Commit Graph

365 Commits

Author SHA1 Message Date
3b6ee8cee7 Refactor: Move vertex group names to object data
This commit moves the storage of `bDeformGroup` and the active index
to `Mesh`, `Lattice`, and `bGPdata` instead of `Object`. Utility
functions are added to allow easy access to the vertex groups given
an object or an ID.

As explained in T88951, the list of vertex group names is currently
stored separately per object, even though vertex group data is stored
on the geometry. This tends to complicate code and cause bugs,
especially as geometry is created procedurally and tied less closely
to an object.

The "Copy Vertex Groups to Linked" operator is removed, since they
are stored on the geometry anyway.

This patch leaves the object-level python API for vertex groups in
place. Creating a geometry-level RNA API can be a separate step;
the changes in this commit are invasive enough as it is.

Note that opening a file saved in 3.0 in an earlier version means
the vertex groups will not be available.

Differential Revision: https://developer.blender.org/D11689
2021-07-13 12:10:34 -04:00
25c2875e0f Edit Mesh: use partial updates editing vertices with number buttons
Use the same partial-update functions used by transform when
editing vertex locations with the number buttons.

This avoids unnecessary calculations for normals and tessellation.

This gives around 1.44x overall speedup on high poly meshes.
2021-07-13 20:17:30 +10:00
0f201049b4 Edit Mesh: tag the object data for updating instead of the object
When editing vertices with number buttons, tag the mesh, not the object.

This prevents the evaluated mesh being re-created for the object
and is correct as the mesh is being edited not the object.

Note that all tags for updating object geometry should be checked
to see if this change should be applied there too.

From a simple test on a high-poly mesh this gives around 1.3x
overall speedup.
2021-07-11 15:22:20 +10:00
7489427e4d Cleanup: spelling 2021-07-08 13:31:38 +10:00
fdad77d73d BMesh: use faster normal update method for edit-mesh coordinates
This wasn't included in the previous fix so it'd be 2.93 compatible.
2021-06-15 13:52:00 +10:00
0a361eb5ec Fix outdated face tessellation use when editing edit-mesh coodinates 2021-06-15 13:31:33 +10:00
Germano Cavalcante
f674976edd Curve: Remove 'CU_2D' flag used for nurbs
This fixes T86440

As the CU_2D flag is set for nurbs, a Curve can have 2D nurbs mixed with 3D.

But the UI does not allow this mixing. It updates all nurbs to 2D or 3D when set.

So remove this specific flag for nurbs.

This may break old files, since 2D curves with mixed 3D are now set as 3D.

Differential Revision: https://developer.blender.org/D10738
2021-04-01 10:54:49 -03:00
46aa70cb48 UI: Avoid unnecessary redraws of unrelated editors on space changes
When adding a notifier, `reference` data can be passed. The notifier system
uses this to filter out listeners, for example if data of a scene changes,
windows showing a different scene won't get the notifiers sent to their
listeners.

For the `NC_SPACE` notifiers, a number of places also passed the space as
`reference`, but that wasn't used at all. The notifier would still be sent to
all listeners in all windows (and the listeners didn't use it either). Causing
some unnecessary updates (e.g. see ed2c4825d3).
With this commit, passing a space will make sure the notifier is only sent to
that exact space. Some code seems to already have expected that to be the case.

However there were some cases that passed the space as `reference` without
reason, which would break with this commit (meaning they wouldn't redraw or
update correctly).
Corrected these so they don't pass the space anymore.
2021-03-11 17:43:45 +01:00
aa3a4973a3 Cleanup: use ELEM macro 2020-11-06 12:32:54 +11:00
76fd84f209 Cleanup: Use LISTBASE_FOREACH in curve code
This is a followup to rBa308607a533, using the macro in a few places
that were missed.
2020-10-24 23:32:11 -05:00
5fc992e76a Cleanup: Move EditBone structure definition from ED to BKE area.
Access to this structure will be needed in BKE's armature code.
2020-10-02 17:40:51 +02:00
e6f0b60c2e UI Code Quality: Use derived struct for number buttons
For the man rationale behind this design, see 49f088e2d0. Further,
this removes users of uiBut.a1/uiBut.a2, which is a very ugly design
choice (hard to reason about).

Note that I had to do rather ugly, specific exceptions for the number
buttons in `ui_def_but_rna()`. But once all users of a1/a2 are removed,
this special handling shouldn't be needed anymore.
I also had to move a sanity check out of the button definition. It's now
moved into a new debug only sanity checking function executed when
finishing the layout definition (block end).
2020-09-04 21:26:31 +02:00
b134434224 Cleanup: declare arrays arrays where possible 2020-08-07 22:37:39 +10:00
d62250a3e0 UI: Show message in transform panel when no metaball elements are selected
The complete lack of a transform panel was confusing enough to spawn
this question: https://blender.stackexchange.com/q/169074/599
Displaying a message instead of nothing is more consistent with the
behavior of the mesh transform panel anyway.

Reviewed By: Blendify

Differential Revision: https://developer.blender.org/D8390
2020-07-26 21:20:37 -04:00
2f6fc5a7e8 Cleanup: Editors/Space/View3D, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/space_view3d` module.

No functional changes.
2020-07-03 17:42:45 +02:00
6f21137722 Object: refactor mode switching
Functionality here has become confusing over time,
this removes duplicate, similar functions, preferring to set the mode
instead of toggle, enter, exit.

Mode switching utility function behaved differently regarding undo,
'ED_object_mode_toggle' for example didn't skip the undo push
where 'ED_object_mode_set' did.
Some callers chose these functions based on the intended undo behavior,
even when toggling didn't make sense.

There was also ED_object_mode_generic_enter which was similar to
ED_object_mode_set, instead of the reverse of ED_object_mode_generic_exit.

Simplify object mode switching internals:

- Replace ED_object_mode_generic_enter with ED_object_mode_set.
- Remove ED_object_mode_toggle as nearly all callers needed to check
  the current mode so toggling would set the mode argument correctly.
- Use ED_object_mode_set for the object mode switching operator
  to simplify logic.
- Add ED_object_mode_set_ex which has an argument to disable undo,
  needed when loading undo data needs to set the mode.
- Remove unused ED_object_mode_exit.
2020-06-03 18:29:06 +10:00
b487ef6116 Fix T76593: Coordinate limit of 10,000 units
This is no longer needed for number button dragging to work properly.
2020-05-18 21:16:00 +10:00
fe0036c586 Fix T76563: Transforming an auto-aligned point won't set it aligned
When local origins are used or a single control point is selected,
change the handle types from auto to aligned.
2020-05-15 23:13:57 +10:00
6fa904765a Cleanup: Rename Panel * variables from pa to panel 2020-04-03 22:20:25 -05:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
b0a1cf2c9a Objects: add Volume object type, and prototypes for Hair and PointCloud
Only the volume object is exposed in the user interface. It is based on OpenVDB
internally. Drawing and rendering code will follow in another commit.
https://wiki.blender.org/wiki/Source/Objects/Volume
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes

Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES
build option. These are unfinished, and included only to make it easier to
cooperate on development in the future and avoid tricky merges.
https://wiki.blender.org/wiki/Source/Objects/New_Object_Types

Ref T73201, T68981

Differential Revision: https://developer.blender.org/D6945
2020-03-18 11:23:05 +01:00
bba4a09b2f Cleanup: use 'BKE_' prefix for BKE_deform API calls
- Use 'BKE_object_defgroup' prefix for object functions.

- Rename 'defvert_verify_index' to 'defvert_ensure_index'
  since this adds the group if it isn't found.
2020-03-06 12:56:44 +11:00
d4f8bc80a4 Armature: convert the length Python property of bones to a RNA property.
This allows accessing it from drivers and using it in UI, as
demonstrated by adding it to the transform panel of 3D View.

As an aside, properly mark transform-related properties of Bone
read-only, as they can only be changed correctly in edit mode.
2019-09-11 12:49:04 +03:00
39f3474cf1 Fix T69536: Setting dimensions for parented objects fails
Parenting/constraints/delta-scaled all caused setting dimensions to fail.

Take the difference between the input scale and final scale into
account when applying the dimensions.
2019-09-06 20:04:09 +10:00
e15c8ee447 Fix T64003: cannot enter object dimensions above 10000
When this button was still RNA based it was FLT_MAX (that changed to
10000 in rB1b8c3774a86e)

Reviewers: brecht

Maniphest Tasks: T64003

Differential Revision: https://developer.blender.org/D4763
2019-04-30 12:58:35 +02:00
17a4decfea UI: top-bar reorganization
This hides the top-bar by default for everything
besides paint/sculpt workspaces.

- Use the top-bar mainly for active tool settings &
  popovers panel options.
  (transform / snap settings are an exception for this convention).
- Only show the top-bar (by default)
  in paint work-spaces (sculpt / texture-paint / grease-pencil).
- Add an active-tool panel to the sidebar.
- Split 3D view tabs into (Item / Tool / View).

D4721 with minor changes.

Further work is needed for the top-bar and image-editor.
2019-04-29 23:35:13 +10:00
0ac990d088 Cleanup: comments (long lines) in editors 2019-04-22 06:30:04 +10:00
6aef124e7d UI: move region toggling to properties
Each space had separate operators, duplicating logic.

Use RNA properties instead so adding the ability to toggle other
region types (floating redo region for eg) doesn't need to have an
extra operator per space type.

It's also nicer to show a check-box for something which can be toggled.
2019-04-18 12:44:17 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
f7e35d61f8 Cleanup: add View3D_Runtime struct
Also remove 'matcap_icon'
2019-04-13 15:24:28 +02:00
ce3b78c73a Cleanup: style, use braces for editor/spaces 2019-03-26 21:16:47 +11:00
647c26c5ce DNA: rename BezTriple alfa to tilt 2019-03-04 01:18:06 +11:00
d0e245647c Cleanup: use unsigned types in 3D view editor 2019-03-01 23:43:34 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
e0e6229176 Cleanup: rename Mesh.edit_btmesh -> edit_mesh
When bmesh was in a branch we had both edit_mesh and edit_btmesh,
now there is no reason to use this odd name.
2019-02-17 18:05:18 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
b8e8c0e325 Cleanup: comment line length (editors)
Prevents clang-format wrapping text before comments.
2019-01-15 23:30:31 +11:00
95736683a9 UI: length now scales proportionally w/ multi-but
Use for object dimensions.
2019-01-05 20:09:25 +11:00
16f49f81dd Cleanup: 3d view panel median value storage 2019-01-05 19:56:20 +11:00
Dalai Felinto
bfac8a429c Silence warning 2019-01-04 12:58:01 -02:00
1b8c3774a8 Fix T54771: Can't change multiple dimensions at once
- Use non-rna button for adjusting dimensions.
- Make Object.dimensions RNA read-only since it never worked well.
  This is mainly a UI editing feature.
2019-01-04 19:52:13 +11:00
aca13040da Cleanup: naming 2018-12-14 10:34:12 +11:00
79312c1912 Depsgraph: Remove duplicated sets of recalc/update flags
There were at least three copies of those:

- OB_RECALC* family of flags, which are rudiment of an old
  dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
  as a separate set since the graph itself did not handle
  particle systems.
- DEG_TAG_* which was used to tag IDs.

Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.

Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.

Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.

Fixes T58632: Particle don't update rotation settings
2018-12-07 11:37:38 +01:00
ae6e84471a Merge branch 'master' into blender2.8 2018-11-14 09:54:55 +11:00
184ab749c3 Merge branch 'master' into blender2.8 2018-11-13 14:25:36 +11:00
fe566a30f3 Cleanup: use lowercase 2d/3d in function names 2018-11-13 14:21:42 +11:00
c67305f21b UI: Use "View" category for 3D view panels
Allows add-ons to add other categories.
2018-09-27 16:35:43 +10:00
f3b7e99c04 UI: use monochrome lock icons next to decorators. 2018-09-18 12:11:06 +02:00
d2ad256326 UI: add dedicated icon IDs for decorators, tool settings, shaderfx, overlays.
The preset and decorator icons were updated to be monochrome and draw in the
same color as text. Other icons are unchanged, having them as separate icon IDs
prepares for an artist to make them.
2018-08-30 17:56:54 +02:00