Commit Graph

10681 Commits

Author SHA1 Message Date
d2bc4a31a0 patch [#23796] Full support for unit buttons: area, volume, mass, velocity and acceleration
from Lorenzo Tozzi (oni_niubbo), suppress_only_shown.diff
2010-09-22 02:47:08 +00:00
e4f3a0efa6 patch [#23796] Full support for unit buttons: area, volume, mass, velocity and acceleration
from Lorenzo Tozzi (oni_niubbo), multiple patches: better_split.diff
2010-09-22 02:44:03 +00:00
b0f36f0317 patch [#23796] Full support for unit buttons: area, volume, mass, velocity and acceleration
by Lorenzo Tozzi (oni_niubbo)
2010-09-22 02:36:14 +00:00
b859d355c8 bugfix [#23739] # (hash) character can't be used in image filenames
images would convert hashes to numbers on load but it didnt update properly and this is what image sequences is for.
2010-09-20 13:35:55 +00:00
7f76c2eab1 bugfix [#20576] Curve modifier and loop cut
Quaternion interpolation was skipped which gave ugly stepping with the curve modifier (broke with my curve twist fix)
2010-09-20 09:09:00 +00:00
2c5aba0c9f bugfix [#22263] Child of constraint - only rotation 2010-09-20 06:47:34 +00:00
a45797fe55 bugfix [#22767] parenting object causes rotation/scale/location information to be corrupted 2010-09-18 14:47:59 +00:00
b655413689 bugfix [#23884] Crash On Delete of a Duplicated Object 2010-09-18 04:08:40 +00:00
dea59cc5eb warning fixes and minor cmake changes. 2010-09-18 03:55:56 +00:00
28d618e41b Merged changes in the trunk up to revision 31987. 2010-09-18 00:50:13 +00:00
56303415e4 Added support for animation of line style parameters.
Most stylization parameters in line style datablocks are now
animatable by means of keyframes.  Right click on a line
style parameter, and you will see a list of keyframe-related
commands in the context menu.

Concerning the implementation, RNA path resolution has been
extended to properly address color ramps in line style color
modifiers.  File I/O has been also improved to load/save the
animation data associated with line style datablocks.

Known issue: Freestyle-related options in render layers are
not animatable at the moment, because of general inability (or
maybe a bug) that keyframes cannot be inserted with respect to
render layer options.
2010-09-18 00:31:22 +00:00
b4a4c33054 Possible fix for all the particles related SIMD SVBVH bugs.
* Velocity for particles that were born at exactly integer frames was calculated wrong when they were born.
Note: If you had a raytrace acceleration related bug, please clear the pointcache for all particles, toggle a particle setting to reset pointcache and rebake to create a valid simulation.
2010-09-17 19:02:19 +00:00
84dc5a3b94 bugfix [#23864] Bevel Modifier + UV crashes under certain conditions 2010-09-17 13:52:38 +00:00
5452f335d7 New optional operator function, check(), it takes the same arguments as execute().
This runs after changing a property and allows correcting incompatible options.
 Returning True will redraw the UI.

Currently this is used for setting the write extension when saving files, so changing the image format also corrects the extension.
The same is accessible from python where its used when saving SVG/EPS/PNG files.

This fixes: [#23828] obj export problems, [#23760] Exporting OBJ and filetype ending
also fixed document submission operator.


Now the filename in the file selector is the one used for writing this means we remove the "Save Over" popup which could be overlooked too easily.
Instead display the filename field with red tint, and a note in the tooltip.
2010-09-17 09:27:31 +00:00
e546d7666b minor changes needed for the next commit.
- BKE_add_image_extension now sets the extension rather then appending. (no more image.jpg.tga)
- py/rna functions which have no return value now raise an error if a non-None value is returned.
- added back the red-alert flag so buttons can have a red highlight if somethings wrong.
2010-09-17 05:58:06 +00:00
7d0e17922a Fix compile error after last commit in boids. 2010-09-16 20:33:46 +00:00
e7a393d2e1 Tiny addition to boids functionality: pitch value
* Controls maximum rotation around side vector (as opposed to banking, which controls rotation around forward vector)
2010-09-16 20:06:10 +00:00
43d2d0c6ea Bug fix: Boids that could only fly didn't take the ground object into account leading to problems when flying near the ground.
Reported by Mike Pan and Dalai Felinto by mail.
2010-09-16 20:00:30 +00:00
36c273b1f7 - bone roll now in degrees not radians.
- rna buttons with units set now use the units base value for snapping. 
- bone head/tail radius could be set negative.

matt: removed a check in ui_is_but_unit() which made angle buttons return false, what was this for?
2010-09-16 04:19:22 +00:00
7d8f0fce7a patch [#23758] Better handling of UTF chars in UNITS fields (lengths, angles, etc.)
from Lorenzo Tozzi (oni_niubbo) with minor edits.

--- from the tracker
The present situation is this: due to bug#22274, during editing, UTF chars are stripped from buttons with a unit associated
(length, angles, etc.).
Example: if the button displays '90°' and you click on it with LMB, the editing string will become '90'.

The problem arises if you use microns: '34µm' becomes '34' that blender interprets as 34 meters. So clicking on a button
and hitting enter won't confirm the previous value, but will change it (very badly also).

Of course nobody is using microns in blender, but the problem will arise when we will implement areas and option 'Separate
Units' will be enabled. The value '2m² 3cm²' will become '2m' during editing.

This patch solves the problem rewriting the string in a smarter way than just stripping the UTF chars: the unit is translated
from unit->name_short ('µm') to unit->name_alt ('um'). So clicking on '34µm' the editing string will become
'34um'.
--- end

note: rather then allowing empty strings in name_alt field I made it so if the unit system was the default one a NULL name_alt will just strip the string, since its the default its not needed.
2010-09-15 17:37:00 +00:00
9234f29e67 bugfix [#23405] PNG Images bigger then 2gig wont load with blender.
all image formats should be able to load files bigger then 2gig (when its supported)
2010-09-15 06:43:36 +00:00
7eb7410002 remove inventor and vrml1 support, we're better of having these legacy formats as addons. 2010-09-15 05:57:48 +00:00
baadd70ea1 Fix for [#23794] Particle System + FS Motion Blur corrupts some frames and possibly cache 2010-09-14 12:17:09 +00:00
7245177c26 Fix for a particles memory leak:
* Hair wasn't freed properly when changing particles from hair to normal particles.
2010-09-14 01:47:01 +00:00
ca940016e1 Fix for [#20350] particles are offset from emittor in dupli-objects 2010-09-14 01:43:46 +00:00
Nathan Letwory
ba2a9ae88e Fix [#22612] FFMPEG writes incorrect Xvid FourCC code
Reported by Karl Nyman

When XVID is chosen for FFMPEG make sure that XVID is written for FourCC code.
2010-09-13 12:56:39 +00:00
74f060bfe5 Fix for [#23729] Smoke / Edit Mode bug 2010-09-13 11:14:12 +00:00
bd5a62cfcb bugfix [#23068] Image editor: Update Automatically not updating the compositor.
[#23637] Replacing an image used in the compositor crashes
       [#23343] changes in images doesn't update compositor image nodes
2010-09-13 06:08:26 +00:00
b6a36a3b89 silance compiler warning. 2010-09-12 14:46:41 +00:00
fdb4b0c3ed Merged changes in the trunk up to revision 31880. 2010-09-11 11:16:55 +00:00
2dbb96b972 Partial fix for [#21948] Full sample motion blur with cloth - cloth and collision object render issue.
* Now cloth reads cache using subframes when rendering.
* Cloth cache also was reset every time on the start frame which kind of defeats the point of the caching.
2010-09-09 11:07:07 +00:00
a755f9f7ed Fix for [#23734] Force Fields Min/Max don't work
*Special case for planar vortex field
2010-09-09 07:52:35 +00:00
4eaa10aa02 == Multires ==
Fixed bug #23657, "Modifiers dosen't work when you select diffrent mesh for object"

Multires modifier now adds empty mdisps if they're missing, rather than displaying a warning
Switching an object's mesh will now check for a multires modifier; if found the modifier's total number of levels are reset to match the mesh's mdisps
Switching the mesh also forces a multires update so that sculpted changes aren't lost
2010-09-09 00:14:51 +00:00
f0fe8a559d Partial fix for [#23714] Linked instance group with particles doesn't render properly
* Only partial because rendering of dupliobjects / groups with particles isn't yet fully implemented
2010-09-08 11:08:34 +00:00
82432d0d99 merge from trunk at r31523 2010-09-07 05:47:34 +00:00
2ffa9e1309 == Sculpt ==
Fixed bug #23654
Brush copy clears its preview, so that the copied brush's icon isn't linked to the old brush
2010-09-07 03:02:03 +00:00
9c6feb1987 * Merged changes in the trunk up to revision 31789.
* Made a local fix for a compilation error with VC++ 2008 and
CMake, reported to the bf-committers mailing list:
http://lists.blender.org/pipermail/bf-committers/2010-September/028643.html
2010-09-06 23:26:36 +00:00
629c19ff87 bugfix [#23593] using material_slot.material=material_slot.material.copy() causes inescapable loop and blender to hang 2010-09-06 11:29:23 +00:00
a436adf26d Fix for [#23028] Driver gets remapped when importing 2.49 file
* Rotation drivers weren't converted properly from ipos to fcurves.
2010-09-06 10:35:32 +00:00
ae233fc578 missing files from last
merge
2010-09-04 18:58:47 +00:00
bb7339a7ae merge with trunk at r31523 2010-09-04 05:31:25 +00:00
31331fb61d error with allocating memory for a new material array (own fault in recent commit) 2010-09-03 16:23:31 +00:00
0cf0f5a622 rna api
- move: material.add_texture(tex, coords, mapto) --> material.texture_slots.add()
- added material.texture_slots.create(index), material.texture_slots.clear(index)
- texture slot functions also work for lamp and world now.

Other minor changes
- allow rna functions to set FUNC_NO_SELF and FUNC_USE_SELF_ID at once.
- [#23317] Changed some operators' RNA to accept lengths, a modification I made to this patch made it not work as intended, removed this edit so unit buttons appier in the UI for certain operators.
- Sphinx doc gen, 2 columns rather then 3, didnt quite fit in some cases.
2010-09-03 14:53:54 +00:00
d89d724c46 Fix for [#22387] Collider stickiness seems to have broke
* Note that this fix might slightly change the simulation results of some files that use the stickiness value, but lowering the value should fix these issues.
2010-09-03 07:47:10 +00:00
d0c54d3d0e use set as a suffix (matches operators)
- set_frame() --> frame_set()
 - set_context_pointer() --> context_pointer_set()

material adding works for curves and metaballs, new function to remove materials.

materials.link() didnt well fit how this is used elsewhere
 - order matters
 - it can be linked more than once.
 - remove(material), isnt that useful since you need to manage indicies.

... use list style functions instead. materials.append(mat) / materials.pop(index)
2010-09-03 07:25:37 +00:00
870469ec0e Fix for [#19950] Object Particles and texture controlled density
* The hair strands that were cut based on the texture weren't properly checked for in the duplication code.
2010-09-03 06:18:23 +00:00
9659d47d8b Fix for [#23642] Particle system "Lifetime" setting does not animate 2010-09-03 06:12:40 +00:00
1642cb2a80 Fix for [#22147] Particle system, fight boids bug (dead particle) 2010-09-03 05:54:09 +00:00
a8269c8946 SVN maintenance. 2010-09-03 03:30:20 +00:00
f611fa80af Fix for [#23298] Kill particle breaks when baking simulation
* Cached particle die times are now read from cached data
2010-09-02 10:26:19 +00:00