- Rename to "Link/Transfer Data".
- Move Mesh Data Transfer operators here from the Relations sub-menu.
- Clarify which operations links to, copies or transfers/projects
data using Link, Copy and Transfer leading text.
- Re-order contents to fit each category and add separators.
- Add enum tool-tips.
Reviewed By: Blendify, campbellbarton pablovazquez, mont29
Ref D10090
When using "Make Links"->"Materials" regular materials could be linked
onto grease pencil objects. This caused a number of issues.
The fix changes the `allow_make_links_data` function to make sure that
if one object is of type `OB_GPENCIL`, the other has to be aswell.
Reviewed By: antoniov
Maniphest Tasks: T84420
Differential Revision: https://developer.blender.org/D10014
Expand abbreviations for words like "Bright" (instead of "Brightness"),
"Premul", "Lib", "Dir", etc.
Differential Revision: https://developer.blender.org/D9862
Some weird proxies apparently can have a local collection instancing...
Not sure this is even really valid for proxies, but in any case we
cannot override that, just detect and properly cancel the operation
then.
Should be backported to 2.91.1 should we do it.
Approximately 33 changes of capitalization to conform to MLA title style.
Differential Revision: https://developer.blender.org/D9796
Reviewed by Julian Eisel
This commit adds functions to set and get the object's active
modifier, which is stored as a flag in the ModifierData struct,
similar to constraints. This will be used to set the context in
the node editor. There are no visible changes in this commit.
Similar to how the node editor context works for materials, this commit
makes the node group displayed in the node editor depend on the active
object and its active modifier. To keep the node group from changing,
just pin the node group in the header.
* Shortcuts performed while there is an active modifier will affect
only that modifier (the exception is the A to expand the modifiers).
* Clicking anywhere on the empty space in a modifier's panel will make it active.
These changes require some refactoring of object modifier code. First
is splitting up the modifier property invoke callback, which now needs
to be able to get the active modifier separately from the hovered
modifier for the different operators.
Second is a change to removing modifiers, where there is now a separate
function to remove a modifier from an object's list, in order to handle
changing the active.
Finally, the panel handler needs a small tweak so that this "click in panel"
event can be handled afterwards.
Consistently return `false` from `ED_object_parent_set()` when parenting
is not possible. Before, when parent and child were the same object, the
function would return `true` even though the parent-child relation was
not made.
Just returning `false` in the `parent == child` case would break the
parenting operator, as `false` stops its loop over all selected objects.
This tight coupling caused T82312. The loop now has its own check for
this, so that it properly continues, and the implementation of
`ED_object_parent_set()` is decoupled from its surrounding code.
No functional changes.
Ensure parenting an object to itself is seen as error, by returning
`false`.
This error was introduced as part of a supposed-to-be-non-functional
cleanup rBb8d4a2aff8069dd7d6fb91ad0d9427eed489b68f.
Approximately 141 changes of capitalization to conform to MLA title style.
Differential Revision: https://developer.blender.org/D8392
Reviewed by Julian Eisel
Outliners listener (outliner_main_region_listener) needs ND_PARENT
notifier to redraw, the parenting operator only spawned ND_TRANSFORM
(which doesnt do a redraw).
Maniphest Tasks: T81896
Differential Revision: https://developer.blender.org/D9295
Those were only shallow wrappers around `BKE_id_copy`, barely used (even
fully unused in some cases), and we want to get rid of those ID-specific
helpers for the common ID management tasks. Also prevents weird custom
behaviors (like `BKE_object_copy`, who was the only basic ID copy
function to reset user count of the new copy to zero).
Part of 71219.
In the end the process is surpringly simple, we only need to manually
convert the proxy itself into an override (which is trivial), and then
run common code with the default 'make override' operation.
Fix T81059: Add operator to convert proxies to library overrides.
Refactor `ED_object_parent_set`:
- Mark parameters `ob` and `par` as `const` so that it's clear the
function doesn't assign any other value to them.
- Rename `pararm` to `is_armature_parent`; I mis-read it as `param` all
the time, and it was very confusing.
- Replace repeated `if-else` statements with `switch` statements.
- Reorder preconditions to have some simple checks first.
- Flip condition on a huge `if`-statement to return early and unindent
the remainder of the function.
This function still requires splitting up into smaller functions, but at
least this is a step forward.
No functional changes.
Refactor the operator exec function into a few smaller functions. The exec
function was mixing up vertex-parent and non-vertex-parent code, including
incorrect comments.
No functional changes.
More localized variables, avoid ugly 'offset by one' index usage in
favor of explicit `INDEX_UNSET` define, etc.
No behavior change expected from this commit.
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/blenlib` module. Not all warnings are
addressed in this commit.
No functional changes.
When overriding a whole linked collection from a single object in
3DView, said 'reference' object would be removed by code. We only want
that behavior when overriding from an instanciating Empty.
Removed the 'select main object to override' menu when overriding an
instanced collection, this was no more used anyway.
Added new behavior allowing to select which directly linked collection
to override when trying to override an inderctly linked object. This
allows to link collections without instancing them with an empty object,
select one of their objects, and call override operator.
Note that this behavior is enforced on user level for now, but on code
side it is controlled with a flag, which should make it easy to refine
that behavior if needed.
Only exception is when we duplicate a linked ID directly (then we assume
user wants a local deep-copy of that linked data, and we always also
duplicate linked sub-data-blocks).
Note that this commit also slightly refactor the handling of actions of
animdata, by simplifying `BKE_animdata_copy_id_action()` and adding an
explicit new `BKE_animdata_duplicate_id_action()` to be used during ID
duplication (deep copy).
This also allows us to get rid of the special case for liboverrides.
This one now uses a generic 'dependency detection' process to decide
which IDs should be overridden.
This will e.g. allow to override mesh and shapekeys when those have some
values controlled by drivers using an armature bone...
We want to get rid of those for all ID types ultimately, but that one
was only used in one place, being the only one calling
`BKE_collection_duplicate` without hierarchical duplicate and parent
collection pointer, effectively using the full power of the complex deep
duplication code for a mere `BKE_id_copy` call...
This will allow for further cleanup in duplicate code.
Now all overrides are handled that way. Performances of the process look
decent enough, even with production characters...
If performance issues still arise, we'll investigate other solutions.
This should also make T73154 obsolete now.
When using the "Make Library Override" operator on instance collections, keep
the overriden collection in the parent collection of the instance empty.
Previoulsy the collection would be added to the scene collection, which was
confusing and not what users expected. It was placed there for a reason after
all.
Part of T76555.
Reviewed by: Andy Goralczyk, Bastien Montange.
Differential Revision: https://developer.blender.org/D7626
Unlink (delete if single-user) collection instance empty once an override is
added to the collection through the "Make Library Override" operator. It isn't
used as a collection instance anymore then so the emtpy is an annoying left
over that has no purpose.
Part of T76555.
Reviewed by: Andy Goralczyk, Bastien Montange.
Differential Revision: https://developer.blender.org/D7626
If we parent with type `PAR_ARMATURE` (where vertexgroups are already
set up and named correctly according to the corresponding bones), we
still need an armature modifier. This just wasnt added.
In contrast to meshes [which add their armature modifier early in
`ED_object_parent_set`], grease pencil used to do this (adding the
armature modifier) in `ED_gpencil_add_armature_weights`.
Now split ED_gpencil_add_armature_weights in two:
- ED_gpencil_add_armature
- ED_gpencil_add_armature_weights (which calls ED_gpencil_add_armature)
- use ED_gpencil_add_armature for the PAR_ARMATURE case
Maniphest Tasks: T76416
Differential Revision: https://developer.blender.org/D7625
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.
Differential Revision: https://developer.blender.org/D7320