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This commit makes it so OpenSubdiv's topology refiner is kept
in memory and reused for until topology changes. There are the
following modifications which causes topology refiner to become
invalid:
- Change in a mesh topology (for example, vertices, edges, and
faces connectivity).
- Change in UV islands (adding new islands, merging them and
so on),
- Change in UV smoothing options.
- Change in creases.
- Change in Catmull-Clark / Simple subdivisions.
The following limitations are known:
- CPU evaluator is not yet cached.
- UV islands topology is not checked.
The UV limitation is currently a stopper for making this cache
enabled by default.
Attempts to substitude CCGDM with an OpenSubdiv based structure
which has less abstraction levels. The missing part in this
substitude is a face pointers which old CCGDM/multires code was
using to stitch faces (averaging boundaries).
Another curial bit missing: "reshaping" of multires CD_MDISPS
to the state of new PBVH grids.
The new code is only available when OpenSubdiv modifier is
enabled (WITH_OPENSUBDIV_MODIFIER=ON) and with debug value of
128. This is so this WIP code is not interfering with current
production machines in the studio.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D3685
The idea is to create vertices along the coarse edges once, without
splitting coarse edges on separate ptex faces. This requires some
indexing magic, vertices within a patch are no longer sequential.
Not sure how to make it nicer without such a black magic looking
calculations (which are basically boiling down to mimicking order
of verts/edges creation).
In the current offsets calculation loose verts and edges are not
properly taken into account, but those are causing topology refiner
to fail anyway, so it needs a bit deeper change.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3570