When "ID Data" -> "Make Single User" is chosen with selected elements
that are not curves, there is a crash. This fix ensures that the id in the
callback function is an Action.
Regression from d6cefef98f
This also fixes an unreported issue where finding an exact match
wasn't being detected for items that contained an ID prefix.
Duplication and deletion code of modifiers was totally wrong for
particle system, that special weird thing needs its own custom
management.
Note that for now I chose not to duplicate the particle settings ID when
duplicating the modifier...
No functional changes. Convert all C++ style comments to C comments.
Also capitalize and add full stops.
The comments themselves were not cleaned up. Some could be removed or
reworded.
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/space_outliner` module.
No functional changes.
No functional changes. The outliner selection operators shared many
different functions for selection, activation, mode toggling, and other
actions, but the code paths were not always clear, making any changes
difficult.
This cleans up the code and uses outliner_item_select() as the base
function for selection, activation, mode toggling between the different
selection operators. It also prepares for future features and fixes.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D5817
This resolves T73673 by allowing delete hierarchy in all outliner view
modes. It also unifies the collection and object hierarchy delete into a
single operator like in rBae98a033c856. This makes it easier to delete
all selected collection and object hierarchies at once.
This also removes the old object delete hierarchy code in favor of the
batch delete code which has been default for over a year.
Maniphest Tasks: T73673
Differential Revision: https://developer.blender.org/D7675
Add selection syncing for object add named (e.g. drag and drop from
outliner to 3D view), outliner right click (a sync when the context menu
is cancelled), and for object selection from Python.
Bug was actually in outliner code, paste operator would not generate any
undo step...
This was not correct ever, but with new undo code this has become a
critical issue, it cannot survive a situation where current main data
has been changed without a proper undo push.
This illustrates again how much of a catastrophic mess the 'tools'
callbacks of the outliner are currently, it has already caused us quiet
some pain in the past, and will keep doing so until this is fully
sanitized am afraid.
Would strongly suggest getting rid of thosw nasty mix of custom
callbacks requiring manual undo pushes, I do not see the added value of
this compared to regular menus calling regular operators. It only adds
confusion and extra code for nothing...
In the industry standard keymap, both deleting objects and collections
were mapped to the same keys causing confusion when only collections
could be deleted through the keymap.
This adds a new delete operator to delete all selected objects and
collections, accessible from both the keymap and context menu. Now any
selected objects and collections are deleted when Delete is chosen from
the keymap. This also updates the tooltip description which was
previously undocumented.
Resolves T67462
A few outliner operators that modify selection were not tagging for a
selection sync which led to selection inconsistencies. This adds syncing
for the following operators:
* Duplicating and deleting collections
* Selecting/deselecting collection contents
* Drag and drop
* Object select, deselect, delete, and delete hierarchy
This data block will be the container for simulation node trees.
It will be used for the new particle node system (T73324).
The new data block has the type `ID_SIM`.
It is not visible to users and other developers by default yet.
To enable it, activate the cmake option `WITH_NEW_SIMULATION_TYPE`.
New simulation data blocks can be created by running `bpy.data.simulations.new("name")`.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7225
Adds syncing to a few operations that change selection, to avoid some
annoyances (like drag and drop of hierarchy to a different collection
only linking the parent to the collection).
Note that there's further refinement work for selection syncing in
D5572, but is awaiting some code design decisions. Meanwhile such quite
annoying issues should be fixed.
Addresses T75610.
Use a regular context menu as a fallback for the outliner.
If there are no specific actions for the item under the cursor,
fall through to opening a regular menu.
This lets menu search find the context menu items which were previously
unavailable as menu search wont run operators.
- Show dimmed text for the menu entries leading up to the menu item.
- Show icons between the menu text and menu item.
- Use unicode right pointing triangle instead of arrow.
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.
Differential Revision: https://developer.blender.org/D7320
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData
API" section. The code in that section has now been split off, and
placed into `BKE_anim_data.h` and `anim_data.c`.
All files that used to include `BKE_animsys.h` have been adjusted to
only include the animation headers they need (sometimes none).
No functional changes.
This has some advantages over operator search:
- Some operators need options set to be usefully accessed.
- Shows key bindings to access menus
(for actions that don't have key bindings themselves).
- Non operator actions such as check-boxes are also shown.
- Menu items can control execution context, using invoke or execute
where appropriate so we can control how the operator runs.
Part of the design task T74157.
This can be tested using the 'Experimental' preferences section
or selected in the key-map editor.
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
Instead of using anonymous booleans flags, also allows to keep the same
behavior in all cases, without needing special handling from calling
code for our beloved oddballs object proxies...