mat_nr is still the old one.

for the default behaviour we now have material remapping (i.e. data_delete_material_index_id(id, index)).
This new function is brought from the material_slot remove function.
2011-07-31 11:12:38 +00:00
e4cc1c3f2c fix [#27178] Material links lost when making mesh data local
- making local object data - Curve/Mesh/MBall lost references to linked materials.
- joining a linked mesh object into a local one lost the link.

As well as these reported bugs, checked all local functions for consistency/correctness and found other cases which would also fail.
- making local metaball didn't ensure unique ID name.
- make_local_armature() was missing check for object users - main body of code would never run.
- local particles didn't set the dupli-group or textures to extern.

checked all local functions for consistency/correctness.
2011-04-26 07:17:21 +00:00
210ee1ade4 whitespace only, no functional change mixed tabs/spaces --> tabs. 2011-04-21 13:11:51 +00:00
62a02764ab fix [#27096] Segmentation Fault trying to export DirectX with specific model
copying a mesh in editmode didnt NULL the edit_mesh pointer.
2011-04-21 09:03:04 +00:00
d3e4c2243d correct typo 2011-04-14 22:15:43 +00:00
709e4b309e Revert mesh recalculation change that gives different vertex normals based
on smooth/flat flag on faces. This does give better results for low poly
game models, but there's just too much functionality that depends on this
(modifiers, displacey, editmode tools, extrude, ...), that there's not
enough time to fix these before the release.
2011-04-04 13:02:12 +00:00
d40b0dfb75 Comments for mesh normals calculation from Mortem Mikkelsen (aka sparky).
We hope it'll help for further workers in this area!
2011-04-01 18:35:49 +00:00
dd56ebe607 blenkernel: floats were being implicitly promoted to doubles, adjust to use floats. 2011-03-28 04:22:50 +00:00
ac1cb5ee05 - quiet new warnings with gcc 4.6
- use BLI math funcs for normal float/short conversion.
- correct some un-intentional float/double promotions.
2011-03-28 02:34:55 +00:00
121075ec15 One more fix for recent normals re-calculation change 2011-03-26 17:43:07 +00:00
5aec085da0 Fixed memory access in mesh_calc_normals(). Now it uses much less memory. 2011-03-26 09:48:03 +00:00
63e40dbe0e Fix #26582, #26586, #26613: recent normal calculation changes didn't take
into account that some tools use normals for things other than display. Now
we properly initialize vertex normals at flat faces too.

Also fixed a normal refresh issue, and deduplicated CDDM/mesh normal
calculation code.
2011-03-26 08:28:24 +00:00
549b5e1222 Fix/change in normal computation, now the viewport uses the same angle
weighted normals as the render engine, and the render engine will copy
normals from the mesh rather than always recalculating them.

Subsurf/multires still use regular vertex normals, but they are expected
to be sufficiently high resolution to not need this.

This means that normal maps displayed in the viewport actually match the
render engine exactly and don't have artifacts due to this discrepancy.
It of course also avoids unexpected surprises where your render normals
look different than your viewport normals.

Subversion bumped to 4 for version patch to recalculate normals.

Patch by Morten Mikkelsen, with some small changes.
2011-03-20 13:35:35 +00:00
Nathan Letwory
0ff06e21cd doxygen: blender/blenkernel tagged. 2011-02-27 20:40:57 +00:00
0955c664aa fix for warnings from Sparse static source code checker, mostly BKE/BLI and python functions.
- use NULL rather then 0 where possible (makes code & function calls more readable IMHO).
- set static variables and functions (exposed some unused vars/funcs).
- use func(void) rather then func() for definitions.
2011-02-13 10:52:18 +00:00
7f5dbb7de0 Fix #26040: Crash converting curve to mesh
Really stupid mistake :)
2011-02-11 17:43:56 +00:00
264c8c2162 mesh.validate() now returns True if any corrections were made.
tested that correcting invalid meshes works by generating random meshes and checking that only the first call to mesh.validate() makes changes.

found 2 bugs in mesh validation.
- face sorting array wasn't assigned correct indices.
- removing invalid edges used wrong comparison.
2011-02-10 09:29:31 +00:00
97c57abfa3 fix [#25994] Meshes with no vertices gets NaN location on setting origin to geometry 2011-02-09 15:32:39 +00:00
5aa72b8726 BKE_mesh_validate() now corrects invalid meshes (optionally), added access for python so it can correct for bad imported geometry - mesh.validate(). 2011-02-09 15:13:20 +00:00
0884147698 fix [#25968] Crash on changing merge distance in array modifier with edgesplit modifier in chain 2011-02-09 04:45:53 +00:00
f6733d90e5 bugfix [#25523] Face extrude will crash Blender if array and subsurf modifier are added to mesh object
test_index_face() failed to fix indices like (6,0,0,6), making it (0,6,6,0).
2011-02-09 03:49:59 +00:00
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
64c3ea272e Todo item: linked curve objects behaves incorrect with modifiers
Use object's displists for storing deformed tesselated curve. Was unable to
totally get rid of curve's displist because of how texture space is calculating.
2011-01-05 10:40:38 +00:00
b110c7c8f2 Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now it
only tags the ID and does the actual flush/update delayed, before the next
redraw. For objects the update was already delayed, just flushing wasn't
yet.

This should help performance in python and animation editors, by making 
calls to RNA property update quicker. Still need to add calls in a few
places where this was previously avoided due to bad performance.
2010-12-05 18:59:23 +00:00
51dcbdde03 use 'const char *' by default with RNA functions except when the value is flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code.

Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-11-17 09:45:45 +00:00
a1c7cccae4 Fix bug with unneeded outline for filled 2d curves when converted to mesh
- Revert of my old change in curve->mesh conversion
- Do not ignore DL_POLYs for surfaces -- they will never be filled,
  but ignore them for 2d curves -- they'll be filled with INDEX3 parts.
2010-11-06 06:22:25 +00:00
8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
Nathan Letwory
6e2e7c00c1 fix potential crasher: malloc->calloc 2010-10-14 10:34:04 +00:00
9b7cc91134 bugfix [#22169] LoopCut and Slide plus ArrayModifier Object offset FirstLast gives crash 2010-09-23 14:29:51 +00:00