Commit Graph

113 Commits

Author SHA1 Message Date
Tomoaki Kawada
62fe7e9a9d GPU: support default framebuffer with ID not equal to 0 2019-06-02 12:50:50 +02:00
14f00e11fe macOS: always use the Blender quit dialog, like other platforms
The same was done for Windows, but some extra changes were needed to make it
work on macOS. This is required because the Blender quit dialog now contains
additional settings for image saving.
2019-05-18 10:31:10 +02:00
909665a0d4 ClangFormat: run with ReflowComments on source/
Prepare for enabling ReflowComments.
2019-05-01 11:13:14 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
73c7aaba22 Cleanup: style, use braces for the window manager 2019-04-13 09:15:15 +02:00
c602ec74fd GPU: State: Replace GL_BLEND by GPU_blend 2019-03-25 20:26:52 +01:00
72ede30d0f Cleanup: pass const image data to IMB_ibImageFromMemory 2019-03-25 09:08:29 +11:00
4df8896062 Playanim: Fix heap use after free on exit
Was caused by the wrong de-initialization order, here is
an ASAN log just in case P916.
2019-02-19 13:08:22 +01:00
bab2d2ba43 Fix T61594: Frame playback is blank
Viewport and scissor were never initialized prior to
window move/resize.
2019-02-19 13:01:36 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
1e4aab36c2 Cleanup: remove redundant BKE/BLI/BIF headers 2019-01-26 21:20:25 +11:00
b1f3a86d99 Cleanup: use macro to set flags 2019-01-25 06:34:02 +11:00
9eee2aa20c Animation player: tweaks for zooming in and out
Use zoom steps lower than 1. This allows to zoom out a high-res
image. For example, before it was not possible to maker 4K image
to fit on FullHD monitor.

Also, don't force zoom to be above 1. Not sure why that was done,
but this disallows zooming out.

It is still not possible to zoom in higher than the window size
allows. In order to support this the player needs to be refactored
in a way that allows to decouple zoom from window size.

Fixes T59177: Animplayer extreme zooms in when playing rendered animation
2019-01-24 15:13:23 +01:00
88a80fcec8 Cleanup: commas at the end of enums
Without this clang-format may wrap them onto a single line.
2019-01-16 00:03:03 +11:00
8cd7828792 GWN: Port to GPU module: Replace GWN prefix by GPU 2018-07-18 11:49:15 +02:00
247ad2034d GWN: Port to GPU module: Move files to GPU
This does not include all the struct and type renaming. Only files were
renamed.

gwn_batch.c/h was fusioned with GPU_batch.c/h
gwn_immediate.c/h was fusioned with GPU_immediate.c/h
gwn_imm_util.c/h was fusioned with GPU_immediate_util.c/h
2018-07-18 00:17:57 +02:00
de2f1c64fe Merge branch 'master' into blender2.8 2018-07-16 14:36:59 +02:00
ab9bd557ad Cleanup: doxy comments 2018-07-15 20:34:24 +02:00
57ab7daa2a GPU_matrix: use Blender's naming conventions
Thanks to @sergey for review
2018-07-15 15:34:13 +02:00
8373544df3 Fix T55776: crash with multiple windows and reload new.
There were a number of cases where immActivate() and immDeactivate() could
get out of sync, causing crashes due to using a freed mutex lock. Refactor
the code now to hopefully avoid this always.
2018-07-09 23:57:19 +02:00
6d72d3c862 Cleanup: abbreviate unsigned types (editors, wm) 2018-07-08 12:49:36 +02:00
63f3e1ac7c Merge branch 'master' into blender2.8 2018-07-06 17:16:23 +02:00
22150eb409 Animation player: Ensure new frames are displayed while dragging mouse
Thanks Campbell for review!
2018-07-06 17:15:40 +02:00
bf7c815169 Fix T55675: Crash internal animation player 2018-07-01 21:07:18 +02:00
5b227c420b Fix animation player drawing wrong size 2018-06-19 18:03:08 +02:00
1c6ca9dc90 Fix animation player 2018-06-19 16:13:23 +02:00
f0815b1322 Merge branch 'master' into blender2.8 2018-06-07 16:45:34 +02:00
863e395ad8 Cleanup: trailing space for windowmanager 2018-06-07 16:43:52 +02:00
618bc6c679 GPU: use alpha blend that works for drawing to transparent buffer.
It's unlikely to ever be intentional to square the source alpha, as happens
with glBlendFunc, so this changes the blending throughout the code.
2018-02-14 14:00:57 +01:00
63dfb5bb97 Cleanup: naming (GPU immediate util) 2017-09-26 15:21:01 +10:00
6d359e4498 Cleanup: use explicit 2d suffix for imm utils
Avoid ambiguity between 2d/3d (which were already named).
2017-09-14 01:24:50 +10:00
986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00
7d5e9285b5 Merge branch 'master' into blender2.8 2017-07-10 17:48:57 +10:00
5b1c1d4d23 Error in last commit 2017-07-10 17:44:49 +10:00
910ab14145 Fix T51998: Anim player uses 100% CPU
The loop running with no events didn't sleep.
Now wait for events when paused.
2017-07-10 17:37:00 +10:00
eb8c45508d Merge branch 'master' into blender2.8 2017-07-08 02:08:41 +02:00
dbaaff2e09 Fix build after previous commit. 2017-07-08 02:07:39 +02:00
b4d053efc7 Gawain API naming refactor
Use consistent prefix for gawain API names as well as
some abbreviations to avoid over-long names, see: D2678
2017-06-19 20:18:04 +10:00
002b2066ac Remove cpack
Places where it's removed are already replaced by newer logic.
2017-05-04 20:50:03 +10:00
3f11be3f7d Get rid of glMatrixMode calls
With the explicit calls we don't need to worry about current state
outside of the GPU module now. In fact. we don't need to worry about
current matrix mode in core profile at all.

Legacy OpenGL now has some code which ensures current matrix mode
when using explicit calls to push/pop matrix.
2017-04-19 15:22:58 +02:00
ba4d23fe37 Fix node editor drawing when built with core profile
There are two major things in this commit.

First one is to have proper stack for projection matrices. This is
something what OpenGL specification grants to have at least 2 elements
for and what is required to have for proper editor drawing without
refactoring the way how we restore projection matrix.

Supporting this stack have following advantages:

- Our GPU stack is closer to OpenGL specs, making it easier to follow
  by other developers who are always familiar with OpenGL.

- Makes it easier to port all editors to a new API.

- Should help us getting rid of extra matrix push/pop added in
  various commits to 2.8 branch.

The new API follows the following convention:

- gpuPushMatrix/gpuPopMatrix ALWAYS deals with model view matrix
  and nothing more.

  While this name does not fully indicate that it's only model view
  matrix operator, it matches behavior of other matrix operations
  such as transform which also doesn't indicate what matrix type
  they are operating on.

- Projection matrix has dedicated calls for push/pop which are
  gpuPushProjectionMatrix/gpuPopProjectionMatrix.
2017-04-19 15:22:58 +02:00
af61b5eb0c cleanup use of immUniformColor
- use best function for the job
- don't specify alpha if 100%
- 'f' for floating point literals
2017-04-16 13:44:34 -04:00
5a4fceff1b Make image drawing code working with core profile
The issue was caused here by usage of deprecated GL_CURRENT_PROGRAM
which was returning rubbish value.

Now we use imm API and create vertex format prior to immBindProgram.
This made us required to have some sort of state passed from setup
function to actual drawing.
2017-04-11 16:49:39 +02:00
304935e02a GL/playanim: use immediate mode wrapper, replace glDrawPixels 2017-04-11 02:05:53 +10:00
035b340f48 Depsgraph: Remove old depsgraph header from window manager 2017-04-06 16:44:32 +02:00
ff3880ff93 Initialize immediate mode in Animation Player
PS. With this solution, immediate mode can be initialized and finalized consecutively if you drop a video

part of T49043
2017-04-06 01:54:10 -03:00
a4fac21fc5 Cleanup: Move imm_draw utils into own file
These were in BIF_glutil which is documented to be removed,
so best not define new API's there.
2017-04-05 18:43:59 +10:00
67ffad8cd2 OpenGL: remove several glMatrixMode calls
A few of these were redundant, others could be converted to new matrix API.
Part of T49450
2017-03-26 21:23:54 -04:00