|
|
deb30e8f9e
|
Fix #19571 (reported by Markus Ilmola):
Added missing callbacks. Was leading to crashs when the raytree was empty.
|
2009-10-10 18:42:20 +00:00 |
|
|
|
208d57323e
|
Fixed #19571
(was crashing when building a raytree from a scene withouth any geometry)
|
2009-10-08 11:24:06 +00:00 |
|
|
|
55541d8a81
|
Added some test_break during the build process.
(Maybe later this should be done with some thread_cancel function instead of doing variable/callbacks tests)
|
2009-10-04 16:56:00 +00:00 |
|
|
|
8da55763b5
|
*Updated UI options and added UI options to:
control whether instances are used or not
control whether vertexs are stored localy or not
*Removed unsused code
|
2009-10-01 18:30:59 +00:00 |
|
|
|
82198721d6
|
Raycounters fix
|
2009-09-28 10:25:12 +00:00 |
|
|
|
1305715d2d
|
*Added VlakPrimitive (this rayobject rimitive only stores ObjectRenderInstance and VlakRen pointers)
- it difers from RayFace that localy stored the vertex coordinates.
- basicaly this reduces memory usage
|
2009-09-24 22:55:57 +00:00 |
|