Commit Graph

56855 Commits

Author SHA1 Message Date
e3468d7ec2 Eevee: Optimize and improve GTAO Horizon search
This fix a bug when occluder are on the edge of the screen and occludes more than they should.

Grouped the texture fetches together and clamp the ray at the border of the screen.

Also add a few util functions.
2017-08-13 14:30:47 +02:00
82e0419cc0 Eevee: Fix the AO problem around object edges.
This was due to missing GL_TEXTURE_MAG_FILTER.
2017-08-13 14:30:47 +02:00
2087158d5b DRW: Make Cache timing global and not per object.
This is to fix some performance bottleneck.
2017-08-13 14:30:47 +02:00
22872857d4 Merge branch 'master' into blender2.8 2017-08-13 01:14:55 +10:00
b500f42700 WM: load UI for new file, even when pref disabled
Loading startup file always loads the UI now.
2017-08-13 01:09:48 +10:00
57f1475b18 GPU_framebuffer: Fix performance issue on intel.
This should fixes the error message that a stall occured because of busy mipmap.

This happened on the minmax buffer generation and introduced a random 0.2ms latency.
I'm not sure of what was happening though.
2017-08-12 16:16:43 +02:00
b858b44f2e Eevee: Fix and opimize MinMaxZ generation. 2017-08-12 16:16:43 +02:00
76d0ab9750 Code cleanup: fix various compiler warnings. 2017-08-12 14:08:03 +02:00
f1a14740ba Merge branch 'master' into blender2.8 2017-08-12 14:01:54 +02:00
60ab0b8418 Fix T52298: hidden lamps still compute shadow buffers in viewport. 2017-08-12 13:22:26 +02:00
673c9dce08 Merge branch 'master' into blender2.8 2017-08-12 19:08:49 +10:00
a4bcdf5fb1 Fix T52329: Boolean with aligned shapes failed
Creating ngons with multiple axis aligned shapes in the middle of a
single face would fail in some cases.

This exposed multiple problems in BM_face_split_edgenet_connect_islands

- Islands needed to be sorted on Y axis when X was aligned.
- Checking edge intersections needed increased endpoint bias.
- BVH epsilon needed to be increased.
2017-08-12 18:35:47 +10:00
091ae0ea71 Math Lib: add isect_seg_seg_v2_point_ex
This exposes end-point bias argument, needed in rare cases.
2017-08-12 18:35:47 +10:00
b5cd89bab9 Fix width estimation for buttons with short labels in pie menus
Differential Revision: https://developer.blender.org/D2781

To be backported to 2.79 branch
2017-08-12 11:00:19 +03:00
ac17f29b2f Cleanup: quiet warnings 2017-08-12 14:07:26 +10:00
a60727080f Merge branch 'master' into blender2.8 2017-08-12 14:06:29 +10:00
ccb8e78d6c Cleanup: whitespace 2017-08-12 13:43:40 +10:00
4a1762f769 iFix T52050: Empty VSE preview for scene strips with OpenGL preview + Rendered settings.
'OpenGL Preview' checkbox was redundant now, just use seq_prev_type
value only.

Might be OK for 2.79, but should be double-checked first...
2017-08-11 18:02:54 +02:00
00cb352790 Fix T52149: LoopTriArray computation was not correctly protected against concurrency.
Note: this commit seems to work as expected (also with transform
snapping etc.). However, it is rather unsafe - not enough for 2.79 at
least, unless we get much more testing on it. It also depends on three
previous ones.

Note that using a global lock here is far from ideal, we should rather
have a lock per DM, but that will do for now, whole DM thing is doomed
to oblivion anyway in 2.8.

Also, we may need a `DM_DIRTY_LOOPTRIS` dirty flag at some point. Looks
like we can survive without it for now though... Probably because cached
looptris are never copied accross DM's?
2017-08-11 17:08:41 +02:00
c034193821 Cleanup: remove useless DM_ensure_looptri().
That one was doing exactly same thing as `dm->getLoopTriArray()`, no
point in having twice the same code here...
2017-08-11 17:08:41 +02:00
e324172d9c Fix transform snap code using 'allocated' flags to get verts/edges/etc. arrays again from DM.
This was... horribly wrong, CDDM will often *not* need to allocate
anything to return arrays of mesh items! Just check whether array
pointer is NULL.

Also, remove `DM_get_looptri_array`, that one is useless currently,
`dm->getLoopTriArray` will always return cached array (computing it if
needed).
2017-08-11 17:08:41 +02:00
e9cbc700ef Cleanup: deduplicate DM's getLoopTriArray() callback.
All three functions were doing exactly the same thing, simpler to only
have one in that case!
2017-08-11 17:08:41 +02:00
9567529b8f Merge branch 'master' into blender2.8 2017-08-12 00:23:49 +10:00
e6da7bb75c Fix T52346: Alt-I (Delete Keyframes) on a NlaStrip's Extrapolate property would crash 2017-08-12 01:52:51 +12:00
b6fda7fa43 Fix T52327: Entering/Exiting NLA Tweakmode disables Scene -> Only Keyframes from Selected Channels
The tweakmode flag and the selected-channels flag accidentally
used the same value, due to confusion over where these flags were
supposed to be set. The selected-channels flag has now been moved
to use a different value, so that there shouldn't be any further
conflicts.

To be ported to 2.79.
2017-08-12 01:41:22 +12:00
b2392afc50 Fix bevel clamping bugs T51247 and T50819.
Old bevel 'Clamp overlap' code was very naive: just limit amount
to half edge length. This uses more accurate (but not perfect)
calculations for the max amount before (many) geometry collisions
happen. This is not a backward compatible change - meshes that
have modifiers with 'Clamp overlap' will likely have larger allowed
bevel widths now. But that can be fixed by turning off clamp overlap
and setting the amount to the desired value.
2017-08-11 09:13:27 -04:00
30e83d58ff Object Apply Transform: option to apply properties
In some cases users may want to disable this option
to avoid changing other properties besides vertex locations.
2017-08-11 22:32:07 +10:00
31be0a6e52 Fix T52344: Softbody on Text.
Own previous fix (rBd5d626df236b) was not valid, curves are actually
supported by SoftBodies. It was rather a mere UI bug, which was not
including Surfaces and Font obect types in those valid for softbody UI.

Thanks to @brecht for the head up!

Also, fix safe for 2.79, btw.
2017-08-11 14:27:34 +02:00
d9323a537f Tweak maximum sizes of vertices/handle vertices
* 255 maximum seems excessive for F-Curve handle vertices; now reduced to 100

* Vertex Size is no longer restricted to the old 10px maximum size limit
  (used because Windows limited the maximum vertex size drivers needed to
  support)
2017-08-12 00:06:00 +12:00
8d42a26891 Fix: Muted strips in NLA draw with dotted borders again
It's more important that there is some form of feedback that the strips
are muted (i.e. dotted borders) than the fact that those dotted borders
may have slightly rounded corners. So, just use a regular sharp-cornered
rect when the strips need to be muted.
2017-08-12 00:05:59 +12:00
043b156c83 Code Cleanup: Use utility function here
There's no reason to manually iterate over items in a DLRBT_Tree,
as the structure is designed to be able to be safely casted down
to a ListBase and ListBase-like nodes..
2017-08-12 00:05:58 +12:00
fc016dca41 Revert C99 "cleanups" from rB09bfc378895f 2017-08-12 00:05:58 +12:00
329cd762c3 Nla Drawing: Fix strip outlines being drawn too thick 2017-08-12 00:05:57 +12:00
12c2be8c02 GraphEdit Drawing: Make active F-Curve slightly thicker 2017-08-12 00:05:56 +12:00
572745cc89 GraphEdit Keyframe Drawing: Tweak styling of handles
* Reduce interior fill opacity - These should *not* be shaded
* Adjust thickness of lines to match the old chunkiness more
2017-08-12 00:05:56 +12:00
00d10977c8 Eevee: SSR: Change clamp default. 2017-08-11 12:59:32 +02:00
d9f2e4c4c5 Eevee: Refraction: Fix low roughness artifact. 2017-08-11 12:53:17 +02:00
59a52fef6c Pie menu's sub-rows ignore 'EXPAND' flag
Regression, to be backported in 2.79.
2017-08-11 13:18:30 +03:00
daa834bc11 RNA: Operators were excluded from struct map
Recent changes meant structs that were registered without a name
wouldn't get added to the map.
Now assigning identifiers manages the struct-map.
2017-08-11 20:11:01 +10:00
58ee738310 GHash: note that 'deprecated' is used for private 2017-08-11 19:10:19 +10:00
bc88ee3292 Error in last commit, problems with unregister
We can't free the identifier before its used when
removing from the ghash.
2017-08-11 19:10:19 +10:00
d5d626df23 Fix T52344: Softbody on Text.
For some reasons (c) softbody modifier was marked as compatible with
curves... Would need much more work though, so for now just removing
that flag!
2017-08-11 10:24:57 +02:00
91d882a8c9 RNA: Use hash lookups for structs
Adding structs was checking for duplicates
causing approx 75k string comparisons on startup.

While overall speedup is minimal,
Python access to `bpy.types` will now use a hash lookup
instead of a full linked list search.

See D2774
2017-08-11 18:11:25 +10:00
317b8d9669 Transform: Snap used multiple eval contexts
Changes for 2.8x to use EvaluationContext caused some confusion

- Would use scene layer passed from snap context.
- Would generate duplis from Main eval context.
- Would take context argument and use it to create another eval context.

Adding context args all over and filling in a new eval-context
for every ray-cast test isn't ideal either.

Remove the context argument since the purpose of
SnapObjectContext is to avoid this kind of confusion.
Store the EvaluationContext once and re-use.
2017-08-11 11:23:39 +10:00
d1328feeb1 Merge branch 'master' into blender2.8 2017-08-11 10:33:39 +10:00
0398ee10a1 WM: don't load preferences on 'File -> New'
User preferences are now only loaded on...

- Initial startup.
- Factory-settings.
- Setting app-templates.
2017-08-11 09:40:28 +10:00
c4201e57f3 Eevee: Re: Fix NaN
This should be faster and apparently more stable.
2017-08-11 01:26:05 +02:00
aa575a3152 Eevee: SSR Clamp color when blurring buffers.
This effectivly reduce firefly bleeding all over the place.
We still need the clamp in the resolve pass because the level 0 has not been clamped.
NOTE: I did not clamped each sample individually for performance BUT I did not profile it to know how much it cost.
2017-08-11 01:26:05 +02:00
0665f58a57 Eevee: Fix NaN
This was surely cause by float overflow. Limit roughness in this case to limit the brdf intensity.
Also compute VH faster.

Add a sanitizer to the SSR pass for investigating where NANs come from. Play with the roughness until you see where the black pixel is / comes from.
2017-08-11 01:26:05 +02:00
8a7c207f0b Cycles: change defaults for filter glossy, clamp and branched path AA.
We're adding some bias by default, which now I think is the right thing
to do from a usability point of view since you really need to use those
options anyway to get clean renders in a practical time.

Differential Revision: https://developer.blender.org/D2769
2017-08-11 01:10:50 +02:00