Commit Graph

4752 Commits

Author SHA1 Message Date
f148bd3795 Fluid: Fixes for cache 'Replay' mode
General fixes and improvements for the cache. Previous commits on fluids broke the 'Replay' cache a bit.
2020-04-22 16:19:19 +02:00
8d5ae15040 Fluid: Fixes for cache 'Replay' mode
General fixes and improvements for the cache. Previous commits on fluids broke the 'Replay' cache a bit.
2020-04-22 15:26:51 +02:00
21f811cb6d Merge branch 'blender-v2.83-release' 2020-04-22 11:37:36 +02:00
1998154ff4 Undo: Minor optimization: do not write Scene's 3DCursor.
Probably not much gained here, but that's one thing less potentially
making the scene seen as changed in undo steps...
2020-04-22 11:37:09 +02:00
0faeca806c Fix T75719: Undo system: Debug assert while undoing several operations.
Caused by some pointer collision when re-allocating data-blocks during
undo (due to creation/deletion of those).

Patch by @brecht, many thanks.
2020-04-22 11:37:09 +02:00
06a2ae281b Merge branch 'blender-v2.83-release' 2020-04-21 12:55:40 +02:00
c73d6162be Fix T75920: Add object - Align to 3D cursor not working.
3DCursor is UI data (hence not expected to be affected by undo) that is
stored in actual data (Scene)... So it needs some special care during
undo.

New undo code now re-reads data into existing memory, which means
copying of 3DCursor data has to happen earlier in that case, when we
still have both old and newly read data available.
2020-04-21 12:52:18 +02:00
665bf41f3c Cleanup: rename "nested" to "embedded"
Reviewers: mont29

Differential Revision: https://developer.blender.org/D7476
2020-04-20 16:14:45 +02:00
e7acf17b74 Nodes: Add emitters, events, forces and control flow socket types
These socket types will be necessary for particle nodes.
The way these sockets are drawn can be changed separately.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7349
2020-04-20 13:41:21 +02:00
8759813abd Nodes: New Object and Image socket types
Those new socket types will be necessary for particle nodes.

The main difficulty with adding these socket types is that they
are the first that reference ID data in their `value`.
Therefore, user counting code had to be added in a couple new places.

Reviewers: brecht, mont29

Differential Revision: https://developer.blender.org/D7347
2020-04-20 13:27:45 +02:00
2b2d3c14fe Simulations: Embed simulation node tree in simulation data block
This adds an embedded node tree to the simulation data block dna.
The UI in the `Simulation Editor` has been updated to show a list
of simulation data blocks, instead of individual node trees.

The new `SpaceNodeEditor.simulation` property wraps the existing
`SpaceNodeEditor.id` property. It allows scripts to get and set
the simulation data block that is being edited.

Reviewers: brecht, mont29

Differential Revision: https://developer.blender.org/D7301
2020-04-20 12:56:16 +02:00
eb4e3bbe68 Simulations: Add new simulation data block
This data block will be the container for simulation node trees.
It will be used for the new particle node system (T73324).

The new data block has the type `ID_SIM`.
It is not visible to users and other developers by default yet.
To enable it, activate the cmake option `WITH_NEW_SIMULATION_TYPE`.

New simulation data blocks can be created by running `bpy.data.simulations.new("name")`.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7225
2020-04-20 10:45:18 +02:00
1c62ba80b1 Merge branch 'blender-v2.83-release' 2020-04-18 16:09:48 +02:00
101f00e696 GPencil: Fix missing patch of default Material names 2020-04-18 16:09:22 +02:00
a444c7e0e2 Merge branch 'blender-v2.83-release' 2020-04-18 13:16:20 +02:00
d809a0260e GPencil: Fix duplicated default brushes and change settings
Removed old duplicated brushes and change the settings of some brushes.
2020-04-18 13:15:51 +02:00
19c7ef3067 UV: minor adjustments to opacity adjustment
- Allow 0.0..1.0 range, as even at 0.0 the selection is still visible.
- Correct versioning code, not to overwrite the value for new files.
2020-04-17 13:53:15 +10:00
e22e766cf8 Merge branch 'blender-v2.83-release' 2020-04-16 16:22:08 +02:00
81bb2a143c Fix T75730: Properly remove unused override properties/operations.
While code is supposed to handle gracefully invalid override operations,
it is much cleaner to avoid those completely.
2020-04-16 16:21:11 +02:00
a1420da027 Merge branch 'blender-v2.83-release' 2020-04-16 15:57:37 +02:00
a9dd6d004b Fix T75780: Gpencil Sculpt brushes not working with old files
The patching of brushes was not done.
2020-04-16 15:53:58 +02:00
8a506b9660 Merge branch 'blender-v2.83-release' 2020-04-16 10:32:46 -03:00
dcb443416e Fix memcpy overlapping buffers
This crashes with ASAN enabled.
```
==39366==ERROR: AddressSanitizer: memcpy-param-overlap: memory ranges [0x6230000ae848,0x6230000ae85a) and [0x6230000ae851, 0x6230000ae863) overlap
```
2020-04-16 10:31:51 -03:00
90d3fe1e4d UV: support changing the opacity of the UV overlay
Add this option as it's useful to adjust how much UV's
cover the image when UV mapping.

D5348 by @EitanSomething with edits
2020-04-16 18:26:07 +10:00
b07e8a24f5 Cleanup: remove unnecessary branch when lib linking constraints
Differential Revision: https://developer.blender.org/D7386

Reviewers: mont29
2020-04-14 11:50:36 +02:00
Brecht Van Lommel
47084bac9f Fix T75542: toggling modifier visibility not working correct with undo speedup
The problem was that in direct_link_id_restore_recalc, recalc_undo_accumulated
should contain the changes from the target state to the current state. However
it had already been cleared at that point, to start accumulating changes up to
the next undo push.

Delaying the clear of this flag seems like the obvious solution, but it's hard
to find the right place for that (if there is one). Instead this splits up the
flag into two separate variables.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D7402
2020-04-14 11:07:56 +02:00
Henrik Dick
5cf7283342 Fix T75032: New complex solidify algorithm handles poorly merging threshold of small geometry details.
* Implemented the algortihm that would merge vertices to the weighted
  center between them.
* Exposed the merge threshold to the user.

The new default tolerance is 0.0001 (versionning code ensures that
previous default value remains in use to avoid any change in existing
files).

Review and minor changes/cleanups from Bastien Montagne (@mont29).
2020-04-13 17:15:16 +02:00
03dda57678 Fix T75141: Default template versioning error for grease pencil
The versioning was done only for template because the code was after a return and never was executed for default scene.
2020-04-10 10:54:46 +02:00
d85e2beb67 Fix T75526: Color Management Look saved in 2.82a resets in 2.83
Missing versioning after `rB9f4b090eec39`.

Differential Revision: https://developer.blender.org/D7388
2020-04-09 17:56:36 -03:00
19352bca16 Cleanup: spelling 2020-04-05 22:22:21 +10:00
2328599e97 NewUndo: Fix (studio-reported) discrepency in proxies when undoing.
Took me an unreasonable amount of time to understand what was happening
here... Our beloved proxies, as usual, need some specific careful
handling.
2020-04-08 17:43:40 +02:00
1ec2f8d1f2 Cleanup: spelling 2020-04-08 10:33:56 +10:00
968619d036 UI: Language Selection Changes
Removal of 'Translation' checkbox. Enable translation options when selecting non-English languages.

Differential Revision: https://developer.blender.org/D7210

Reviewed by Brecht Van Lommel
2020-04-07 13:25:49 -07:00
c5ed2eb95e Undo: change depsgraph recalc flags handling to improve performance
These changes only have an effect when the experimental Undo Speedup preference
is enabled.

* For DEG_id_tag_update, accumulate recalc flags immediately before the undo
  push happens instead of afterwards. Otherwise the undo state does not
  contain enough flags, and the current state may contain too many flags.

  This also means we call DEG_id_tag_update after undo with the accumulated
  flags to ensure they are flushed to other datablocks.

* For undo, accumulate recalc flags in id->recalc and clear accumulated flags
  immediately. Not clearing would cause circular behavior where accumulated
  flags may never end up being cleared.

  This matches what happens after an undo push where these are also cleared,
  indicating that the undo state and current in-memory state match exactly.

* Don't change id->recalc of identical datablocks, it should not be needed.
  There is one exception for armatures where pointers across datablocks
  exist which otherwise would cause problems. There may be a better solution
  to this but it seems to work in agent 327 production files.

* This contains a change in undofile.c to avoid detecting all datablocks as
  changed for the first of the two undo steps, where we restore to the state
  of the last undo push before going to the one before.

  Without this the whole system is much less efficient. However this is unsafe
  in the sense that if an app handler or operators edits a datablock after an
  undo push, that change will not be undone.

  It can be argued that this is acceptable behavior, since a following undo push
  will include that change and this may already have unexpected side effects.

Ref T60695

Differential Revision: https://developer.blender.org/D7339
2020-04-07 17:14:19 +02:00
e953ada0bb Cleanup: avoid memory allocation for unchanged datablocks in undo
Differential Revision: https://developer.blender.org/D7336
2020-04-07 13:19:52 +02:00
c786f95871 Cleanup: split partial undo code off into functions, tweak debug prints
Differential Revision: https://developer.blender.org/D7331
2020-04-07 13:19:52 +02:00
7bc99fdb32 Cleanup: simplify logic for partial undo in ID read
Differential Revision: https://developer.blender.org/D7330
2020-04-07 13:19:52 +02:00
826e4ba99c Cleanup: skip reading UI datablocks entirely for undo
Other types of datablocks pointing to UI datablocks is unsupported, so
there is no need to store them in fd->libmap. With the experimental undo
speedup enabled preserving such pointers was done. But it didn't work in
2.82 and such pointers are easily lost in cases other than undo.

Differential Revision: https://developer.blender.org/D7329
2020-04-07 13:19:52 +02:00
d2a07c7b78 Cleanup: delay creating datamap until it's actually needed
Differential Revision: https://developer.blender.org/D7328
2020-04-07 13:19:52 +02:00
44e5f7a8cf Cleanup: don't use global variable for test if IDs are identical
Differential Revision: https://developer.blender.org/D7327
2020-04-07 13:19:52 +02:00
c75aaf5329 Cleanup: split off library and linked datablock undo restore
Differential Revision: https://developer.blender.org/D7326
2020-04-07 13:19:52 +02:00
624b231ec4 Cleanup: early out on invalid ID data to simplify control flow
Differential Revision: https://developer.blender.org/D7325
2020-04-07 13:19:52 +02:00
0aac74f18f Cleanup: split off direct_link_id() function
Differential Revision: https://developer.blender.org/D7324
2020-04-07 13:19:52 +02:00
d14e768069 Cleanup: BLI_path.h function renaming
Use BLI_path_ prefix, more consistent names:

  BLI_parent_dir              -> BLI_path_parent_dir
  BLI_parent_dir_until_exists -> BLI_path_parent_dir_until_exists
  BLI_ensure_filename         -> BLI_path_filename_ensure
  BLI_first_slash             -> BLI_path_slash_find
  BLI_last_slash              -> BLI_path_slash_rfind
  BLI_add_slash               -> BLI_path_slash_ensure
  BLI_del_slash               -> BLI_path_slash_rstrip
  BLI_path_native_slash       -> BLI_path_slash_native

Rename 'cleanup' to 'normalize', similar to Python's `os.path.normpath`.

  BLI_cleanup_path  -> BLI_path_normalize
  BLI_cleanup_dir   -> BLI_path_normalize_dir
  BLI_cleanup_unc   -> BLI_path_normalize_unc
  BLI_cleanup_unc16 -> BLI_path_normalize_unc16

Clarify naming for extracting, creating numbered paths:

  BLI_stringenc -> BLI_path_sequence_encode
  BLI_stringdec -> BLI_path_sequence_decode

Part of T74506 proposal.
2020-04-07 12:10:36 +10:00
f9c05f3fc0 Fix f-curve sequencer versioning logic
Screen loop was inside an existing screen loop,
in the body of a function used to initialize the toolbar region.
2020-04-06 20:07:05 +10:00
d0d20de183 VSE: Draw f-curves for opacity and volume values on the strips
Feature can be enabled or disabled in timeline view menu item "Show F-Curves".

Author a.monti

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D7205
2020-04-06 00:52:29 +02:00
6fa904765a Cleanup: Rename Panel * variables from pa to panel 2020-04-03 22:20:25 -05:00
d138cbfb47 Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.

Differential Revision: https://developer.blender.org/D7320
2020-04-03 19:27:46 +02:00
b0c1184875 Cleanup: Including "BLI_listbase.h" for LISTBASE_FOREACH macro
These headers are not needed right away, but will be in the upcoming
commit.
2020-04-03 19:27:42 +02:00
3208454aa8 Cleanup: Animation, move AnimData API to anim_data.c/BKE_anim_data.h
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData
API" section. The code in that section has now been split off, and
placed into `BKE_anim_data.h` and `anim_data.c`.

All files that used to include `BKE_animsys.h` have been adjusted to
only include the animation headers they need (sometimes none).

No functional changes.
2020-04-03 16:46:48 +02:00