Commit Graph

7 Commits

Author SHA1 Message Date
Lukas Toenne
cbae51bc93 Removed the experimental (and commented-out) code for FOR and WHILE loops in nodes. This was a feature i tested a while back but was only partially supported by Blender Internal renderer and the old compositor. The main idea was to have nodes that automatically mirror input and output sockets to support incremental changes of "internal variables".
It is not a well-supported feature of the primary node systems (shader, compositor, texture) in Blender. If anybody wants to create a node system that has actual use for loops, they can do so much more elegantly with Python nodes, but it does not have to be a core node type in Blender. Removing this should ease node code maintenance a bit.
2012-10-24 10:00:28 +00:00
Lukas Toenne
f961afece0 Fix for incomplete Reroute node updates. Adding reroute nodes by spliting links would often result in unrelated color sockets or otherwise miss updates.
The reason is that the per-node updates used for Reroute node type inheritance are not supposed to be looking at connected nodes, they are purely for "local" updates. For this sort of "global" update which requires depth-first search, the update function on the node tree level must be used instead.
2012-08-06 18:49:28 +00:00
Lukas Toenne
6c4510f681 Modification of node groups by adding/removing nodes is not possible yet. This patch extends the 'Make Group' operator and adds a new 'Separate' operator to add such functionality.
1) For inserting into existing groups:
  The 'Make Group from selected' (CTRL+g) operator shows a selection popup (like the object parenting operator), with options depending on the type of the active node (last selected):
  * "New" -> regular operator, creates new group type with all selected nodes inside.
  * "Insert" (only if active node is a group) -> adds all other selected nodes into the group.

  Currently still prohibits groups inside groups in general, though would be technically possible as long as no actual recursion occurs (group containing itself).

2) For extracting from an existing group:
  New 'Separate from group' operator (p), works similar to separating vertices/edges/faces from mesh. Two modes:
  * "Copy" makes a copy of the nodes in the parent tree, but keeps the original group intact.
  * "Move" removes selected nodes from the node group and adds them to the parent tree
2012-06-12 08:44:46 +00:00
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
271f069b85 SVN maintenance. 2011-09-05 22:04:30 +00:00
Lukas Toenne
8e0fe8bff7 Merged the particles-2010 branch with node improvements into trunk.
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too.
Detailed information can be found on the wiki page:

http://wiki.blender.org/index.php/User:Phonybone/Particles2010
2011-09-05 21:01:50 +00:00