Commit Graph

611 Commits

Author SHA1 Message Date
eff8903026 UI: hide scene / layer in properties context in some cases, for compactness. 2018-11-19 19:19:03 +01:00
3064da1200 Keymap: move builtin keymaps from C to Python
This should be purely an implementation change,
for end users there should be no functional difference.

The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.

Notes:

- Actual keymap is shared by blender / blender_legacy
  and stored in `keymap_data/blender_default.py`

  This only generates JSON-like data to be passed into
  `keyconfig_import_from_data`, allowing other presets to load and
  manipulate the default keymap.

- Each preset defines 'keyconfig_data'
  which can be shared between presets.

- Some of the utility functions for generating keymap items still
  need to be ported over to Python.

- Some keymap items can be made into loops (marked as TODO).

See: D3907
2018-11-09 11:33:06 +11:00
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
4b2110fc86 Cleanup: Remove 'BKE_library.h' include from 'BKE_main.h'
That kind of implicit includes should really only be done when totally,
absolutely necessary, and ideally only with rather simple 'second-level'
headers.

Otherwise not being explicit with includes always end up biting in
unexpected ways...
2018-11-07 20:58:53 +01:00
36b9ee1277 Fix T57390: properties editor crash creating new scene in some cases. 2018-11-07 14:54:16 +01:00
fbce8f27c8 UI: Move pin icon to the right in the context breadcrumbs.
Leaves more room for the actual breadcrumbs path, and it's less intrusive.

Thanks Luciano for the suggestion!
2018-11-06 22:43:12 +01:00
86b2f8ef38 UI: add render output tab to properties editor 2018-11-02 11:58:56 +11:00
Julian Eisel
fe07839d01 UI: Right-click menu entry to flip properties Tab Bar left/right 2018-10-31 00:52:07 +01:00
Julian Eisel
0bc427f5c3 UI: Don't show scrollbar in Properties tab-bar
Addresses feedback from D3840.
2018-10-31 00:52:07 +01:00
Julian Eisel
70582cf8d2 UI: Support using Ctrl+Scrollwheel to cycle properties editor tabs
Small side effect is that area operators (toggle fullscreen/maximized, duplicate
area) are now displayed in RMB-menu. Makes sense anyway.
2018-10-29 23:29:26 +01:00
Julian Eisel
a0d40c6a8c UI: Move Properties editor context path into header
This will probably be a temporary solution to fill empty space, for until we
have a search button there. Hence, I made this optional using a compile flag.
2018-10-29 22:59:57 +01:00
Julian Eisel
ab6c7ff2ab UI: Vertical Properties Editor Tabs
Moves the Properties editor context switching to a vertical tabs region.

Design Task: T54951
Differential Revison: D3840

The tabs are regular widgets, unlike the 'old' toolshelf tabs. This means they
give mouse hover feedback, have tooltips, support the right-click menu, etc.
Also, when vertical screen space gets tight, the tabs can be scrolled, they
don't shrink like the toolshelf ones.
The tab region is slightly larger than the header. The tabs are scaled up
accordingly. This makes them nicely readable.

The header is quite empty now. As shown in T54951, we wanted to have a search
button there. This should be added next.

Implementation Notes:

* Added a new region type, RGN_TYPE_NAVIGATION.
* Having the tabs in a separate region allows scrolling of the tab-bar, unlike
  the toolshelf tabs. We might want to remove the scrollbars though.
* Added a new region flag RGN_FLAG_PREFSIZE_OR_HIDDEN, to ensure the tab region
  is either hidden or has a fixed size.
* Added some additional flags to support fine-tuning the layout in panel and
  layout code.
* Bumps subversion.
2018-10-29 21:44:01 +01:00
bd7cb42f3d GP: Remove unneeded code to get icon
Test the object type is not good idea here.
2018-10-29 17:49:26 +01:00
bf34f95a9e UI: move 2d paint panels to topbar & toolsettings
Removed 'Tool' and 'Options' panels,
both these settings are quite obscure and
already available in the 'Brush' menu.
2018-10-25 11:15:48 +11:00
2ac65f6153 UI: new icon set by Andrzej Ambroz.
This is a monochrome icon set, with a more modern look and icons for
various features that did not have a proper icon before.
2018-10-08 19:46:00 +02:00
Dalai Felinto
14d0aa728a Fix tool panel not refreshing when updating color 2018-10-08 17:15:39 +00:00
402bde39d1 UI: show uv sculpt options in topbar & toolsettings 2018-10-05 14:54:53 +10:00
1a0181bb6d UI: add support for defining any icon as a mono icon.
Previously it was hardcoded to one row. These icons are colored with the
text color. Changes include some refactoring.
2018-09-20 19:15:41 +02:00
41f4d21079 Fix part of T56654: Freestyle hiding viewlayer buttons when there is no lineset.
Buttons' context 'path' has to bee handled carefully, especially when
building more than one step in a single call...
2018-09-02 15:30:06 +02:00
7c6136b35c Merge branch 'master' into blender2.8 2018-08-31 13:40:10 +10:00
18d135d05c Cleanup: rename WM_keymap_find -> WM_keymap_ensure 2018-08-31 13:36:46 +10:00
bb531da566 UI: remove context path from tool settings tab in properties editor. 2018-08-30 17:56:54 +02:00
8ace389fc4 UI: move workspace panels to tool settings
While this isn't the most logical place, there are very few workspace
options and they don't need to be in such a prominent location.
2018-08-30 13:06:03 +10:00
add923f98a UI: add active tool panel to tool settings 2018-08-30 09:00:39 +10:00
42f7767dab Cleanup: rename files from group to collection to match contents. 2018-08-29 16:25:50 +02:00
f36855f0fd UI: show all particle brush settings in topbar
Also show particle brush in tool-properties panel.
2018-08-02 22:10:38 +10:00
f06884b18a Cleanup: style, duplicate includes 2018-07-31 20:11:55 +10:00
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00
74fd17e9d7 UI/Python: rename Lamps to Lights, to follow more standard terminology.
Internally it's still mostly named lamps, though some modules like Cycles
were already calling them lights.
2018-07-06 20:06:09 +02:00
b0c32818ba UI: small layout fixes for RMB context menus. 2018-07-06 14:32:25 +02:00
9fc79a4033 UI: disable broken horizontal properties editor alignment. 2018-07-06 14:19:11 +02:00
a364150c14 Fix crash with properties editor pinning. 2018-07-06 14:19:11 +02:00
a883f0fd54 UI: add separators in properties editor header tabs. 2018-07-05 19:27:50 +02:00
c43443d530 Workspaces: store view layer per main window, instead of per workspace.
It was a bit odd that the scene was stored per window but not the view
layer. The reasoning was that you would use different view layers for
different tasks. This is still possible, but it's more predictable to
switch them both explicitly, and with child window support manually
syncing the view layers between multiple windows is no longer needed
as often.
2018-07-04 18:40:33 +02:00
2bef8ca1b8 Cleanup: pass window to listeners, instead of screen + workspace. 2018-07-04 18:40:33 +02:00
79152371c3 UI: add tool properties contexts
Currently unused, create for add-ons to populate.
2018-07-03 18:45:45 +02:00
9bd0c63382 Merge branch 'master' into blender2.8 2018-06-29 08:05:38 +02:00
af36dd4664 Cleanup: trailing newlines 2018-06-29 08:02:49 +02:00
0e304ca8f5 UI: some renaming for more clear/consistent cursor keymaps in status bar.
There's much more work to be done here, this is just fixing some obvious ones.
2018-06-27 19:04:04 +02:00
691471fe22 Cleanup: add simplified panel callbacks 2018-06-11 19:31:56 +02:00
3df809958b WM: use layout/draw callbacks for buttons space 2018-06-11 18:39:46 +02:00
f2fd5987d0 UI: clear properties color when empty 2018-06-08 17:30:00 +02:00
1ce55693f5 UI: remove tools space type, use properties context
We've decieded to use tools context in properties editor.
2018-06-08 16:35:05 +02:00
f0d9dbae0d Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/blendfile.c
	source/blender/blenloader/intern/readfile.h
	source/blender/blenloader/intern/versioning_250.c
	source/blender/blenloader/intern/versioning_260.c
	source/blender/blenloader/intern/versioning_270.c
	source/blender/blenloader/intern/versioning_legacy.c
	source/blender/editors/render/render_shading.c
	source/blender/makesrna/intern/rna_movieclip.c
	source/blender/render/intern/source/pipeline.c
	source/blender/render/intern/source/voxeldata.c
2018-06-05 17:02:50 +02:00
481cdb08ed Cleanup: use new accessors to blendfile path (Main.name). 2018-06-05 16:33:46 +02:00
95011f6d48 Merge branch 'master' into blender2.8 2018-06-04 09:39:04 +02:00
44505b38df Cleanup: strip trailing space in editors 2018-06-04 09:31:30 +02:00
bfe1d0e0dc Merge branch 'master' into blender2.8 2018-06-01 18:26:42 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
995fa1f4c0 UI: new tool properties space type
This currently shows panels that were in the 2.79 3D view toolbar
which are now popovers.

In some cases it's useful for these to stay open.
This commit adds a space type to do this.

Note this is currently empty in object mode.
2018-05-31 21:45:26 +02:00