- Added space below non doc-string comments to make it clear
these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.
- Minor improvements to doc-strings.
Ref T92709
This patch fixes a bug introduced in
rB74188e65028d268af887ab2140e4253087410c1e.
The commit incorrectly moved the declaration and intialization of the
variable `pwr` inside the loop. Since the value was originally modified
in each iteration based on it's previous value and `pwHL` through
`pwr *= pwHL`, this change in scope was wrong. It resetted the value in
each iteration. This patch moves the declaration of `pwr` outside the
loop again.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D10258
Use common prefix as this collided with existing API's (eg BLI_voronoi).
Also expand some non-obvious abbreviations:
- 'g' -> 'generic'
- 'vl' -> 'variable_lacunarity'
- 'V' -> 'v3'
A few tiny functions were not inlined even in some release
configurations. Added BLI_INLINE as extra compiler hint in
places that the profiler showed at hot spots when populating
geometry with hair.
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
Tweak the bias from the previous fix a bit to be more backwards compatible in
some scene. In the end which way we round is quite arbitrary, but keeping the
case where the texture coordinate is exactly zero the same seems better.
Some int/float conversion warnings were disabled by buildsystems but
re-enabled by BLI_winstuff.h, the warnigns relate to conversions not
considered issues on other systems so better just quiet them.