In Blender 2.7 delete would permanently delete files, now this function is back
but using more standard behavior.
This patch includes code contributed by Kris (Metricity).
Differential Revision: https://developer.blender.org/D4585
clang got a little to aggressive discarding unused variables
see D6012 for details.
Differential Revision: https://developer.blender.org/D6012
Reviewers: brecht, sergey, angavrilov
That code is simpler and more general (not limited to some specific
values of thread numbers). It still gives similar default chunk size as
what we had before, but handles smoother increase steps, and higher
number of threads, by keeping increasing the chunk size.
No functional change expected from that commit.
Picked up while investigating a build error on the functions branch
which seems to use this specific header in a way master doesn't.
The problem:
The MSVC headers define a `_CONCAT` macro, so does BLI_kdtree_imp.h
however at the end `BLI_kdtree_imp.h` undefines the macro making the
MS headers that still rely on it "unhappy".
Who's fault is this:
Ours, C99 Spec says
```
7.1.3 Reserved identifiers
- All identifiers that begin with an underscore and either an uppercase letter or another underscore are always reserved for any use.
...
if the program removes (with #undef) any macro definition of an identifier in the first
group listed above, the behavior is undefined.
```
So we should not have defined it, and we definitely should not
have undefined it.
We have *tons* of these violations, although fixing them would be great
at one point lots of them are in /extern or in the 3rd party deps,
I'd rather deal with them on a case by case basis when it actually
causes issues.
Differential Revision: https://developer.blender.org/D5790
Reviewers: campbellbarton, JacquesLucke
The function now allows custom return types defined
by the callbacks. This can be useful when a user of the
data structure has to implement some custom behavior.
This commit adds some new hashing based data structures to blenlib.
All of them use open addressing with probing currently.
Furthermore, they support small object optimization, but it is not
customizable yet. I'll add support for this when necessary.
The following main data structures are included:
**Set**
A collection of values, where every value must exist at most once.
This is similar to a Python `set`.
**SetVector**
A combination of a Set and a Vector. It supports fast search for
elements and maintains insertion order when there are no deletes.
All elements are stored in a continuous array. So they can be
iterated over using a normal `ArrayRef`.
**Map**
A set of key-value-pairs, where every key must exist at most once.
This is similar to a Python `dict`.
**StringMap**
A special map for the case when the keys are strings. This case is
fairly common and allows for some optimizations. Most importantly,
many unnecessary allocations can be avoided by storing strings in
a single buffer. Furthermore, the interface of this class uses
`StringRef` to avoid unnecessary conversions.
This commit is a continuation of rB369d5e8ad2bb7.
These two data structures reference strings somewhere in memory.
They do not own the referenced string. The string is considered
const.
A string referenced by StringRefNull can be expected to be
null-terminated. That is not the case for StringRef.
This commit is a continuation of rB369d5e8ad2bb7c2.
Many generic C++ data structures have been developed in the
functions branch. This commit merges a first chunk of them into
master. The following new data structures are included:
Array: Owns a memory buffer with a fixed size. It is different
from std::array in that the size is not part of the type.
ArrayRef: References an array owned by someone else. All elements
in the referenced array are considered to be const. This should
be the preferred parameter type for functions that take arrays
as input.
MutableArrayRef: References an array owned by someone else. The
elements in the referenced array can be changed.
IndexRange: Specifies a continuous range of integers with a start
and end index.
IntrusiveListBaseWrapper: A utility class that allows iterating
over ListBase instances where the prev and next pointer are
stored in the objects directly.
Stack: A stack implemented on top of a vector.
Vector: An array that can grow dynamically.
Allocators: Three allocator types are included that can be used
by the container types to support different use cases.
The Stack and Vector support small object optimization. So when
the amount of elements in them is below a certain threshold, no
memory allocation is performed.
Additionally, most methods have unit tests.
I'm merging this without normal code review, after I checked the
code roughly with Sergey, and after we talked about it with Brecht.
This adds per-platform change so Windows users will see file sizes calculated with a base of 1024.
Differential Revision: https://developer.blender.org/D5714
Reviewed by Brecht Van Lommel
Preparing for the bigger changes which will be related on passing
dependency graph to various callbacks which need it.
Differential Revision: https://developer.blender.org/D5725
Before this the timer API was relying on using a callback API to do
initialization when new file is loaded. This isn't how rest of Blender
works and it gets in a way because callbacks API is to be move to the
BKE level.
Use explicit call to timer API from where the file is loaded.
Bugs were: (1) needed an epsilon test in CCW test in order to
handle new costraint edge that intersects an existing point
but only within epsilon; (2) the "valid bmesh" output mode
sometimes left a face that included outside frame point.