Commit Graph

146 Commits

Author SHA1 Message Date
39a526a963 Python PyMethodDef supports single argument methods (METH_O) but was using METH_VARARGS everywhere and getting the single args from the tuple.
Use METH_O where applicable.
2007-06-16 12:24:41 +00:00
ba958bea0f -> Custom Properties for Mesh entities
In order to give import/export script authors the ability to add properties
to inidividual faces, vertices and edges in the same manner as they are able
to do with ID structures three new custom data types have been added to blender
for floats, integers and strings.

Things to note:

-Since property Layers are custom data, they are added to all verts, edges 
 or faces at once.
-Only one property layer for each unique property name may exist. In  other 
 words, you cannot have a float layer as well as an integer layer
 both with the same name.
-No user interface for this exists at the moment.

The following methods and attributes have been added to the Blender.Mesh
Python module and it's object types:

->MVert/Edge/FaceSeq:
	addPropertyLayer(name, type)
	removePropertyLayer(name)
	renamePropertyLayer(original name, new name)
	properties(readonly list.)

->MVert/Edge/Face
	getProperty(name)
	setProperty(name, value)

->Mesh module
	PropertyTypes (readonly dictionary)
2007-06-04 19:18:19 +00:00
f579a66d7b made change to NMesh decrefing suggested by theeth, and added 2 more missing decrefs in new_NMFace 2007-06-02 02:02:33 +00:00
228e927c04 pointInside wasnt working properly (did work with the examples I was using with many small faces) 2007-06-02 00:31:20 +00:00
a8bc1f3397 fix for a crash in Blender.Mesh,
getting curve data from an object failed (with only 1 curve vertex)
Blender.Mesh didnt check this and crashed.
2007-05-28 16:49:48 +00:00
bcc3143119 more memory leak fixes, though only a few are likely to happen 2007-05-27 21:33:48 +00:00
deffce3c19 Key.c/h - Removed unneeded functions. and ipo in struct wasnt being used.
Lattice.c - removed warning
Mesh.c - (own error) when running me.update(key="...") didnt update the right keyframe.

mesh_cleanup.py - Bugfix from a report by plumiferos that started uncovering all the memory leaks.
Removing NAN verts didnt work with mesh keyframes.
2007-05-26 12:58:46 +00:00
f231bd0d57 Many long standing memory leaks fixed in the BPY api.
Data from Armature.c and logic.c still leaks.

Mostly todo with PyList_Append adding a refcount and the bpython api not decrefing.

Also added some features needed to fix a bug in mesh_clean.py (ob.pinShape and ob.activeShape)
2007-05-25 16:43:25 +00:00
d7235265fe PyAPI, Mesh.c - added renderColorLayer and renderUVLayer to the mesh
buttons_editing.c - use icons for mesh viewport layer/render layer
2007-05-02 00:49:41 +00:00
29932487c4 Fix for bug #6461:
quadToTriangle() crash, was a missing depsgraph update.
2007-04-15 15:33:17 +00:00
985fb03478 * Changed mesh so all new data is selected (fits in with blender's UI and other areas of Python API), this could break existing scripts that count on new data being unselected (unlikely)
* Added a keyword argument to mesh.transform() - "selected_only" so you can transform the selected verts. this wont break existing scripts.
* Documented these changes in epydocs.
* used these functions in BPyAddMesh
2007-04-05 07:45:11 +00:00
afdd54fa37 moved source and text to american spelling
* colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling
2007-04-04 13:18:41 +00:00
c97be098f7 Python API
made all libdata hashable - use the object type,name and lib for the hash.
added .tag to libdata so we can test if data's been processed without using dictionaries
added libdataseq.tag (write only) setting the tag flag (which can always be dirty)
2007-03-26 02:10:24 +00:00
52e43441d1 removed unneeded dealloc functions 2007-03-15 01:47:53 +00:00
ee5dc4d0bf removed duplicate functionality, macro's and functions existed to check a PyObjects type, now only use macro's 2007-03-15 01:09:14 +00:00
5c5a80f644 made all python types that can do .__copy__(), also do .copy()
added copy function to lamp, texture and ipo types
2007-03-14 03:01:24 +00:00
ffd91ac726 Fix for bug #6127:
Import scripts could create meshes with old style edgecodes.
2007-03-12 00:30:46 +00:00
Ken Hughes
d60b05254d Remove gcc compiler warnings from various files. 2007-03-11 17:31:27 +00:00
e0c77c0f14 made all data adding functions accept a name such as add_mesh or add_curve, previously only some datatypes adding functions accepted a name.
also updated the Bpy.py epydocs
2007-03-11 16:25:17 +00:00
1135434ed1 moved python functions that deal with blender libdata into gen_library.c from gen_utils and BPY_interface
small cleanup, removed unused functions and explicetly cast pointers..
2007-03-11 04:05:45 +00:00
5eaf9f90c1 BPython API
added a function - GenericLib_assignData for assigning blender data, to assign an ipo to a camera or world to a scene for instance.
Using this function removed ~300 lines of code.
also fixes user count error in some places that didnt check.

also made it possible to clear the colorband by setting it to []
2007-03-08 14:37:34 +00:00
4bd5ab628b == Multires ==
Fixed bug #6153, Blender Crash during rendering (internal) with object selected in edit mode.

* Added a render parameter to several of multires's functions. If render==true, multires won't push data onto the undo stack, and regular Mesh data is always used (as opposed to EditMesh data.)
2007-03-08 05:54:39 +00:00
37c7d4d385 Type header_seq.c - Reassing Inputs -> Reassign Inputs
Mesh.c added new function to mesh - mesh.pointInside(vec)
2007-03-07 08:53:26 +00:00
Ken Hughes
e85228cfd9 Python API
----------
Bugfix #6166: Mesh.getFromObject() didn't accept three parameters.
2007-03-06 18:35:03 +00:00
436e1697fd made attributes (name, property, users, fakeUser, lib) into functions all python types can use.
removed a lot of code duplication when moving to this.
Also removed unused functions GetMaterialByName(), same for Mesh, Object, World etc.
2007-02-25 07:36:50 +00:00
086d51c822 BPython API
* Added data.lib attributes to almost all data types, (except for Text3d and NLA)
  This is None or the path of the library as a string.
* Main was giving a warning, Include Curve.h rather then CurNurb.h
* Added Library.LinkedLibs(), returns a list of externaly linked libs.
2007-02-23 14:51:20 +00:00
b90a0ce285 Made multires and shape keys throw errors when adding if the other existed (so both can never coexist) documented this too. 2007-02-11 02:21:26 +00:00
b3e6a6a9c1 animation_trajectory - was printing deprecation warnings. cleaned up some of its code too.
Mesh - removing UV or Color layers didnt check if the active object was in vpaint of uv mode, removing the last layer could crash blender - now switch to object mode if its the last layer like the UI.
2007-02-07 07:43:10 +00:00
907d19b93d made Mesh.Get('foo') raise an error when foo dosnt exist rather then returning None (to work like other modules)
also update Metaball.Get() to be less messy - still functions the same.
2007-01-28 04:58:22 +00:00
235ad674c8 made mesh.getFromObject also get the meshes smoothing value when copied from another mesh object. 2007-01-11 09:15:31 +00:00
9afe662c12 renameing datablocks was imposing a name limit on the python side.
This isnt needed because the limit is alredy being set by rename_id()
some other minor changed- use None returning maro
2006-12-27 05:04:20 +00:00
2a9fab55ba PyAPI driverExpression:
added "ipocurve.driver = 2" to set the curve to use driver python expressions.
added ipocurve.driverExpression - the string to run.
2006-12-25 10:44:28 +00:00
c5de881413 added CustomData_add_layer_named, same as CustomData_add_layer but accepts a name. saves Mesh.c having to look up the data after adding (just to rename it) 2006-12-24 11:15:54 +00:00
1be58e7a8d initial python support for dealing with multires meshes.
Can only change levels and values at the moment. adding and removing is still needed.

multires: bool
multiresLevelCount: int
multiresDrawLevel: int
multiresEdgeLevel: int
multiresPinLevel: int
multiresRenderLevel: int
2006-12-24 10:51:31 +00:00
1c6f41a27a Added CustomData_get_named_layer_index to customdata to get a layer index by name, only used in Mesh.c at the moment.
cleanup Mesh.c, updated the epydocs
2006-12-23 23:33:03 +00:00
bef18061ec Select Grouped editdata- minor fix in the menu.
Updated Python Mesh API to support UV and Color layers with names.
Similar to vertex group's

renamed a function in customdata.c CustomData_free_layers -> CustomData_free_layers_active and made CustomData_free_layers accept an index, this is needed so python could free layers that arnt active.
2006-12-23 17:07:02 +00:00
30cc7499c3 setting/getting mcol by index was flipping red/blue. works now. 2006-12-22 22:57:05 +00:00
Ken Hughes
5329e0d035 Python API
----------
Silence gcc warnings in Mesh API code.
2006-12-21 16:05:43 +00:00
Ken Hughes
1eded8d677 Python API
----------
Undo for part of previous commit.  Campbell reminded me that UV texture faces
aren't "users" like other objects, so removing the code which changes them.
2006-12-20 23:26:14 +00:00
Ken Hughes
368928220d Python API
----------
Bugfix/enhancement: allow image of mesh's UV faces to be removed/cleared by
"del f.image" or "f.image = None", and handle image user counts correctly
when assigning/clearing images.
2006-12-20 22:56:58 +00:00
1041ad4719 added fakeUser and users to more pytypes 2006-12-17 02:16:29 +00:00
47ee194922 adding ed.key and face.edge_keys
avoids a lot of boiler place code in scripts that need to build connectivity.
2006-12-16 23:46:43 +00:00
a9447e4273 Enable/Disable DupFaces from the Python API.
Fixed a (own) bug in fakeUsers and added fakeUsers to Objects and Materials as well as Mesh.
2006-12-16 22:04:21 +00:00
1031caafc1 python multi UV support -
active index was incorrect, removing layers after they had non was crashing blender, now raise an error.
2006-12-13 03:21:14 +00:00
228bebfaa8 name changes from theeths suggestions
totUvLayers -> totalUVLayers
addUvLayers -> addUVLayers
2006-12-13 02:55:49 +00:00
080a5d5664 exposed CustomData_get_active_layer_index in BKE_customdata.h (needed by python to get the active layer)
added python api stuff to deal with Color and UV/Image layers.

me.activeUvLayer - int
me.activeColorLayer - int
me.totUvLayers - int
me.totColorLayers - int

me.addUvLayer()
me.addColorLayer()
me.removeUvLayer()
me.removeColorLayer()


Variable names may need changing.
2006-12-13 00:50:02 +00:00
80ee52e444 Multiple UV and vertex color layers: (still work in progress)
These can be created and deleted in the Mesh panel in the same place as
before. There is always one active UV and vertex color layer, that is
edited and displayed.

Important things to do:
- Render engine, material support
- Multires and NMesh now lose non active layers

Also CustomData changes to support muliple layers of the same type, and
changes to layer allocation, updated documentation is here:
http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData
2006-12-12 21:29:09 +00:00
4f8079d49c Modifier Stack: Limit calculation to required data.
This commit upgrades the modifier stack to only calculate the data which is
needed, either by modifiers further down the stack or by other functions at
the end of the stack (e.g. drawing functions).

This speeds up modifier stack recalculation, especially where vertex
groups and UV coordinates are concerned. For example, a mesh with an Armature
modifier followed by a Subsurf modifier would previously have required the
Subsurf modifier to interpolate all the vertex groups in the mesh, slowing
down modifier calculations considerably. With this update, vertex group data
is not propagated beyond the Armature modifier, so calculations are faster.

Note that this depends on the order of modifiers in the stack. If the Armature
and Subsurf modifiers were swapped in the above example, the Subsurf modifier
would have to interpolate vertex groups, as they are needed by the Armature
modifier.
2006-12-05 17:42:03 +00:00
Ken Hughes
e906417a3a Python API
==========

Bugfix: using del operator on me.verts would cause a crash.
2006-12-01 21:20:40 +00:00
e10a86eef9 (Partial) fix for bug #5289:
Crash using Shape Widget Wizard script, was an error in customdata copy.
The script still throws a python error though, but that seems unrelated
to this crash.
2006-11-22 23:12:38 +00:00