Commit Graph

276 Commits

Author SHA1 Message Date
bf5b1fa726 Cleanup: remove redundant parentheses 2021-07-16 11:45:52 +10:00
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
41f2ea4045 Fix incorrect BLI_snprintf usage
Event though in practice this wasn't causing problems as the fixed size
buffers are generally large enough not to truncate text.

Using the result from `snprint` or `BLI_snprintf` to step over a fixed
size buffer allows for buffer overruns as the returned value is the size
needed to copy the entire string, not the number of bytes copied.

Building strings using this convention with multiple calls:

    ofs += BLI_snprintf(str + ofs, str_len_max - ofs);

.. caused the size argument to become negative,
wrapping it to a large value when cast to the unsigned argument.
2021-05-27 17:59:21 +10:00
2771dfd563 UI: Revert design changes to data-block selector for the 2.92 release
Partially reverts 2250b5cefe.

Removing the user count and fake user count icons was controversial (which was
expected) and there are a few further changes needed, that won't make it in
time for the release, see D9946.
While there is a design to bring back the user count and fake user indicators,
a new design idea was proposed that the UI team wants to follow. This came too
late for the 2.92 release, the new design is targeted at the 2.93 release now.
Meanwhile, UI team decision was to simply revert the design changes.

The new design is being worked on in https://developer.blender.org/T84669.

Note that this commit does not revert some internal changes done in
2250b5cefe. Namely the introduction of `ed_util_ops.c` and data-block
operators in there. These will still be needed in the new design.
2021-01-13 15:31:02 +01:00
Yevgeny Makarov
864c806863 UI: Reorder enums in render results image editor header
The convention is to put the label at the bottom of the enum, or in the
spot furthest away from the button. This commit reorders the items in
the "Slot", "Layer", and "Pass" menus to be consistent with this
convention. It also reorders the numbering so that higher numbers are
lower.

The original patch was by Adrian Newton (@TFS), with slight changes
and additions.

Differential Revision: https://developer.blender.org/D7142
2020-12-19 21:52:45 -06:00
2250b5cefe UI: Redesigned data-block selectors
The previous design is rather old and has a couple of problems:

* Scalability: The current solution of adding little icon buttons next to the
  data-block name field doesn't scale well. It only works if there's a small
  number of operations. We need to be able to place more items there for better
  data-block management. Especially with the introduction of library overrides.
* Discoverability: It's not obvious what some of the icons do. They appear and
  disappear, but it's not obvious why some are available at times and others
  not.
* Unclear Status: Currently their library status (linked, indirectly linked,
  broken link, library override) isn't really clear.
* Unusual behavior: Some of the icon buttons allow Shift or Ctrl clicking to
  invoke alternative behaviors. This is not a usual pattern in Blender.

This patch does the following changes:

* Adds a menu to the right of the name button to access all kinds of operations
  (create, delete, unlink, user management, library overrides, etc).
* Make good use of the "disabled hint" for tooltips, to explain why buttons are
  disabled. The UI team wants to establish this as a good practise.
* Use superimposed icons for duplicate and unlink, rather than extra buttons
  (uses less space, looks less distracting and is a nice + consistent design
  language).
* Remove fake user and user count button, they are available from the menu now.
* Support tooltips for superimposed icons (committed mouse hover feedback to
  master already).
* Slightly increase size of the name button - it was already a bit small
  before, and the move from real buttons to superimposed icons reduces usable
  space for the name itself.
* More clearly differentiate between duplicate and creating a new data-block.
  The latter is only available in the menu.
* Display library status icon on the left (linked, missing library, overridden,
  asset)
* Disables "Make Single User" button - in review we weren't sure if there are
  good use-cases for it, so better to see if we can remove it.

Note that I do expect some aspects of this design to change still. I think some
changes are problematic, but others disagreed. I will open a feedback thread on
devtalk to see what others think.

Differential Revision: https://developer.blender.org/D8554

Reviewed by: Bastien Montagne

Design discussed and agreed on with the UI team, also see T79959.
2020-12-18 18:28:04 +01:00
9d28353b52 Cleanup: Make panel type flag names more clear
The overlap with the `Panel` flags that start with "PNL" was quite
confusing because wasn't clear which enum a flag was from. The
new names are a bit longer, but the clarity is worth it.
2020-11-13 13:57:20 -05:00
3a7fd309fc Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.

Differential Revision: https://developer.blender.org/D9250

Reviewed by Campbell Barton
2020-10-19 08:12:33 -07:00
2abfcebb0e Cleanup: use C comments for descriptive text
Follow our code style guide by using C-comments for text descriptions.
2020-10-10 22:04:51 +11:00
725973485a Clang Tidy: enable readability-non-const-parameter warning
Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.

Differential Revision: https://developer.blender.org/D8199
2020-07-13 11:27:09 +02:00
33a74941c5 Cleanup: Editors, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors` module.

No functional changes.
2020-07-03 17:42:46 +02:00
3ea67e08fe Fix crash after 475bd6b occuring on each render end, we need another nullcheck here 2020-04-28 23:49:52 +02:00
475bd6b829 Fix T76179: Unable to select render passes when a render has fewer
passes than one in another slot

If a particular pass is not available in a slot we are switching to,
still show the menu, but with a blank name for the currently selected
item so that the user can change it to a valid value.

thx @brecht for providing the standard way Blender deals with these
kinds of situations.

Maniphest Tasks: T76179

Differential Revision: https://developer.blender.org/D7552
2020-04-28 17:06:53 +02:00
d14e768069 Cleanup: BLI_path.h function renaming
Use BLI_path_ prefix, more consistent names:

  BLI_parent_dir              -> BLI_path_parent_dir
  BLI_parent_dir_until_exists -> BLI_path_parent_dir_until_exists
  BLI_ensure_filename         -> BLI_path_filename_ensure
  BLI_first_slash             -> BLI_path_slash_find
  BLI_last_slash              -> BLI_path_slash_rfind
  BLI_add_slash               -> BLI_path_slash_ensure
  BLI_del_slash               -> BLI_path_slash_rstrip
  BLI_path_native_slash       -> BLI_path_slash_native

Rename 'cleanup' to 'normalize', similar to Python's `os.path.normpath`.

  BLI_cleanup_path  -> BLI_path_normalize
  BLI_cleanup_dir   -> BLI_path_normalize_dir
  BLI_cleanup_unc   -> BLI_path_normalize_unc
  BLI_cleanup_unc16 -> BLI_path_normalize_unc16

Clarify naming for extracting, creating numbered paths:

  BLI_stringenc -> BLI_path_sequence_encode
  BLI_stringdec -> BLI_path_sequence_decode

Part of T74506 proposal.
2020-04-07 12:10:36 +10:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
5c490d4377 Fix T74221 Crash when changing Image Source in UV editor 2020-02-26 15:33:44 +01:00
4e9fffc289 GPU: Add Image property to allow high bitdepth support on a per image basis
This adds the `Half Float Precision` option in the image property panel.
This option is only available on float textures and is enabled by default.

Adding a flag inside the imbuf (IB_halffloat) on load is done for EXR and PSD formats that can store half floating point (16bits/channels).
The option is then not displayed in this case and forced.

Related task T73086

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6891
2020-02-25 15:14:32 +01:00
9e45468835 Image: support saving images in non-image spaces
Alternate fix for T74182, making changes to the save-as operator.
2020-02-25 17:19:32 +11:00
096936fe1d Fix T74182: Crash saving images from non-image spaces 2020-02-25 17:02:41 +11:00
Julian Eisel
5bcb0c9935 UI: Allow label for Template-ID (respecting property split layout)
Adds a `text` parameter to `bpy.types.uiLayout.template_ID()` which
causes a label to be added, as usual. Adding the label also makes the
template respect the `bpy.types.uiLayout.use_property_split` option.

Also fixes wrong layout being used in the template-ID, although I think
that didn't cause issues in practice.

Sergey requested this for usage in the Movie Clip Editor.
2019-11-25 19:50:34 +01:00
a1aa4a2597 RNA: Cleanup PointerRNA struct
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
  struct {
    void *data;
  } id;

  struct StructRNA *type;
  void *data;
} PointerRNA;
```

This patch updates it to:
```
typedef struct PointerRNA {
  struct ID *owner_id;
  struct StructRNA *type;
  void *data;
} PointerRNA;
```

Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D5558
2019-08-23 09:52:12 +02:00
96e9caba6e Fix T63867: image sequence not updating in Eevee animation render 2019-06-17 12:12:48 +02:00
23df1a774b Fix/Cleanup: I18N: Bad usage of IFACE_ instead of TIP_.
Cheap tip: anything that is not "Camel Case" and/or that is more than
a few words long should use `TIP_` translation, not `IFACE_` one.

Also added several missing strings (including the one reported in D5056
by Jean First (@robbott), thanks).
2019-06-11 22:25:01 +02:00
19691e3ae2 Image Info
The image information for multilayer openexr files are only shown on the
first draw. In the second draw the render result property is filled of
the image, making blender think the image is a render result and it want
to display information about the renderpasses. Which are not present.

It could be that in the first draw the image data is not requested as
the buttons are drawn, before the main area

This change will display both information. We should investigate how to
actually detect if this is a render result or not as similar code is
present in the `node_shader_buts_tex_environment_ex`.

Reviewed By: brecht

Maniphest Tasks: T65345

Differential Revision: https://developer.blender.org/D4987
2019-06-04 15:14:15 +02:00
08690be3b5 Compositor: FileOutput
The File output node stores it settings locally, but the stereo settings
were not displayed, making users only able to use the default settings
of the node.

The cause of not displaying the buttons are was a NULL-pointer check in
`uiTemplateImageFormatViews`. The NULL pointer was used to check if
multiview was enabled. in case of the file output node this check was
performed by the node, so the nullpointer check could be ignored.

Reviewed By: brecht

Maniphest Tasks: T62767

Differential Revision: https://developer.blender.org/D4929
2019-05-23 14:17:14 +02:00
bfe7fdedfc Fix T64867: crash when changin image source to Movie
thx @Gvgeo for adding the python/RNA case as well.

Reviewers: brecht

Maniphest Tasks: T64867

Differential Revision: https://developer.blender.org/D4902
2019-05-21 09:34:00 +02:00
af93bb0a24 UI: right align info in image settings panel 2019-05-20 17:30:37 +02:00
30935955d6 UI: minor tweaks to image editor panels 2019-05-19 18:56:17 +02:00
2ff393bb98 UI: use single column layout for image settings panels 2019-05-19 16:24:53 +02:00
7aaa7aa9dd Images: change alpha settings to support channel packing
This also replaces the Use Alpha setting. We now have these alpha modes:

* Straight: store RGB and alpha channels separately with alpha acting as a
  mask, also known as unassociated alpha.
* Premultiplied: transparent RGB pixels are multiplied by the alpha channel.
  The natural format for renders.
* Channel Packed: different images are packed in the RGB and alpha channels,
  and they should not influence each other. Channel packing is commonly used
  by game engines to save memory.
* None: ignore alpha channel from the file and make image fully opaque.

Cycles OSL does not correctly support Channel Packed and None yet, we are
missing fine control over the OpenImageIO texture cache to do that.

Fixes T53672
2019-05-19 14:36:42 +02:00
3022dd2b27 Images: changes to avoid losing new images that have not been saved
The basic idea is that such new images will be packed into the .blend file
when saving all modified images from the quit dialog. To make this workflow
nicer a number of changes were made to how this type of packed image is
handled.

* "Save Modified Images" now packs generated images into the .blend file.
* "Save As" for packed images now automatically unpacks the image, so that
  it's easy to save automatically packed images. "Save Copy" keeps it packed.
* "Save" for packed images now re-saves the image into the .blend file, so
  that it's effectively the equivalent of "Save" for non-packed images.
* Empty image filepaths are no longer remapped when saving the .blend file.
  Previously it would become e.g. "//../../" which makes no sense for generated
  images with no filepath yet.
* Hide unpack button and filepath for such packed images with no filepath.
  Unpacking does not work in a predictable way without a filepath, better
  to just "Save As".
2019-05-17 20:03:26 +02:00
2a31e0c812 Images: make it harder to accidentally undo image texture painting changes
Editing properties like generated X/Y size clears any changes to the image,
and it's not obvious that this is destructive. Now if the image has been
painted on or baked to, buttons to Save or Discard changes will appear and
editing the properties will be disabled until doing one of these.
2019-05-17 17:59:26 +02:00
b38853e89f Cleanup: remove unused image code 2019-05-17 17:59:26 +02:00
340c564020 UI: move image paint panels into the image side-bar
- Move painting brush panels into the image side-bar.
- Add active tool panel to the image side-bar.
2019-05-01 12:35:00 +10:00
0ebf43b4d0 Cleanup: Remove image preview code
Was commented out for literally 10 years.
2019-04-19 15:16:33 +02:00
6aef124e7d UI: move region toggling to properties
Each space had separate operators, duplicating logic.

Use RNA properties instead so adding the ability to toggle other
region types (floating redo region for eg) doesn't need to have an
extra operator per space type.

It's also nicer to show a check-box for something which can be toggled.
2019-04-18 12:44:17 +02:00
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
ce3b78c73a Cleanup: style, use braces for editor/spaces 2019-03-26 21:16:47 +11:00
0e3a2acbfa Fix T57457: animated image sequences not working in Eevee.
The dependency graph now handles updating image users to point to the current
frame, and tags images to be refreshed on the GPU. The image editor user is
still updated outside of the dependency graph.

We still do not support multiple image users using a different current frame
in the same image, same as 2.7. This may require adding a GPU image texture
cache to keep memory usage under control. Things like rendering an animation
while the viewport stays fixed at the current frame works though.
2019-02-18 16:52:01 +01:00
8f7ae20f79 Cleanup: rename tpageflag to gpuflag, make it purely runtime data. 2019-02-18 16:38:17 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
452df3f392 Cleanup: comments 2019-02-12 01:51:03 +11:00
83d78eb32c Close metadata panels by default
They might be rather long, and not that commonly accessed.
2019-02-07 09:38:49 +01:00
8c87af7440 Improvements and fixes to Cycles metadata
This is a request by the studio here to make it possible to see how
many samples were used to render a specific shot or a frame. It is a
bit more tricky than simply stamping number of samples from a scene
since rendering is happening in multiple ranges of samples.

This change makes it so Cycles saves configured number of samples for
the specific view layer, and also stores start sample and number of
samples when rendering only a subrange of all samples.

The format used is "cycles.<view_layer_name>.><field>", which allows
to have information about all layers in a multi-layer EXR file.

Ideally we can store simplified "cycles.<field>" if we know that there
is only one render layer in the file, but detecting this is somewhat
tricky since Cycles operates on an evaluated scene which always have
single view layer.

The metadata is shown in the Metadata panels for clip, image and
sequencer spaces.

Example screenshot which shows the metadata:

{F6527727}

Reviewers: brecht

Reviewed By: brecht

Subscribers: fsiddi

Differential Revision: https://developer.blender.org/D4311
2019-02-06 16:11:51 +01:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
b8e8c0e325 Cleanup: comment line length (editors)
Prevents clang-format wrapping text before comments.
2019-01-15 23:30:31 +11:00
58adc58661 Merge branch 'master' into blender2.8 2018-09-27 15:49:59 +02:00
a247b53084 Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3732
2018-09-27 15:36:35 +02:00