Commit Graph

41 Commits

Author SHA1 Message Date
5b0f0421ef Cleanup: mark unused arguments in UI scripts
Quiet's pylint W0613 warning, also remove some unused args.
2019-04-19 07:32:24 +02:00
ad9275ed4e Spline IK: support changing individual bone length via Y scaling.
Previously Spline IK provided only two choices: either scale the
length of the bone chain to fit the length of the curve, or don't
scale the bone in the Y dimension at all (ignoring effects of
actually fitting to the curve due to curvature and curve object
scale).

This patch adds a new option to use the pre-IK Y scale of the
bones to adjust their length when fitted to the curve, allowing
individual posing control over the length of the segments.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4687
2019-04-16 18:41:57 +03:00
532536bf52 Fix T61559: show object constraints also when in pose mode, remove warning.
This was originally added in 6feddb8b61, but the warning is quite clumsy
and we also don't limit editing object transforms that way. The add constraint
button at the top now also indicates if it's for objects or bones, which was
not the case before and probably was part of the confusion.

If it does still cause issues we can always change back or hide the tab.
2019-03-27 15:41:06 +01:00
0bd45a2d51 Cleanup: unused imports 2019-03-14 15:34:14 +11:00
7894d6c6f1 Cleanup: line length 2019-01-30 09:06:44 +11:00
afc4cd1e67 Cleanup: python quotes 2018-12-18 15:02:49 +11:00
1fcb3e791f Cleanup: single quote enums 2018-11-23 13:55:33 +11:00
f600b4bc67 Shrinkwrap: new mode that projects along the target normal.
The Nearest Surface Point shrink method, while fast, is neither
smooth nor continuous: as the source point moves, the projected
point can both stop and jump. This causes distortions in the
deformation of the shrinkwrap modifier, and the motion of an
animated object with a shrinkwrap constraint.

This patch implements a new mode, which, instead of using the simple
nearest point search, iteratively solves an equation for each triangle
to find a point which has its interpolated normal point to or from the
original vertex. Non-manifold boundary edges are treated as infinitely
thin cylinders that cast normals in all perpendicular directions.

Since this is useful for the constraint, and having multiple
objects with constraints targeting the same guide mesh is a quite
reasonable use case, rather than calculating the mesh boundary edge
data over and over again, it is precomputed and cached in the mesh.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D3836
2018-11-06 21:20:17 +03:00
798cdaeeb6 Implement an Armature constraint that mimics the modifier.
The main use one can imagine for this is adding tweak controls to
parts of a model that are already deformed by multiple other major
bones. It is natural to expect such locations to deform as if the
tweaks aren't there by default; however currently there is no easy
way to make a bone follow multiple other bones.

This adds a new constraint that implements the math behind the Armature
modifier, with support for explicit weights, bone envelopes, and dual
quaternion blending. It can also access bones from multiple armatures
at the same time (mainly because it's easier to code it that way.)

This also fixes dquat_to_mat4, which wasn't used anywhere before.

Differential Revision: https://developer.blender.org/D3664
2018-11-06 10:56:08 +03:00
4c1250570b Cleanup: style 2018-10-18 12:03:04 +11:00
e5b18390fa Shrinkwrap: implement the use of smooth normals in constraint & modifier.
- Use smooth normals to displace in Above Surface mode.
- Add an option to align an axis to the normal in the constraint.

I've seen people request the alignment feature, and it seems useful.
For the actual aligning I use the damped track logic.

In order to conveniently keep mesh data needed for normal
computation together, a new data structure is introduced.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D3762
2018-10-17 17:55:34 +03:00
e38a0b3748 Shrinkwrap Constraint: implement projection features from the modifier.
Allow raycasting in two directions and culling front or back faces.

Also implement a new Invert Cull option in both constraint and
modifier that can be used to aim for faces aligned with the project
axis direction when raycasting both ways.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D3737
2018-10-01 15:47:03 +03:00
3378782eee Implement additional modes for Shrinkwrap to a surface.
In addition to the original map to surface and Keep Above Surface,
add modes that only affect vertices that are inside or outside
the object. This is inspired by the Limit Distance constraint,
and can be useful for crude collision detection in rigs.

The inside/outside test works based on face normals and may not be
completely reliable near 90 degree or sharper angles in the target.

Reviewers: campbellbarton, mont29

Differential Revision: https://developer.blender.org/D3717
2018-09-26 16:52:58 +03:00
590a6b5269 Cleanup: pep8 2018-08-28 21:01:22 +10:00
d3a72033f6 RNA: UILayout.split(..) 'percentage' to 'factor'
Misleading name since it's between 0..1.

Use as a keyword argument to prepare for keyword only args.

Also document that leaving unset has special behavior.
2018-08-28 12:50:11 +10:00
e9fb2feb2e UI: text keyword argument to label
Prepare for keyword only args
2018-08-28 12:34:51 +10:00
47af343b61 Implement multiplicative Copy Scale and make it the new default.
Scale is a multiplicative quantity, so adding it doesn't make sense.
However, for backward compatibility reasons, and in case somebody
actually desires the old additive behavior, the old way remains as
an option.

Without this change the only way to properly combine scale is via
parenting or the complicated Transformation constraint.

The new mode is turned on by a flag for file compatibility, but the
RNA option is reversed so that the new behavior feels more default.

Reviewers: aligorith

Differential Revision: https://developer.blender.org/D3558
2018-08-13 19:57:15 +03:00
c68429bc03 Cleanup: pep8
Use 'autopep8 --ignore E721,E722' on our UI code, only minor changes.
2018-06-05 16:32:11 +02:00
7260a693e1 Cleanup: trailing space 2017-07-25 01:28:15 +10:00
19d493ee10 Moving classes to separate listing broke panel order
Although this wasn't so obvious since it
only showed up for factory settings and in the preferences window.

Panel display order depends on registration order,
Sorry for the noise. On the bright side we no longer need to move
classes around to re-arrange panels.
2017-03-20 02:37:55 +11:00
9bdda427e6 PyAPI: remove bpy.utils.register_module()
In preparation for it being removed, see: T47811
2017-03-18 20:03:24 +11:00
61050f75b1 Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.

A more in-depth documentation is to be found on the wiki, as well as a
 guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.

Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.

Reviewers: sergey, campbellbarton, mont29

Reviewed By: sergey, campbellbarton, mont29

Differential Revision: https://developer.blender.org/D2060
2016-08-06 10:58:13 +02:00
91533b6f34 Revert "ChildOf Constraint: Hide the Loc/Rot/Scale toggles"
This reverts commit 4fd78bb06f.

After further testing, it turns out that these options are less-broken than
I remember them being (and have been hearing about). Specifically, as long
as you disable all 3-axes of a transform component (i.e. all location, all
rotation, all scale) you're not likely to have problems, whereas if you only
disabled one axis (i.e. y-rotation), you may have problems in some cases.

So, restoring these to the UI.
2016-07-08 01:59:43 +12:00
4fd78bb06f ChildOf Constraint: Hide the Loc/Rot/Scale toggles
The RNA properties are still there (in case you really need them), except now
they will not be shown in the UI anymore, as this constraint really didn't
work well/at all when any of those was disabled. Most people shouldn't really
need to worry about this change.

If anyone wants a matrix-math challenge, they're welcome to try getting those
working for real, so that we can show these toggles again.
2016-06-24 03:18:37 +12:00
49aeee5a3d Bendy Bones: Advanced B-Bones for Easier + Simple Rigging
This commit/patch/branch brings a bunch of powerful new options for B-Bones and
for working with B-Bones, making it easier for animators to create their own
rigs, using fewer bones (which also means hopefully lighter + faster rigs ;)
This functionality was first demoed by Daniel at BConf15

Some highlights from this patch include:
* You can now directly control the shape of B-Bones using a series of properties
  instead of being restricted to trying to indirectly control them through the
  neighbouring bones.  See the "Bendy Bones" panel...

* B-Bones can be shaped in EditMode to define a "curved rest pose" for the bone.
  This is useful for things like eyebrows and mouths/eyelids

* You can now make B-Bones use custom bones as their reference bone handles,
  instead of only using the parent/child bones. To do so, enable the
  "Use Custom Reference Handles" toggle. If none are specified, then the BBone will
  only use the Bendy Bone properties.

* Constraints Head/Tail option can now slide along the B-Bone shape, instead of
  just linearly interpolating between the endpoints of the bone.

For more details, see:
* http://aligorith.blogspot.co.nz/2016/05/bendy-bones-dev-update.html
* http://aligorith.blogspot.co.nz/2016/05/an-in-depth-look-at-how-b-bones-work.html



-- Credits --
Original Idea: Daniel M Lara (pepeland)
Original Patch/Research: Jose Molina
Additional Development + Polish: Joshua Leung (aligorith)
Testing/Feedback: Daniel M Lara (pepeland), Juan Pablo Bouza (jpbouza)
2016-05-18 03:19:06 +12:00
d924998d3e Cleanup: pep8 2016-02-01 00:47:10 +11:00
d712dc5a1d Fix T45495: Armatures using the iTaSC IK solver causes UI truncation in bone constraints panel.
Caused by rB404f9ddc37fc, cleanup is OK but please double-check changes before committing. :(
2015-07-19 16:25:48 +02:00
404f9ddc37 Cleanup: use staticmethods 2015-06-07 17:40:39 +10:00
af2f4724d5 Cleanup: don't use single sets for comparisons 2015-04-14 10:34:32 +10:00
7095f47665 cleanup: pep8
also remove empty class parenthesis
2015-01-29 15:35:06 +11:00
f0361fcf54 Pataz-Gooseberry Request: Limits on Volume Preservation for Spline IK
This commit adds a new type of volume preservation mode to Spline IK
which makes it possible to set limits on the minimum and maximum
scaling of bone "fatness".

* The old volume preseving mode has been kept but renamed, to avoid
  breaking old rigs. "Volume Presevation" uses the new method, while
  "Inverse Preservation" is the old one.

* The code and settings for this new xz scale mode are directly lifted
  from the improved Stretch To constraint
2015-01-13 18:06:53 +13:00
f9cbb908a3 Integrated limits for volume preservation in stretch-to constraints.
Currently the volume variation feature in stretch constraints is
unlimited. This has to be compensated by riggers by adding scale limit
constraints, but these are unaware of the stretch orientation and can
lead to flipping. Also the stretch calculation itself is not working
properly and can lead to collapsing volume.

The patch fixes this with several modifications:
- Interpret the volume variation factor as exponent, which works better
  with large values for artistic purposes.
- Add integrated limits to the volume "bulge" factor, so secondary
  constraints for compensation become unnecessary
- Add a smoothness factor to make limits less visible.

Eventually a generic volume preservation constraint would be nicer,
because multiple constraints currently implement volume variation of
their own. This feature could actually work very nicely independent from
other constraint features.

Differential Revision: https://developer.blender.org/D826
2014-10-13 19:58:53 +02:00
157fc43369 Implement option to parent object to undistorted position of 2D track 2014-07-24 21:01:19 +06:00
e2288255fb Fix T39987: The new "redirect to bone constraints" button at the object constaints tab is wrong in bone edit mode
In edit mode, do as with usual objects - show object constraints!
2014-05-01 21:24:30 +02:00
8714ae09f8 Fix T39563: Tiny unit-display problem in constraint panels.
There is no good solution here, since RNA props can only have one type/unit.
Tried to find the less worse one - have different RNA props for same DNA value
(a bit like the angle/length for camera lens).

Also fixed two other issues with Transform conctraint:
* Angle were still in degrees (yes, another backward-compatibility breacking).
* Scale was absolute, unlike loc/rot.

Also cleaned up a bit the code, replaced some magic numbers by proper enums, ...
2014-04-07 12:17:01 +02:00
7698322846 Usual UI messages fixes... 2014-03-19 15:25:32 +01:00
0dd52d1b26 UI Tweak: Add a convenience button for switching to Bone Constraints Tab
To reduce user confusion, we were already presenting users with an error message
when they tried to edit constraints for bones from the Object Constraints tab.
This commit just makes things more convenient by adding a button which takes
users to the right tab when clicked.
2014-03-15 11:45:53 +13:00
e492fad130 shrink-wrap constraint, improve and remove some limitations.
- ability to change the space the axis is projected in (so you can choose worldspace or -space, was always local-space before).
- support projecting on a negative axis, without this some very simple clamping is not possible if the direction happened not to be positive.
- add distance limit (same as modifier), without this single meshes surrounding an object would make the constraint impossible to use in some cases (it would snap to the wrong side).

note: this removes the ability to project on multiple axes at once but this option only added up directions and didnt project on multiple axes as you might expect.
2013-09-07 12:59:16 +00:00
5b83a89c81 Followup to r59434 : py UI scripts edits.
Notes:
* Made those edits by full checking of py files, so I should have spoted most needed edits, yet it remains quite probable I missed a few ones, we'll fix if/when someone notice it...
* Also made some cleanup "on the road"!
2013-08-23 20:41:21 +00:00
34f3dc43e7 code cleanup: pep8 & minor changes 2013-03-11 02:19:58 +00:00
81aa46efaa Renaming "properties_object_constraint.py" to "properties_constraint.py"
The code in this file is NOT restricted to use in object context only. Renaming
it makes it easier to find this file (taking in account name truncations).
2013-03-11 01:59:48 +00:00