Commit Graph

332 Commits

Author SHA1 Message Date
6ce92d09f7 Fix #29848: cycles not respecting dupli group visible layers, also exposed
DupliObject.hide property in API now.
2012-01-11 13:55:00 +00:00
8ed5fdde1d - remove rna access to deprecated sequencer attributes x/y offset & zoom.
- Object.to_mesh was still using deprecated colbits variable (object material wouldnt work for any material after 16)
- dont set colbits when setting material slot anymore.
2011-12-18 09:36:47 +00:00
3311164b24 Math lib: matrix multiplication order fix for two functions that were
inconsistent with similar functions & math notation:

mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)

For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
2011-12-16 19:53:12 +00:00
3998e2878b delta scale default was still left at 0.0 2011-12-11 00:01:04 +00:00
3fdc28b736 add a new object member to store the dsize, since with my recent commit broke forward compatibility. now the new values are copied into 'dscale' and existing ones remain.
this is annoying since now we have dsize and dscale, will look into a way to deprecate struct members next.
2011-12-04 03:35:54 +00:00
fdfd7045eb A bunch of fixes and tweaks in RNA messages, found while translating them in french... 2011-11-26 12:30:01 +00:00
c62d33c540 patch: [#29382] Arbitrary Length Array Function Additions and Modifications
from Andrew Hale (trumanblending), with some edits to use these in mathutils.Vector added.

Added Functions:
- dot_vn_vn - Dot product of two arrays
- normalize_vn_vn - Normalize an array and store the result in a second array
- normalize_vn - Normalize an array inplace

Renamed Functions:
Some functions have been renamed to make them consistent with the naming conventions used by fixed length array functions.
- fill_vni to fill_vn_i
- fill_vn to fill_vn_fl
2011-11-24 04:12:16 +00:00
85497e35d0 Added method clear to most of collections which supports new/remove.
This method not added to animation-specific structures yet/
2011-11-23 16:12:11 +00:00
440c1c2c17 As discussed on the mailing list, removing the non-functional,
incompatible, and unmaintainable Time Offset cruft.

- Slow Parenting lives another day (just), although it now carries
appropriate cautionary disclaimers. It's only really for the Game
Engine nowadays, as that's the only place where it can possibly work
with any reliability.
- "Animation Hacks" panel is now "Relations Extras". I could've merged
the two panels, though I figured these options weren't that frequently
used to justify taking up screen-space by default along with the panel
2011-11-06 05:46:45 +00:00
6483069a84 Fix #29138: changing game engine physics type from soft body to occluder, navmesh
or no collision did not clear flag properly, causing soft body to still be
partially applied.
2011-11-05 00:59:50 +00:00
77934cfaed Fix #28865: Draw_bounds_type does not display Polyhedron or Capsule types
Separate DNA properties for bounding box used for bounding box display
in 3d viewport and bounding box used for collision detection in game engine.

Bumped subversion for proper updating old files to new system, but it
need more complex testing.
2011-11-04 15:53:34 +00:00
3717059511 Comments and other text editing:
* Renamed one of the two "File is Saved" entries, as having two
entries with the same name in the Datablocks viewer was confusing
* Edited the tooltip text for "speed" option for dupliframes to
clarify what it does (or what it's supposed to do)
2011-11-04 08:08:47 +00:00
723e129252 Depsgraph/Python: callbacks and properties to detect datablock changes
* Adds two new python handlers: scene_update_pre() and scene_update_post()
  These run before and after Blender does a scene update on making modifications
  to the scene.
* Datablocks now have an is_updated property. This will be set to true in the
  above callbacks if the datablock was tagged to be updated. This works for the
  most common datablocks used for rendering: object, material, world, lamsp,
  texture, mesh, curve.
* Datablock collections also have an is_updated property. If this is set, it
  means one datablock of this type was added, removed or modified. It's also
  useful as a quick check to avoid looping over all datablocks.
* RenderEngine.view_update() can also check these properties, for interactive
  viewport rendering.

http://wiki.blender.org/index.php/Dev:2.6/Source/Render/UpdateAPI
2011-11-02 20:56:52 +00:00
30f1f28a8a Nodes: add support for shader nodes on world and lamps, in addition to materials.
The internal render engine does not support them, and they are not accesible in
the UI yet, but cycles will use them.
2011-11-02 18:55:32 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
daf51fe6cd A big set of UI messages fixes and tweaks! No functional changes. 2011-10-20 07:56:04 +00:00
d893ac690c rename confusing constants (no functional change)
- OB_BOUND_POLYT --> OB_BOUND_CONVEX_HULL
- OB_BOUND_POLYH --> OB_BOUND_TRIANGLE_MESH
2011-10-13 22:14:41 +00:00
f0cd9f987d - for some reason navmesh wasnt drawing when VBO was enabled.
- fix navmesh crash (may well have been from own changes)
- changing VBO's now redraws all windows - useful for checking if VBO draws differently.
2011-10-10 02:56:26 +00:00
17b66b46ad fix crash for recent navmesh edits when setting a non-mesh object to a navmesh.
also minor cleanup.
2011-10-09 21:43:13 +00:00
7306eb84f0 move NavMesh draw code out of being a modifier and into DerivedMesh drawing hack (which IMHO is less bad then mis-using a modifier only to override drawing calls). 2011-10-09 21:11:51 +00:00
cfb154ca58 fix [#28800] Scene NULL in frame change callback, crashes on property update. 2011-10-07 00:08:40 +00:00
646a397297 add a collection function slot for assignment (not used yet). 2011-10-01 15:40:32 +00:00
9931c9442e Minor: Other UI strings typos and tweaks. Also updated french po & mo. 2011-09-25 09:55:13 +00:00
81f7e361d2 make new rna variables more consistant with existing names. 2011-09-25 02:49:46 +00:00
37cd3368da Minor: Other UI strings typos and tweaks. Also updated french po & mo 2011-09-24 09:57:47 +00:00
2cbf475fb2 Merged 40338-40364 2011-09-19 15:36:30 +00:00
1794767171 /blender/makesrna: Removed final points in UI strings and messages.
Plus a few splits of very long lines…
2011-09-19 13:23:58 +00:00
73863a1da5 Split do_weight_paint_vertex() to isolate the simple case.
Added a tool-tip to the "fix deforms" op.

Removed code markers:
"Radish"
2011-09-18 17:10:28 +00:00
a9c99f58f4 Changed the branch code markers to say "Radish" in response to a review.
They weren't & aren't meant to show ownership, they just help me navigate my related code.
2011-09-18 03:49:00 +00:00
96ada15d79 svn merge -r40197:40311 ^/trunk/blender 2011-09-18 02:35:26 +00:00
0d355a8a2c replace BLI_strncpy with BLI_strncpy_utf8 where input isnt ensured to be valid.
also replace strcpy's which copy using "" with str[0]='\0'
2011-09-15 12:26:48 +00:00
101937e2dd replace rna_update_active_object with NC_GEOM|ND_DATA notifier (as pointed out by Matt Ebb), also some whitespace edits to match trunk. 2011-09-15 07:06:45 +00:00
86777f46e1 - use a flag define for bDeformGroup->flag rather than setting TRUE/FALSE
- rename RNA bDeformGroup.flag to "lock_weight"
2011-09-14 07:07:17 +00:00
7d02e66256 svn merge -r40000:40179 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-13 10:05:30 +00:00
92089e3c4d svn merge -r39900:40000 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-13 09:07:20 +00:00
b310a76a1b svn merge -r39558:39800 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-13 06:39:17 +00:00
933a19c997 Game Engine:
Fixed some more abbreviations in the UI.
2011-09-11 10:00:43 +00:00
dbd6658d73 svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-07 15:34:04 +00:00
Lukas Toenne
8e0fe8bff7 Merged the particles-2010 branch with node improvements into trunk.
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too.
Detailed information can be found on the wiki page:

http://wiki.blender.org/index.php/User:Phonybone/Particles2010
2011-09-05 21:01:50 +00:00
f1eab8e853 Fix #28503: Selecting a Grease Pencil from the Properties panel does not update 3D View
Added missing notifiers.
2011-09-04 15:53:12 +00:00
c58fb76f1a Merged 39338-39558 2011-08-19 17:15:30 +00:00
23807d1fb4 Merging trunk up to r39447. 2011-08-16 14:11:58 +00:00
cdb5d11c5f patch [#22523] Expose Object.parentinv matrix via RNA
from Balajee R C (balajeerc)
2011-08-15 17:29:07 +00:00
3e85ec432e 3D Audio GSoC:
Adds new speaker object type.

Notes:
* Needs some nice icons
* Quickily review by Joshua Leung (5 mins)
* Properties UI updated (with help of Thomans Dinges)
* Speakers have their own theme color
* No real audio functionality yet.
* Minor bug regarding lamps/lattices fixed in interface_templates.c

I personality tested:
* Creation, Deletion, Duplication
* Saving, Loading
* Library linking (incl. make local)
* Tracking
* Dope Sheet, Outliner
* Animation
* Drawing (incl. Theme)
2011-08-01 11:44:20 +00:00
05c6d22af1 Merged from trunk 38474-38568 2011-07-21 16:51:36 +00:00
c608288d76 add tip that duplicator system doesnt support xray / transp object draw options since we keep getting reports about this. 2011-07-21 01:37:15 +00:00
52d12852e7 svn merge -r38157:38474 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-18 14:49:05 +00:00
9fa20e6d88 fix [#28003] Unable to delete vgroup
still need to find how an invalid defgroup index is set, but at least dont show the vertex group as selected when its not.
2011-07-18 07:38:44 +00:00
7858d9348e Merged 37865-38124 2011-07-06 13:49:47 +00:00
0e0eba9f79 fix for crash when setting layers or saving when there is no active scene - only really happens when running python scripts on startup. 2011-07-04 05:23:36 +00:00