Commit Graph

10 Commits

Author SHA1 Message Date
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
26ed545276 Cleanup: style 2018-10-29 10:24:42 +11:00
Dalai Felinto
254774a988 Fix T57367: Multi-Object-Mode: Edit Lattice selection only working for active object
For the records, curves still have this problem.
2018-10-26 19:18:52 -03:00
Dalai Felinto
9f1857002e Multi-Objects: LATTICE_OT_select_more/less
Note: Those operators are yet to be added to the menu.
2018-10-23 20:38:30 -03:00
Dalai Felinto
c052d38d0a Multi-Objects: LATTICE_OT_select_ungrouped
I thought about having a single error message, or to use BKE_reportf to just
add the "s". That would be bad for translators, so now we have two
explicit messages.
2018-10-23 20:25:59 -03:00
e88e80a6a0 3D View boarder/lasso select tool options
Add tool options to control how select operates (add/sub/set/and/xor).

Note: edit mode armature select still needs to support all options,
this is complicated by how it handles partial end-point selection.
2018-08-15 01:48:55 +10:00
9c65227061 Tag object/scene for selection update from operators
Before that depsgraph tagging was done from inside notifier listener in
viewport. This had the following issues:

- If there are no viewports, selection tag was not done. Causing possible
  issues when object becomes visible.

- Required special trickery to detect which data to tag for update.

- Was causing crash when transforming/selecting markers in clip editor.
  This is because selecting marker needed to poke viewport to redraw, since
  selected bundles will be displayed differently in viewport.
2018-06-13 16:07:55 +02:00
ee1327a84c Multi-Object-Mode: EditLattice Select All
D3164 by @ranjian0
2018-05-22 08:11:13 +02:00
ba71184755 Lattice Select Random, Mirror
D3165, D3166 by @ranjian0
2018-04-21 23:52:47 +02:00
c78ebf9f26 Cleanup: split lattice into own library
Was mixed with object functionality.
2018-03-19 15:45:50 +01:00