Important notes:
- Full compatibility with old text objects not fully restored
(word spacing will be 0.0, need to set it manually to 1.0), will
either need version upgrade to 238 or a hack. Will check.
- lorem.c (about to be committed) contains BF copyright notice, but as
BF did not exist a few hundred years ago, probably best to remove it :)
- If you notice any cross-platform issues (especially beloved windows),
please report
- A few tiny warnings left, I will fix those issues still.
The rest has been said already - so have fun testing. And please do!
=== Reminder:
=== Documentation at http://blender.instinctive.de/docs/textobject.txt ===
- Zbuffer clipped selection
Based on same algos as for drawing (blender polygon offset) vertices, edges
and faces now are clipped for draw and selection when Zbuffer is used.
Note that it works for endpoint vertices of edges, and for facecenters.
Also works for border and circle-select
- Optimal draw subsurfs
This now draws optimal with faces and edges selected/unselected, hiding the
original 'cage' (mesh) completely.
TODO: edge select, which still uses original (invisible) edge.
http://www.blender3d.org/cms/Mesh_editing_rewrite.425.0.html
don't have them larger than 1, since vertices are drawn with it.
It is solved by patching code with minimal confusement. So you can get
automatic patched glPoints with:
bglBegin(GL_POINTS);
bglVertex3fv(vector);
bglEnd();
In glutil.c the wrapper can be found, that checks for maximum Pointsize,
and bypasses it to a glBitmap then.
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac
Kent
--
mein@cs.umn.edu