Commit Graph

5601 Commits

Author SHA1 Message Date
f28875a998 Multires: Unsubdivide and Rebuild Subdivisions
This implements the main unsubdivide algorithm which rebuilds a base mesh and extracts the grid's data from a high resolution mesh.
It includes the Rebuild Subdivisions operator, which generates all subdivision levels down to the level 0 base mesh.

It supports:
- Rebuilding an arbitrary number of levels (Unsubdivide) or as many levels as possible down to level 0 in a single step (Rebuild Subdivisions).
- Rebuilding with already existing grids.
- Meshes with n-gons and triangles
- Meshes with more than 2 faces per edge
- Base mesh made completely out of triangles
- Meshes without poles
- Meshes with multiple disconnected elements at the same subdivision level

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7372
2020-04-30 16:49:56 +02:00
d4c547b7bd Multires: Enable sculpting in all subdivision levels
Return the correct sculpt level in BKE_multires_sculpt_level_get and
enable the property in the UI

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7575
2020-04-30 16:45:01 +02:00
6a7e9f2b76 GPencil: Add material selector to context menus
Now it's possible to select the material in context menu and new menu to select material.

The patch and workflow  has been tested in greasepencil-object branch.

* New Material selector in Draw mode Context menu:

{F8499259}

* Pressing `U`key in Draw mode display material menu.

{F8503224}

Reviewed By: mendio, pepeland

Differential Revision: https://developer.blender.org/D7554
2020-04-30 16:13:23 +02:00
dc0a564c06 Merge branch 'blender-v2.83-release' 2020-04-30 15:55:35 +02:00
9ee7fc15af Fluid: Removed domain size option from diffusion panel
Domain size parameter no longer needed (unsed right now). Domain size is directly taken from object.
2020-04-30 15:42:44 +02:00
ae98a033c8 Outliner: Add new delete operator
In the industry standard keymap, both deleting objects and collections
were mapped to the same keys causing confusion when only collections
could be deleted through the keymap.

This adds a new delete operator to delete all selected objects and
collections, accessible from both the keymap and context menu. Now any
selected objects and collections are deleted when Delete is chosen from
the keymap. This also updates the tooltip description which was
previously undocumented.

Resolves T67462
2020-04-30 19:53:36 +10:00
b7bcd0a87c Tracking: Implement Nuke/Natron distortion model
Neither Nuke nor Natron support OpenCV's radial distortion model
which makes it impossible to have any kind of interoperability.

The new model is available under the distortion model menu in Lens
settings.

Differential Revision: https://developer.blender.org/D7484
2020-04-29 16:39:30 +02:00
fed5e0ca04 Merge branch 'blender-v2.83-release' 2020-04-29 11:10:24 +02:00
e07b245fe1 Armature posemode: add mouse independent "Select Linked" operator
The current "Select Linked" operator works based on mouse position and
makes no sense to call from the menus and was removed in rB536055e1ee0b.

This patch adds an operator independent from mouse position that just
selects all bones in relation to selected bones (and adds back menu
entries, adds keymap entry CTRL+L).

The original operator is renamed to 'select_linked_pick' internally
(this is now more in line to how "Select Linked" works for meshes,
curves etc)

ref T76071

Maniphest Tasks: T76071

Differential Revision: https://developer.blender.org/D7542
2020-04-29 11:06:41 +02:00
d366658d2d GPencil: Remove redundant Control word from UI 2020-04-28 18:35:49 +02:00
a66162e1f6 Cleanup: trailing whitespace 2020-04-28 11:11:35 +02:00
7c782b8f27 Merge branch 'blender-v2.83-release' 2020-04-27 16:13:44 +02:00
536055e1ee remove "Select Linked" from the posemode select menu
The operator in its current state is based on mouse position and doesnt
make sense to be called from a menu.
(In fact it should be called 'select_linked_pick' internally and a
separate 'select_linked' should be implemented similar to how "Select
Linked" works for meshes, curves etc -- see D7542 for this)

Note: We had the same thing for particles recently:
rBdd9dfadaac9b: remove "Select Linked" from the particle select and
context menu
rB5ca7c85e105d: Particle editmode: add mouse independent "Select Linked"
operator

Fixes T76071

Maniphest Tasks: T76071

Differential Revision: https://developer.blender.org/D7543
2020-04-27 16:10:31 +02:00
Peter Fog
8a94903c09 VSE: Remove decorate from Expand and Mute in Modifiers
Remove decorate from Expand and Mute in VSE Modifiers,
since these elements aren't using decorate elsewhere.

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D7420
2020-04-27 00:14:04 +02:00
fd10ac9aca UI: Move Scene Statistics to the 3D Viewport
Removes statistics from footer and to an (optional) overlay in 3DView.

Differential Revision: https://developer.blender.org/D7410

Reviewed by Campbell Barton
2020-04-24 11:05:40 -07:00
a8e89db291 Merge branch 'blender-v2.83-release' 2020-04-24 17:07:23 +10:00
9b56b2b2b9 UI: add mesh skin-resize to menu
Resolves T75925
2020-04-24 17:06:55 +10:00
cdc399a055 Merge branch 'blender-v2.83-release' 2020-04-22 17:05:04 +02:00
138b0c970e GPencil: Change Thickness Profile icon 2020-04-22 16:40:26 +02:00
d19277c72f Fluid: Added missing outflow object type to enable / disable flow flag
There is no reason to not include outflow objects here too.
2020-04-22 16:18:13 +02:00
5cae44ef6d Fluid: Minor UI fix for diffusion panel
Was missing active option.
2020-04-22 16:16:23 +02:00
6505dd1985 UI: Use heading for File Browser column toggles in popover 2020-04-21 15:13:58 +02:00
Miguel Porces
ad23b1e91d UV: add Reset operator to menu in uv editor
Differential Revision: https://developer.blender.org/D7482
2020-04-21 14:20:42 +02:00
2b2d3c14fe Simulations: Embed simulation node tree in simulation data block
This adds an embedded node tree to the simulation data block dna.
The UI in the `Simulation Editor` has been updated to show a list
of simulation data blocks, instead of individual node trees.

The new `SpaceNodeEditor.simulation` property wraps the existing
`SpaceNodeEditor.id` property. It allows scripts to get and set
the simulation data block that is being edited.

Reviewers: brecht, mont29

Differential Revision: https://developer.blender.org/D7301
2020-04-20 12:56:16 +02:00
6c4a7e0ac3 Fluid: Added missing outflow object type to enable / disable flow flag
There is no reason to not include outflow objects here too.
2020-04-19 21:15:40 +02:00
1760b8c59f Fix T75878: Modifiers disappearing from UI
Typo in 4f9a56cbc4.
2020-04-19 19:06:11 +02:00
Cody Winchester
a39a6517af GPencil: Add Texture modifier
This patch aims to add a new modifier for grease pencil objects that gives more control over the strokes texture UVs.

There are 3 modes.
1 Control the stroke texture UVs alone
2 Control the fill texture UVs alone
3 Control both the fill and stroke texture UVs

For the stroke texture UVs there are 2 options for fitting the texture to the stroke.
1 The texture uvs are kept a consistent length how it currently is set by default.
2 The uvs are normalized to fit the length of the stroke regardless of how long or short it gets allowing the texture to fit the length of the stroke.

 There are then 2 controls to scale up and down the uvs and an offset value that allows moving the texture along the stroke.

For the fill texture UVs it includes all of the transformational controls. Location offset, scale, and rotation.

Reviewed By: antoniov, mendio

Differential Revision: https://developer.blender.org/D7439
2020-04-19 17:29:35 +02:00
a0a59972e7 Fix T75878: Modifiers disappearing from UI
Typo in 4f9a56cbc4.
2020-04-19 15:03:44 +02:00
bfdcb6bed6 GPencil: Add header to Use Lights
This use the new header column
2020-04-18 16:18:17 +02:00
fda754145a Annotations: Add Onion Skin support in VSE
This was removed in previous versions, but can be useful in some situations.
2020-04-18 10:49:42 +02:00
0fe8239470 UI: Make headings fit within regular Properties width
Before recent changes, we used Min/Max here too.
2020-04-17 22:06:06 +02:00
f2acfb460f UI: Add separator after Local Camera row 2020-04-17 20:43:12 +02:00
23c52d9584 Merge branch 'blender-v2.83-release' 2020-04-17 18:41:25 +02:00
e491573060 Fix poor video sequencer preferences UI layout
Sequencer related properties were not grouped together, and it wasn't
clear that the disk cache settings were about the sequencer. Now moved
sequencer settings into own panel.
2020-04-17 17:59:14 +02:00
398d0bf57e Fix python registration error in previous commit 2020-04-17 17:08:37 +02:00
7fc60bff14 UI: Layout changes for new checkbox layout possibilities
Follow-up to previous commit.

Some examples:
{F8473507} {F8473508} {F8473509} {F8473510}
For more screenshots, please see D7430.

We use column or row headings here to bring more structure, and to give
the eye visual anchors which aid eye-scanning. The left-aligned
checkboxes likewise help with this. And we keep the adherence to the
center line, so the alignment matches up between the various buttons and
controls.

* Changes the property split percentage from 50/50% to 40/60%. This is
  needed to give enough space for the checkboxes. But in most cases this
  looks better anyway - see Transform panel. In some cases it simply
  fills out the available space more efficently.
* Fix various hacks where we previously used manually defined splits.
  When we did this, the alignment was never quite right, and the layout
  code was a mess.
* Adds column headings to many places where a list of checkboxes all
  share a common purpose or leading text.
* Add checkbox + value configurations various places where a checkbox
  only serves to enable the value slider
* Removes most uses of grid flow layout. The grid flow layouts combine
  poorly with column headings, and also they would mess alignment up
  badly. The grid flow layouts also often made buttons and controls jump
  around on the screen if you would just resize editors slightly,
  causing visual confusion, making users lose their place. The logic for
  at what time the list of items would re-flow was often flawed, jumping
  to multiple columns too fast or too late - and frankly, the grid flow
  layouts would often just look bad.

Maniphest Task: https://developer.blender.org/T65965

Differential Revision: https://developer.blender.org/D7430

Reviewed by: Brecht Van Lommel, Pablo Vazquez.

Most work here by William Reynish, few changes by Julian Eisel.
2020-04-17 17:00:57 +02:00
795a874d0b Merge branch 'blender-v2.83-release'
Conflicts:
	source/blender/makesdna/DNA_userdef_types.h
	source/blender/makesrna/intern/rna_userdef.c
2020-04-17 15:16:16 +02:00
c565d0764f Enable new undo code by default.
Note that given how experimental is working currently, I had to rename
and inverse the effect of the experimental undo flag, which will now
instead activate legacy code when set.
2020-04-17 15:13:25 +02:00
841b0c2bf5 Merge branch 'blender-v2.83-release' 2020-04-17 08:25:10 +02:00
0733bd0d64 UI: Fix bad flow layout
The layout of the new sequencer disk cache were not handled well with 
large preference windows.
2020-04-16 20:00:14 -04:00
90d3fe1e4d UV: support changing the opacity of the UV overlay
Add this option as it's useful to adjust how much UV's
cover the image when UV mapping.

D5348 by @EitanSomething with edits
2020-04-16 18:26:07 +10:00
002752f021 Object: only apply smooth/flat to the active object in paint modes
Also some minor improvements:

- Only run once per object data instance.
- Correction for mesh smooth flag being used on curves.
- Move curve operation into utility function.
2020-04-16 11:47:48 +10:00
03a931a876 Cleanup: Remove unused operator 2020-04-15 16:02:28 -03:00
11a6d840da Merge branch 'blender-v2.83-release' 2020-04-15 18:50:17 +02:00
Vincent Blankfield
eb46b55e56 Fix T75613: "In Front" setting did not override image empty "Depth"
Differential Revision: https://developer.blender.org/D7418

Reviewers: campbellbarton, brecht
2020-04-15 18:49:32 +02:00
b79a5bdd5a View3D: New tool 'Extrude, Dissolve and Intersect'
Basically this new tool constitutes a macro that uses the parameters of
the Extrude and Translate operators that were recently implemented.

Thanks to @CandleComet for initial implementation.

Differential Revision: https://developer.blender.org/D7222
2020-04-15 12:01:54 -03:00
debd8aab4a UI: default to searching menus instead of operators
Menus from the top-bar, space-header and key bindings are used
to gather menus to populate the search popup.

Giving better context and default options for operators.

Part of T74157

Enabling "Developer Extras" exposes operator search in the Edit menu,
as this can be useful for developers to run operators
without first exposing them in the interface.
2020-04-16 00:32:30 +10:00
d6de81eed6 Fluid: Minor UI fix for diffusion panel
Was missing active option.
2020-04-15 14:18:00 +02:00
92113e2da7 Fix menu search omitting the outliner context menu
Use a regular context menu as a fallback for the outliner.

If there are no specific actions for the item under the cursor,
fall through to opening a regular menu.

This lets menu search find the context menu items which were previously
unavailable as menu search wont run operators.
2020-04-15 13:04:13 +10:00
af91bbc221 UI: expand names of collection menu 2020-04-15 13:04:13 +10:00