Commit Graph

15 Commits

Author SHA1 Message Date
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
604fdb6e85 Spelling fixes in comments and descriptions, patch by luzpaz
Differential Revision: https://developer.blender.org/D3744
2019-07-31 14:27:35 +02:00
0c4ce8e55e Eevee / Workbench: Fix hair normals
Hair normals were not behaving correctly. This corrects their looks and
fix the node shader geometry that was showing the flat normal.
2019-05-17 18:17:23 +02:00
63f0e150ed Cleanup: comments (long lines) in draw 2019-05-01 10:51:10 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
af3f4f29e4 DRW: Fix hair count being limited by recent refactor
This was making Autumn being half naked.

Issue was introduced by rBe72dc667c4d3
2019-04-04 14:44:19 +02:00
e72dc667c4 Fix T61475 Particle edit does not render children if path step > 7
Gives 2 more bits to the segment count. Also subtract 1 because segment
count cannot be negative.
2019-03-19 14:26:30 +01:00
e7fd6c8f30 Cleanup: comment blocks 2019-03-19 15:17:46 +11:00
9ad156374f Fix T60171: Hair Particles Not Displaying in Viewport
This patch fixes T60171 by adding a dummy read from the `dummy` vertex attribute to `hair_get_pos_tan_binor_time` in `common_hair_lib.glsl`. Confirmed to work on my machine (macOS 10.14.4 Beta, Radeon R​9 M295X).

According to my experiments regarding this issue, the problem is triggered when all of the following conditions are met: (a) the shader has no vertex reads; (b) the index buffer is ≥ 256KiB. I can't really give an explanation of this misbehavior because of the video driver's closed-source nature.

Reviewers: fclem

Reviewed By: fclem

Subscribers: zeddb

Maniphest Tasks: T60171

Differential Revision: https://developer.blender.org/D4490
2019-03-10 03:57:27 +01:00
68cab3aff6 Cleanup: replace attrib w/ attr
Also rename GPUVertexAttribs to GPUVertAttrLayers,
avoids confusion with GPUVertAttr which isn't closely related.
2019-01-29 08:32:25 +11:00
14ea3130ee DRW: Hair: Fix hairs not working properly with duplis
Fix T55355 Instanced hair not working well for EEVEE and workbench
2018-11-26 21:25:33 +01:00
566a4a96cb Fix T57891: Radius of strip hair doesn't scale with object scale
Note that this only works fine with uniformly scaled objects.
Otherwise, the hair thickness will vary in a weird way depending on viewing
angles.
2018-11-20 13:09:27 +01:00
6b433f4eb3 Merge branch 'master' into blender2.8 2018-09-19 18:20:50 +02:00
4430bd3644 Eevee: CodeStyle: Fix naming and confusion about the hairs vectors. 2018-06-02 21:16:40 +02:00
328f8dc21c DRW: Add new GPU hair system.
This new system use transform feedback to compute subdivided hair points
position. For now no smoothing is done between input points.

This new system decouple the strands data (uv, mcol) with the points
position, requiring less update work if only simulation is running.

In the future, we can have compute shader do the work of the feedback
transform pass since it's really what it's meant to. Also we could generate
the child particles during this pass, releasing some CPU time.

draw_hair.c has been created to handle all of the Shading group creations
as well as subdivision shaders.

We store one final batch per settings combination because multiple viewport
or render could use the same particle system with a different subdivision
count or hair shape type.
2018-05-30 12:25:20 +02:00