Commit Graph

10681 Commits

Author SHA1 Message Date
cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
aca76ddb50 Fix for [#24899] Sequence Transform strips don't apply animation properly to scale.
* Rendering a scene strip updated all animation data to it's frame, so fcurves were left with the wrong value.
* Now the animation data is recalculated to original frame after rendering each scene strip.
2010-12-03 12:08:59 +00:00
cfc1b133f6 updates to patch from Dan Eicher, allow adding a NodeGroup through bpy.data.node_groups.new(name, type)
made some minor changes.
2010-12-03 03:44:39 +00:00
b45c3363fd fix for some pedantic warnings. 2010-12-03 01:52:28 +00:00
30179f4dc6 IRC comment fix:
Option "free all texture-images" after render, was also
freeing unsaved painted images. Now it skips them.
2010-12-02 16:12:55 +00:00
5ca7c1b0f8 Fix for [#25006] Particle system crash (missing check for negative index) 2010-12-02 14:52:07 +00:00
1dbc93b540 Additional fix for #24958 Cloth pinning not working
* Don't assume that the original dm given to cloth modifier is a cddm
2010-12-02 04:06:02 +00:00
024b0f92d5 fixed crash with rigid body constraints not having their child pointer read correctly. 2010-12-01 23:40:21 +00:00
b36ab83778 Fix for [#24958] Cloth pinning not working
* Cloth now uses the original derived mesh for simulation and a new dm only for applying the simulation result.
* Reverted Campbell's temporary workaround r33406.
2010-12-01 12:23:10 +00:00
f5f332892c workaround [#24958] Cloth pinning not working
detailed explanation as to why this is needed in report.
2010-12-01 05:59:11 +00:00
ad0dd98f26 fix for some mistakes in recent commit. 2010-12-01 02:40:13 +00:00
b5ba824cf2 patch from JacobF on IRC, copy smoke settings. double checked none of these are used for runtime. 2010-12-01 02:28:08 +00:00
89abb9f2d2 bugfix [#22638] Alpha channel not saved when using texture paint
check for alpha channel while saving images that have been painted onto.
It would be nicer to do this while in paint mode except this isn't so simple with project paint using multiple images at once.
2010-11-30 23:38:31 +00:00
17cd5811e7 Smoke now uses only one point cache where both normal and high resolution smoke are stored together:
* Separate caches were causing quite a lot of problems both in principle and practice.
* For example it doesn't really make sense to have different frame ranges for normal and high resolution smoke, but this was fully possible before.
* Also to fully bake the smoke you had to do a "Bake All Dynamics", which completely defeats the whole point of the feature!
* As a result of this change the smoke cache usage is much much simpler and less error prone.
* This is quite a big change, but hopefully there should be less rather than more problems as a result :)

Some other related changes:
* Changing the cache name now works for disk caches properly too, it now just renames the cache files so should be faster too!
* Smoke is now always forced to disk cache with step 1 on file load as there were some strange cases where smoke was trying to use memory cache.
* Disabled smoke debug prints from console.
* Disabled changing smoke parameters when smoke is baked.

Note to users: The unfortunate side effect of this is that old high resolution simulations have to be baked again, but in return you get much better and more logical functionality. Sorry none the less!
2010-11-30 21:31:18 +00:00
2f52fa7820 Fix for properly unlinking target object pointers when objects are deleted
from scenes.
2010-11-29 21:24:55 +00:00
04d3741947 Fix [#24964] HISTOGRAM: Inconsistency in spaces 2010-11-29 07:37:20 +00:00
510920a299 == Sequencer ==
This fixes Orig Dimension display (mostly).
* orx, ory both didn't get calculated, if dimension already matched
* putting them into Strip instead of StripData ment, that using images
  of different dimensions in one strip could lead to incorrect results

Still TODO: on file open, timeline display happens before preview 
display which means: orig_width and height are calculated after the 
first draw of N-keys dialog. You have to hit refresh (or scrub one 
frame) to get the right values displayed.
2010-11-28 18:23:21 +00:00
b7d0715284 Bugfix #24953
Compositor: If scene render size changed, a Texture node didn't get tagged
to re-render, using previous size instead.
2010-11-28 16:36:36 +00:00
34ea1cf0b2 minor changes to the python api.
- pep8 script was giving an error on non utf8 scons source files.
- use PyList_SET_ITEM macro when list type is ensured.
- all mathutils types use subtypes to create new types when available.
- use defines MAT3_UNITY, MAT4_UNITY to initialize unit matrices.
2010-11-28 06:03:30 +00:00
a04603d2a0 Merged changes in the trunk up to revision 33348. 2010-11-27 12:48:35 +00:00
8f4d8ad5bc Fix #24914: 3D text glitch and crash
Crash was caused by invalid utf8 sequence pasteing from the clipboard.
Prevent memory corruption by giving utf8slen() the same rules of bytes checking
as utf8towchar() does.
2010-11-26 18:13:27 +00:00
cf0820d628 change monospace font to be an extern, not good final design but better then loading the same font 3 times.
need to load twice still because render may use the font in a thread.
2010-11-26 16:33:42 +00:00
5d0b3a5230 Smoke domain resolutions were calculated wrong for non-cube domains in some cases. 2010-11-25 22:13:40 +00:00
22b3f2228f Possible fix for the issue that came up in [#24890] Vector Blur node is Buggy
* Apparently some compilers don't respect proper operator precedence, so added some parentheses around to make inline conditionals unambiguous.
2010-11-25 11:38:55 +00:00
9f18e066fc Spline IK Bugfix:
Binding code had off-by-1 error, which meant that when "Even Divisions" was disabled the length of the wrong bone would get used. 

This error was most noticeable when the lengths of the bones were quite different - for example, a chain with 3 bones of increasing length. Thanks to "Julius" on BlenderArtists for catching this. Cheers!

---

Also, simplified the binding code loop a bit to prevent this sort of error in future.
2010-11-24 23:36:36 +00:00
9371a800b7 drivers could reference invalid index values outside the bounds of the array. 2010-11-24 21:33:07 +00:00
2c70b1785c bugfix [#24887] Crash on snapping verts on other object
now the derived mesh and the editmesh will always have matching faces.
2010-11-24 18:02:35 +00:00
337f95dfab Bugfix #24887
Crash in snapping, bvh tree. Wrong check for numFaces here.
Fixed the crash by adding test for face pointer, but not sure
what the coder intended here. Needs investigation, left XXX remark.
2010-11-24 17:13:02 +00:00
bc9f1642bd fix for crash canceling fly mode. 2010-11-24 16:54:18 +00:00
c7c034fedb Fix #24782: proxy armature Layer state not saved with file. Was in 2.4x but
not ported to 2.5x, implemented a bit different now to fit RNA better.
2010-11-24 14:05:53 +00:00
40d7da495e correction while looking into another bug, setup_app_data() will always free window manages if mode==0, but had left the contexts manager variable which could be used later. 2010-11-24 14:05:09 +00:00
c88991adee Small feature fix: zero-user blocks get indicated with "0" again in
browsing.
2010-11-23 19:06:54 +00:00
68b49aa981 use unit system for the grid floor (was only ortho before). 2010-11-23 17:14:03 +00:00
513f0142fb Fix for [#19706] Smoke 'sticks' to Collision objects initial position
* Smoke got emitted inside collision cells, so it got stuck there.
2010-11-23 14:40:27 +00:00
0e9b664fce Changes to the ortho grid drawing based on discussion with Ton.
- ortho grid now draws scaled by the view3d 'Scale' setting, venomgfx noticed this was missing.
- so as not to confuse add scale next to unit display text, so rather then "Metres" it shows "Metres x 1.5" otherwise its confusing that grid lines are not in exact units.
- changed grid spacing to grid scale (needed for more logical behavior with units)
- when units are enabled grey out subdivisions.
2010-11-23 14:14:06 +00:00
4aeeee8819 Cached smoke wasn't being drawn on file load before going to simulation start frame. 2010-11-23 14:04:05 +00:00
ce2295999e use zero initializers instead of memset(), also change PointerRNA_NULL from an extern into a define. 2010-11-23 08:44:21 +00:00
e1506d1f12 Partial fix for #24773: Material Nodes - there isn't able to set keys on Mapping coordinates
Playback now works. The problem was that material/texture nodetrees were getting ignored completely, as I was assuming that all of these existed in the main->nodetree collection when in fact only the "group" nodetrees lived there. I don't really agree with this, but that's the way it is...

TODO: animation editor support still to come
2010-11-22 23:59:00 +00:00
4a20c386fd bugfix [#20768] Project Snap Broken 2010-11-22 14:16:11 +00:00
0191c2f776 Reverting fix for yesterday's commit that broke Undo. 2010-11-22 11:21:33 +00:00
77dff3f986 fix for fix r33219, reports. Set a valid WM after running UNDO.
[#24849] changing objects to another layer causes segmentation fault
[#24848] Using an operator outside of edit mode crashes blender
[#24844] Crash related to the subdivision (aka subsurf) modifier
[#24843] ctrl+z crashes blender
2010-11-22 06:18:49 +00:00
bb36378a3a rename hide_tooltips_python to show_ ..., tag unused variable with recent sequencer commits. 2010-11-22 05:36:49 +00:00
a0517e6338 == Sequencer ==
* documented and rewrote the render interface of the sequencer.
  (now, the geometry / render_type / etc. settings are stored within a
  seperate structure called SeqRenderData that is passed within the code.)

* that fixes
  * cache problems, since the caching system didn't keep track of
    proxy files vs. final renders.
  * is a necessary step, to bring back frame blending in speed effect
    (the SeqRenderData structure elements are already there)
  * will make motion blur render options available within the sequencer!

* this patch also fixes:
  * "easy retiming" using speed effects. (in Blender 2.49, you could 
    add a speed effect and resize the source track to retime it to that
    length)
  * adds labels for the Original dimensions for Image + Movie tracks
    (worked in 2.49, too)
2010-11-21 20:00:31 +00:00
d016f52c21 Bugfix #22611
(Well, while testing this report I found this fix!)
Blender could crash after rendering a 2.4 or 2.5 file

The context before/during/after file reads is still fishy.
Need a more clear & clean mind to really check it from
scratch again.
2010-11-21 18:46:50 +00:00
bf14b21481 == Multires ==
Fixed bug #20620, "VertColors and Flat/Soft imported from 2.49 are wrong
(MultiRes)" reported by Manuel R.

* Added function to load level-0 vertex colors
* Added function to load level-0 face flags
* Warning: the 2.5 multires modifier doesn't support multires vertex colors
  or multires face flags; that data will be lost if you import it into 2.5.
2010-11-20 18:54:58 +00:00
ab72823917 edit on last commit, for calculating drivers on obdata just check for animdata rather then the object type.
also use switch rather then if checks.
2010-11-19 07:40:17 +00:00
39de1914ab bugfix [#24796] Drivers are ineffective on Text & Curve obj. geometry parameters
also added note that adjusting bone radius changes the parent bone for connected child bones, and fix typo on failing to read startup.blend (both pointed out by MikeS on IRC)
2010-11-19 07:31:24 +00:00
18200f5f87 bugfix for pivot constraint.
- no rotation resulted in NAN location.
- subtraction of pivot done in wrong order made the constraint give odd results when rotating on more then 1 axis.
2010-11-19 06:21:39 +00:00
5a09368957 use 'const char *' for imbuf and file ops. 2010-11-19 02:14:18 +00:00
0b74aab939 remove unused argument. 2010-11-19 01:06:46 +00:00