Commit Graph

98 Commits

Author SHA1 Message Date
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
aabfd2fb9b Cleanup: readfile: remove old deprecated OldNewMap for runtime caches. 2020-07-06 16:55:38 +02:00
5fa6bd8a8d Readfile/Undo: initial refactor of cache preservation code.
Main goal here is to have better specificity using cache keys, to avoid
same memroy address being re-used messing up with cache pointers
restoration after undo had to re-read a data-block.

Once all caches handling are ported  to this new system, it should fix
random issues like the one reported in T76989.

Part of D8183, refactoring how we preserve caches across undo steps in
readfile code.
2020-07-03 12:56:21 +02:00
4835a09bb1 Cleanup: Create afterliblink doversion for 2.90... and move relevant code there.
Seriously... Please comply with design and do not add 2.9x versionning
code to 2.8x versioning functions!
2020-05-26 12:33:28 +02:00
90d3fe1e4d UV: support changing the opacity of the UV overlay
Add this option as it's useful to adjust how much UV's
cover the image when UV mapping.

D5348 by @EitanSomething with edits
2020-04-16 18:26:07 +10:00
44e5f7a8cf Cleanup: don't use global variable for test if IDs are identical
Differential Revision: https://developer.blender.org/D7327
2020-04-07 13:19:52 +02:00
85dc8d7477 Cleanup: sort file, struct lists 2020-03-20 12:19:44 +11:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
b0a1cf2c9a Objects: add Volume object type, and prototypes for Hair and PointCloud
Only the volume object is exposed in the user interface. It is based on OpenVDB
internally. Drawing and rendering code will follow in another commit.
https://wiki.blender.org/wiki/Source/Objects/Volume
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes

Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES
build option. These are unfinished, and included only to make it easier to
cooperate on development in the future and avoid tricky merges.
https://wiki.blender.org/wiki/Source/Objects/New_Object_Types

Ref T73201, T68981

Differential Revision: https://developer.blender.org/D6945
2020-03-18 11:23:05 +01:00
b852db57ba Add experimental global undo speedup.
The feature is hidden behind an experimental option, you'll have to
enable it in the preferences to try it.

This feature is not yet considered fully stable, crashes may happen, as
well as .blend file corruptions (very unlikely, but still possible).

In a nutshell, the ideas behind this code are to:
* Detect unchanged IDs across an undo step.
* Reuse as much as possible existing IDs memory, even when its content
  did change.
* Re-use existing depsgraphs instead of building new ones from scratch.
* Store accumulated recalc flags, to avoid needless re-compute of things
  that did not change, when the ID itself is detected as modified.

See T60695 and D6580 for more technical details.
2020-03-17 15:02:05 +01:00
99640d0622 Fix building on NetBSD 2019-11-18 16:27:06 +11:00
13d469e6f0 Eevee: Remove Additive & Multiply Blend mode
This commit also provide a compatibility code that will convert old
materials using Additive or Multiply Blend mode to their node equivalent.

This conversion is only done on outputs that are enabled for eevee.
2019-08-14 13:36:56 +02:00
cc5a75d572 Cycles: move shader node versioning code to C
Shader nodes are now shared with Eevee, so makes more sense to have it in
the core and not be Cycles specific.

Fix T62415: issues with append/link of old Cycles settings.
2019-04-24 12:44:27 +02:00
1978066e04 Nodes: better integrate node init and versioning in file reading
Node versioning code was added before there was a mechanism to do versioning
after lib linking. Now integrate with that system and make it less of a strange
exception. Node versioning is now skipped on undo, like other versioning code.
2019-04-24 12:44:27 +02:00
1b839e85e1 Haiku: build fix
D4693 by @miqlas
2019-04-24 12:30:35 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
a73afc7eeb readfile: add off64_t typedef for __APPLE__ 2019-03-19 21:59:26 +11:00
7ba82f3f0a Fix T62707: opening blend files over 2gb on win32 fails
Regression in 358e07f447 for ms-windows since off_t is an int32_t
even on 64bit systems causing files over 2gb not to load.

Poison off_t so this doesn't happen again.
2019-03-19 20:18:03 +11:00
216ddcc09b Cleanup: rename FileData.listbase -> bhead_list
Having the name matching the type isn't so meaningful.
2019-03-04 01:01:52 +11:00
8ed82e82e6 readfile: use regular file access when not a gzip
Allows for different behavior w/ compressed files,
will also make it simpler to support other compression types,
see: T56162
2019-02-24 12:41:37 +11:00
7bfb6c242b readfile: support blend files over 2gb
Should work for 4gb+ files too however I wasn't able to test that.
2019-02-22 16:56:22 +11:00
358e07f447 readfile: reduce memory usage at load time
Delay loading all DATA sections of the blend file until they're needed.

Loading all data-blocks caused high peak memory usage especially with
libraries - since a lot of data may exist which isn't used directly.

In one test (spring project: 10_010_A.anim.blend),
peaked at ~12.5gig, dropping back to ~2.5gig once loaded.
With this change peaks memory usage reaches ~2.7gig while loading.

Besides this there are some minor gains from not having to read data
from the file-system and we can skip an alloc + memcpy reading data
written with the same version of Blender.
2019-02-22 14:55:18 +11:00
f3e9dff03d Cleanup: rename seek to file_offset
Prepare for seek callback to be added.
2019-02-22 14:05:03 +11:00
bfbf3b9558 Cleanup: make BHeadN private in readfile.c
Also add macro for accessing BHeadN from BHead.
2019-02-22 13:47:04 +11:00
9541ce2c26 Missed last commit
Harmless but not renamed as intended.
2019-02-22 10:40:51 +11:00
536c3b6578 Cleanup: rename readfile API functions
- blo_bhead_first (was blo_firstbhead)
- blo_bhead_next (was blo_nextbhead)
- blo_bhead_prev (was blo_prevbhead)
- blo_bhead_id_name (was bhead_id_name)
- blo_filedata_free (was blo_freefiledata)
- blo_filedata_from_file (was blo_openblenderfile)
- blo_filedata_from_memory (was blo_openblendermemory)
- blo_filedata_from_memfile (was blo_openblendermemory)
2019-02-22 10:31:17 +11:00
98306c31bd Missed last commit 2019-02-22 09:34:00 +11:00
b2906c2a4a Cleanup: comments, use bool for 'eof' variable
Also remove unused members headerdone, inbuffer & filedes,
use typed enum for file data flags.
2019-02-22 09:29:59 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
3ec4c2f842 DNA: support versioning structs & struct members
This is only to be used rarely because it's not forwards compatible.

Replace version patching of old 2.80 DNA with a more generic API.
2019-02-12 09:38:46 +11:00
f5249b4e30 Cleanup: use 'struct Main' in header
Causes errors including in some cases.
2019-02-11 14:10:13 +11:00
96a7e06792 Cleanup: unused struct member
Also replace intptr_t -> int (no good reason to cast to intptr here).
2019-02-10 22:50:04 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
c0f88ed8a8 Cleanup: sort forward declarations of enum & struct
Done using:
  source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28 21:17:58 +11:00
1a43e08187 Eevee: LightCache: Initial Implementation
This separate probe rendering from viewport rendering, making possible to
run the baking in another thread (non blocking and faster).

The baked lighting is saved in the blend file. Nothing needs to be
recomputed on load.

There is a few missing bits / bugs:
- Cache cannot be saved to disk as a separate file, it is saved in the DNA
  for now making file larger and memory usage higher.
- Auto update only cubemaps does update the grids (bug).
- Probes cannot be updated individually (considered as dynamic).
- Light Cache cannot be (re)generated during render.
2018-07-10 15:31:34 +02:00
18d87e79e9 Merge branch 'master' into blender2.8 2018-06-29 09:25:40 +02:00
b372766816 Cleanup: trailing newlines 2018-06-29 09:23:51 +02:00
06a1a66a9b Merge branch 'master' into blender2.8 2018-06-17 17:10:19 +02:00
76c2203f9c Cleanup: trailing space for blenloader 2018-06-17 17:06:07 +02:00
f0d9dbae0d Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/blendfile.c
	source/blender/blenloader/intern/readfile.h
	source/blender/blenloader/intern/versioning_250.c
	source/blender/blenloader/intern/versioning_260.c
	source/blender/blenloader/intern/versioning_270.c
	source/blender/blenloader/intern/versioning_legacy.c
	source/blender/editors/render/render_shading.c
	source/blender/makesrna/intern/rna_movieclip.c
	source/blender/render/intern/source/pipeline.c
	source/blender/render/intern/source/voxeldata.c
2018-06-05 17:02:50 +02:00
481cdb08ed Cleanup: use new accessors to blendfile path (Main.name). 2018-06-05 16:33:46 +02:00
104a03beed Merge branch 'master' into blender2.8 2017-03-16 04:53:07 +11:00
c832354e33 Load user-preferences before startup file
Internal change needed for template support.
Loading the user preferences first so it's possible
for preferences to control startup behavior.

In general it's useful to load preferences before data-files,
so we know security settings for eg.
2017-03-16 04:02:24 +11:00
Dalai Felinto
aeb8e81f27 Render Layers and Collections (merge from render-layers)
Design Documents
----------------

* https://wiki.blender.org/index.php/Dev:2.8/Source/Layers

* https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised

User Commit Log
---------------

* New Layer and Collection system to replace render layers and viewport layers.

* A layer is a set of collections of objects (and their drawing options) required for specific tasks.

* A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers.

* All Scenes have a master collection that all other collections are children of.

* New collection "context" tab (in Properties Editor)

* New temporary viewport "collections" panel to control per-collection
visibility

Missing User Features
---------------------

* Collection "Filter"
  Option to add objects based on their names

* Collection Manager operators
  The existing buttons  are placeholders

* Collection Manager drawing
  The editor main region is empty

* Collection Override

* Per-Collection engine settings
  This will come as a separate commit, as part of the clay-engine branch

Dev Commit Log
--------------

* New DNA file (DNA_layer_types.h) with the new structs
  We are replacing Base by a new extended Base while keeping it backward
  compatible with some legacy settings (i.e., lay, flag_legacy).

  Renamed all Base to BaseLegacy to make it clear the areas of code that
  still need to be converted

  Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp

* Unittesting for main syncronization requirements
  - read, write, add/copy/remove objects, copy scene, collection
  link/unlinking, context)

* New Editor: Collection Manager
  Based on patch by Julian Eisel
  This is extracted from the layer-manager branch. With the following changes:

    - Renamed references of layer manager to collections manager

    - I doesn't include the editors/space_collections/ draw and util files

    - The drawing code itself will be implemented separately by Julian

* Base / Object:
  A little note about them. Original Blender code would try to keep them
  in sync through the code, juggling flags back and forth. This will now
  be handled by Depsgraph, keeping Object and Bases more separated
  throughout the non-rendering code.

  Scene.base is being cleared in doversion, and the old viewport drawing
  code was poorly converted to use the new bases while the new viewport
  code doesn't get merged and replace the old one.

Python API Changes
------------------

```
- scene.layers
+ # no longer exists

- scene.objects
+ scene.scene_layers.active.objects

- scene.objects.active
+ scene.render_layers.active.objects.active

- bpy.context.scene.objects.link()
+ bpy.context.scene_collection.objects.link()

- bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None)
+ bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None)

- bpy.context.object.select
+ bpy.context.object.select = True
+ bpy.context.object.select = False
+ bpy.context.object.select_get()
+ bpy.context.object.select_set(action='SELECT')
+ bpy.context.object.select_set(action='DESELECT')

-AddObjectHelper.layers
+ # no longer exists
```
2017-02-07 11:11:00 +01:00
ac58a7fa19 Compositor: Make HSV node inputs a real sockets
This is much more flexible solution which will allow doing some
more procedural features.

Reviewers: brecht, dfelinto, mont29

Reviewed By: mont29

Subscribers: Severin

Differential Revision: https://developer.blender.org/D2403
2017-01-26 15:20:13 +01:00
ecd33bacf0 Cleanup: use const, move comments to enum 2016-07-21 11:52:41 +10:00
0708b9aba8 writefile: reuse SDNA between writes
Avoids decoding the SDNA string every undo step.
2016-07-12 13:03:04 +10:00
894d24fb16 Cleanup: use const for old member in OldNew struct 2016-06-06 18:04:13 +10:00
e8523842b7 Cleanup: FileData->flags: Convert defines to anonymous enum. 2016-02-01 14:03:31 +01:00