This change makes it so topology refiner comparison will check vertices
of all existing/provided edges.
The initial claim that due to manifold nature of mesh there is no need
in "deep" edges check was wrong: some areas might only provide edges
with non-zero creases. So if crease of one edge goes changes from 1.0
to 0.0 and crease of other edge goes from 0.0 to 1.0 the old comparison
code would not have caught it.
Similar to previous change in vertex sharpness, explicitly store value
provided by the converter.
Allows to avoid rather fragile check for boundary edges.
Also allows to avoid need in constructing edge map. This lowers memory
footprint of the comparison process and avoids memory allocations
during the comparison (which is an extra benefit from the performance
point of view).
This change starts the transition of topology refiner comparison
to compare actual values given by the converter, which will not be
affected by the refinement or face winding synchronization steps.
Currently is only implemented for vertex sharpness, but will be
extended further as followup development.
Fixes T71908: Subdiv: Incorrect topology comparison, leading to poor performance
The idea is to use this explicit storage for topology comparison rather
than using base level. While this will have memory overhead it allows
to simplify comparison of such things as:
- Vertex sharpness (where base level from topology refiner will have it
refined, meaning it will be different from what application requested
for non-manifold and corner vertices).
- It will allow to simplify face-vertices comparison, where currently
O(N^2) algorithm is used due to possible difference in face winding.
- It will also allow to avoid comparison-time allocation of edge map.
Currently no functional changes, just preparing for development which
will happen next.
Previously it was enabled for debug builds, now it is to be enabled
explicitly.
The reason for this is to reduce overhead when debugging other areas
which might involve subdivision surface. When conversion is to be
debugged set this manually in the code.
Consolidate it inside of the topology refiner implementation class,
which would allow to store extra data acquired during construction
of the OpenSubdiv's object.
Only use OBJECT_GUARDED_{NEW. DELETE} for structures which are part of
public C-API (and hence can not have new/delete operators overloaded).
Could try being brave and override new/delete from under C++ ifdef.
The problem was that Cycles would store a pointer to an object in
`DEGObjectIterData->templ_dupli_object`. This pointer was then accessed
when the iterator was already freed.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7797
Previously this would be enabled when threads were used, but threads are now
basically always in use so there is no point. Further, this is only needed for
guarded allocation with --debug-memory which is not performance critical.
All parts of drawing (shaders, GL mesh descriptor, material partitioner
and so on) needs to be redone for the draw manager and new OpenSubdiv
library.
Removing untested code which is doomed to be replaced to make localized
refactoring easier.
The code was trying to make winding consistent and manifold, same as
OpenSubdiv expects it to.
Unfortunately, the code was having some issues in corner cases so the
winding wasn't really correct.
Fortunately, the latter (compared to when this code was originally
written) supports orientation on OpenSubdiv side.
Removing code which is currently unused in Blender and which had
known issues. Is simple enough to bring the code from Git history
if the functionality is needed in the future.