Commit Graph

1239 Commits

Author SHA1 Message Date
e5e73ccc90 Math Lib: rename fill_*, to copy_*
matching convention for fixed length api, eg: copy_v3_fl
2015-05-05 17:08:29 +10:00
b7d0ff0ad6 Separate scene simplification into viewport and render
This way it is possible to have viewport simplification bumped all the way up,
making viewport really responsive but still have final render to use highest
subdivision possible.

Reviewers: lukastoenne, campbellbarton, dingto

Reviewed By: campbellbarton, dingto

Subscribers: dingto, nutel, eyecandy, venomgfx

Differential Revision: https://developer.blender.org/D1273
2015-05-04 16:31:10 +05:00
7e3ee2d15d Skin Modifier: remove redundant edge-calculation 2015-05-04 20:59:34 +10:00
abd68c6e45 Fix T42893: Skin Modifier, changes randomly toggling editmode
Own regression, previously it would do a full mesh normal calculation for each isolated shape
(could hang on meshes with many loose parts).

However the normals are needed, instead of doing a full calculation,
just set normals on new faces.

Thanks to Brecht for finding cause!
2015-05-04 20:56:57 +10:00
8d5eeab473 Skin Modifier: Add missing operator stack pop 2015-05-04 20:56:57 +10:00
53d08ec506 BMesh: BM_mesh_edgesplit
Did quite a few checks not to tag bad splits (which wasn't working perfectly)

Instead rely on BM_vert_separate not to create invalid geometry.
2015-05-02 16:24:46 +10:00
e9dcb068c7 Fix T44484: Edge-split corrupts mesh
Splitting non-manifold edges could produce duplicate edges.
2015-04-30 07:22:18 +10:00
e1a53b6d52 Fix T44475: Merge option of Mirror Modifier behavior reversed.
Glitch in rB57d9badc.
2015-04-22 07:54:14 +02:00
57d9badc21 Cleanup: use bool /w flag checks 2015-04-21 01:50:20 +10:00
c448196bb4 Cleanup: warnings 2015-04-14 10:34:32 +10:00
4fb33d82e2 Fix T44361: array modifier "fit curve" mode not working properly
'tot_length / step_length' gives the number of 'segments', not the number of
copies - we have to add 1 here.
2015-04-13 10:51:04 +02:00
f684dfc432 Fix T44364: Remove shape key crashes Blender 2015-04-13 15:54:37 +10:00
26e50295ce Use BKE_ghash_ensure_p where possible 2015-04-06 20:41:37 +10:00
12cede5ca3 Cleanup: use BKE_ocean_* prefix 2015-04-04 15:19:24 +11:00
c16a8983ef Corrective Smooth Modifier (aka delta-mush)
This modifier can be used to correct bad deformations,

Original patch D1183 by @sazerac, with own modifications
2015-03-31 10:20:11 +11:00
b1d758ae6b Cleanup: redundant struct declarations 2015-03-29 03:56:39 +11:00
6e50bdd870 Cleanup: constify scene/modifiers 2015-03-21 22:44:00 +11:00
2ab4489f17 Fix T44027: Normal Edit Mod : Radial from object normals affected by target object scale.
The way we were getting diff to apply to vcos from target object was just bad!

Also, fixed another related issue - negated scale would be clamped to nearly zero,
now only consider absolute version of size (we do not care about its sign here anyway).

This should be backported to 2.74 (with previous commit too).
2015-03-17 19:57:16 +01:00
07f53d6454 Fix T44020: Crash exporting fluid sim to fbx
The issue is coming from wrong fluid modifier copy callback,
which might have left some pointers shared across original
and target fluid modifiers.
2015-03-17 12:59:44 +05:00
aa4cb95a5c Pass proper bmain to the updateDepgraph() of modifiers
This is mainly to make physics modifiers being able to work
with it. For other cases this main is not needed.
2015-03-13 12:03:23 +05:00
1cac8c23b5 Fix T43803: Crash playing smoke animation, when linked as group instance
The issue was caused by missing relations between smoke domain and flow/source
objects. This happened because smoke's modifier only iterated base objects and
ignored cases when flow/source could be linked to scene via dupli-group and
does not have real base.

The same seems to be still needed for fluid and dynamic paint modifiers,
will do it as a separate commit.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D1172
2015-03-13 12:03:23 +05:00
62faffc800 Cleanup: style 2015-03-11 13:15:52 +11:00
40ef25d000 Fix T43891: Skin modifier inverts some faces 2015-03-09 20:26:09 +11:00
31f6e621b8 Fix T43643: Solidify crashes with 'only-rim'
When verts were shared by 2+ face-islands, the number of allocated edges was wrong.

Cleanup the logic for new verts/edges.
2015-02-26 18:48:22 +11:00
6c96113d5f Modifier: no need to calloc (immediately filled) 2015-02-25 00:08:38 +11:00
839a6b22d6 Fix T43716 regression in mask modifier - edges could access out of
bounds indices of vertices.

Issue here is that if we copy edge customdata the MEdge data that were
previously written get overwritten, solution is to write indices and
flags last (probably writing flags is superfluous here).
2015-02-18 17:59:16 +01:00
a98fc4f8f9 Fix T43671: Playing with Mix Factor of Data Transfer Modifier Is Overwritting Data of Base Mesh
The issue was actually affecting all data types that are not regular CDLayer ones, since by default
DerivedMesh references mesh data (verts, edges, etc. - modifying custom normals often implies
modifying edges' sarpness too).
Modfying edge/face sharpness etc. could directly affect the mesh in this case, **bad**!

So we detect whether we are copying data types that may affect non-CDlayers data, and whether
verts array of org dm is same as mesh one - in which case we copy the DM. This avoids
useless copying in most cases.

Note Edit Normals was quite obviously suffering the same issue.
2015-02-15 19:00:06 +01:00
4ae6d58999 Minor optimization for mask modifier
- don't resize ghash buckets (reserve maximum size)
- get vert, edge arrays instead of DM getVert, getEdge
- calloc -> malloc
2015-02-11 10:39:50 +11:00
a42553f986 Fix T43579: FBX Export shading issue (Broken normals?)
Error in custom split normals work, non-autosmooth normals != vertex normals!
Loops from flat faces shall take normal of their face, not their vertex.

Tsst...
2015-02-06 20:14:18 +01:00
b12f3cbee7 cleanup: style 2015-02-07 04:50:21 +11:00
f9f04726e5 GHash: no need to malloc iterators 2015-02-06 15:34:36 +11:00
4cbf2ebdc9 Cleanup: style 2015-02-06 13:55:20 +11:00
f6e7989460 Custom Loop Normals: Add NormalEdit modifier
Nothing much to say here, basic tool to make normals point toward a target,
or to make them point 'outward' as if object was a spheroid (useful for game bushes etc.).

Also, forgot a big thank you to Campbell for the extensive review work he has done on this project!
2015-02-05 14:59:52 +01:00
c69458985c Hook Modifier: add falloff & radius options
- Add falloff types & curves (matching warp-modifier)
- Add uniform scale option,
  important when adding hooks to non-uniform scaled objects,
  especially for use with lattice objects which can't avoid uneven scaling.

  This uses relative transformation set when the hook is assigned,
  when measuring the distances.
2015-02-04 07:16:20 +11:00
02acfdab9e Add inverse-square blending for PET and warp
Similar to 'Root' but without noticeable spike/pinch in the center.
2015-02-04 05:45:30 +11:00
9f874ddb99 Warp modifier: remove redundant NULL check 2015-02-03 04:38:59 +11:00
72f02437e7 Warp modifier: avoid sqrt checking radius 2015-02-03 04:35:40 +11:00
d0ae2624f5 Fix T43524: Warp modifier curve clamped to 0-1 2015-02-03 04:35:40 +11:00
9e9cd77b8d Compiler warning: double-promotion 2015-02-01 01:17:21 +11:00
d8c20fbb66 Fix T43324: Shrinkwrap projection issue in editmode.
Nice stupid error in low-level `get_cddm` helper, was probably affecting other
modifiers too actualy!
2015-01-30 12:50:38 +01:00
fca515838e Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)'
and 'strcmp(foo, bar) == 0' in several places...
2015-01-26 16:59:24 +01:00
9d9dc06014 Made SimDebugData into a single global instance.
This way it doesn't have to be stored as DNA runtime pointers or passed
down as a function argument. Currently there is now no property or
button to enable debugging, this will be added again later.
2015-01-20 18:32:06 +01:00
6e44e4181f Cleanup: warnings 2015-01-20 21:07:35 +11:00
0666de06f3 Fix for particle system copy: This has to make sure the ORIGSPACE data
layer is available.

Otherwise particle mapping to the new mesh cannot work with subdivided
and constructively-modified meshes.
2015-01-20 09:30:11 +01:00
3f3c19e391 Another fix for particle instance child lookups, was not subtracting
parent amount.
2015-01-20 09:30:08 +01:00
c3c19509b3 Fix for invalid particle pointer access in mixed particle/child loop. 2015-01-20 09:30:08 +01:00
d031831a05 Randomness factor for hair bending stiffness.
This helps to create some variation in a hair system, which can
otherwise become very uniform and boring. It's yet another confusing
setting in a system that should have been nodified, but only option for
now (broken windows ...)

Conflicts:
	source/blender/blenkernel/intern/particle_system.c
	source/blender/physics/intern/BPH_mass_spring.cpp
2015-01-20 09:30:08 +01:00
64a4d4ed25 Fix for particle instance initial frames.
These were not orthonormal and tended to flip with changing hair
direction, now use the particle hair matrix which is stable wrt. the
mesh surface.
2015-01-20 09:30:08 +01:00
bd033721c2 Fix for particle instance modifier: use a stable parallel-transport
framing method instead of the Frenet frame.

The Frenet frame is very succeptible to sudden twists along straight
sections of a curve where the second derivative (curvature) becomes 0.
2015-01-20 09:30:08 +01:00
491e7493c7 Basic solver result feedback from the mass-spring (cloth/hair) solver.
This returns a general status (success/no-convergence/other) along with
basic statistics (min/max/average) for the error value and the number
of iterations. It allows some general estimation of the simulation
quality and detection of critical settings that could become a problem.
Better visualization and extended feedback can follow later.
2015-01-20 09:30:02 +01:00