Commit Graph

7 Commits

Author SHA1 Message Date
30d180ff0d bugfix [#23194] export UVs miss the extension file
also made all other exporters do this.

Made some internal changes.
- moved path functions from bpy.utils to bpy.path (similar to os.path)
- added functions...
  bpy.path.ensure_ext(path, ".ext", case_sensitive=False) # simple function to ensure the extension is set.
  bpy.path.resolve_ncase(path) # useful for importing scenes made on windows where the path case doesnt match the files.
2010-08-06 01:40:54 +00:00
20e6b5280d SVN maintenance. 2010-08-01 21:29:50 +00:00
84b291462f netrender
- Temporary fix for linked libs repathing (didn't work correctly when using relative links).

- autorefresh only for main page (on job page, it's really annoying because it keeps reseting results preview, so until that's fixed, off it is).
2010-07-17 18:40:00 +00:00
ccbd4f3a0f path -> filepath
Someone must have missed that when updating the operator properties.
2010-07-15 22:37:07 +00:00
78d3793d31 netrender
Save and Restore master from disk.

When the "clear on exit" option is off, write a data file (blender_master.data) in the master's path on exit and reads it back on load.

Note: Jobs and Slaves lists are restored, but not balancer settings (problem with the pickle module).
2010-06-20 20:33:59 +00:00
9cbbc9d3af rename some rna properties filename --> filepath
* filename == "foo.ext"
 * filepath == "/path/to/and/including/foo.ext"

this was alredy followed in some places not not everywhere.
2010-06-02 17:58:28 +00:00
139f456bd1 NetRender
Repath functionality: Edit paths in blend file on slaves to match the transfered files.
Tested with textures and point caches. Fluid should work. Point Caches with the External option might not.


This should fix previous problems when using absolute paths in blend files.
2010-05-02 21:34:08 +00:00