Commit Graph

1480 Commits

Author SHA1 Message Date
d872aeaf51 Depsgraph: Cleanup, operation has name, not description
Hopefully should make things more clear here.
2016-11-07 11:04:49 +01:00
9331930345 Depsgraph: Remove unused function
A residue from times where we thought to do partial graph updates,
which we are not committing any time soon.
2016-11-07 11:04:49 +01:00
f8d9a56aa1 Depsgraph: Use const char for component API 2016-11-07 11:04:49 +01:00
4ef45ba775 Depsgraph: Remove some includes which seems unused 2016-11-07 11:04:49 +01:00
bbd4b96fe9 Depsgraph: Use const char instead of string in part of drivers construction 2016-11-07 11:04:49 +01:00
a7f53bc512 Depsgraph: Switch away form string to const char* for node names
There is no real reason to have nodes storing heap-allocated name
and description. Doing this increases amount of allocations during
dependency graph building, which usually means somewhat slowness.

We're temporarily loosing some eyecandy in the graphviz visualizer,
but those we can bring back as a part of graphiz dump (which happens
much less often than depsgraph build).

This will happen in multiple commits for the ease of bisect in the
future just in case this causes any regression. This commit contains
ID creation API changes.
2016-11-07 11:04:49 +01:00
f64548daa6 Depsgraph: Remove prototype of unused and non-implemented method 2016-11-07 11:04:49 +01:00
b6980ade90 Depsgraph: Add code for timing despgraph builder 2016-11-03 13:25:07 +01:00
647255db93 Fix T49826: NEW-DEPSGRAPH - Texture is not updated after changing its space color
The issue was caused by image ID nodes not being in the depsgraph.

Now, tricky part: we only add nodes but do not add relations yet. Reasoning:

- It's currently important to only call editor's ID update callback to solve
  the issue, without need to flush changes somewhere deeper.

- Adding relations might cause some unwanted updates, so will leave that for
  a later investigation.
2016-11-03 11:31:49 +01:00
fc1b35e44c Depsgraph: Fix wrong comparison of ID type vs. node type 2016-11-03 11:19:42 +01:00
643c5a24d5 Depsgraph: Fix race condition writing drivers to array property
Animation system has separate fcurves for each of array elements and
dependency graph creates separate nodes for each of fcurve, This is
needed to keep granularity of updates, but causes issues because
animation system will actually write the whole array to property when
modifying single value (this is a limitation of RNA API).

Worked around by adding operation relation between array drivers
so we never write same array form multiple threads.
2016-11-02 18:08:33 +01:00
630c0559f9 Depsgraph: Fix some errors printed to the console
They were not real issues, it's just some areas of code tried to create
relations between non-existing nodes without checking whether such
relations are really needed.

Now it should be easier to see real bugs printed.

Hopefully should be no regressions here.
2016-11-02 12:23:00 +01:00
Dalai Felinto
a41bbd3053 Merge remote-tracking branch 'origin/master' into blender2.8 2016-11-02 10:59:52 +01:00
cf9a6b416c API: Fix Links
Self-explanatory. to find broken links run `sphinx-build -b linkcheck sphinx-in sphinx-out`

Reviewers: mont29

Tags: #bf_blender, #python, #infrastructure:_websites

Differential Revision: https://developer.blender.org/D2297
2016-10-25 17:34:01 +02:00
42a91f7ad8 Partial fix for T49836: Camera DOF properties not updating via graph editor
Do this for the new dependency graph: was missing handle of OB_UPDATE_TIME in tag update.

Hopefully it's all correct still.

Old dependency graph needs work, but i'm tempting to call it unsupported and move on
to 2.8 branch.
2016-10-25 16:53:13 +02:00
c50ccc8476 Merge branch 'master' into blender2.8 2016-10-02 18:53:01 +02:00
eb9521ae04 Depsgraph: Report proper error when modifier fails to create relation link 2016-09-30 11:05:01 +02:00
Julian Eisel
42ed1f0e3c Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenloader/intern/writefile.c
2016-09-30 01:18:41 +02:00
7f76f6f249 Fix export image generated by export UV layout
Was only happening with new dependency graph.

The issue here is that scene's depsgraph layers will be 0 unless
it was ever visible. Worked around by checking for 0 layer in the
update_tagged of new depsgraph. This currently kind of following
logic of visible_layers, but is weak.

Committing so studio is unlocked here, will re-evaluate this layer.
2016-09-26 16:46:08 +02:00
d96b8e168f Merge branch 'master' into blender2.8 2016-09-16 17:09:28 +02:00
52181a26c6 Depsgraph: Avoid some false-positive time dependencies of scripted drivers
This was quite weak to consider all scripted expression to be time-dependent.
Current solution is somewhat better but still crappy. Not sure how can we make
it really nice.
2016-09-15 12:14:54 +02:00
c02f9bc569 Revert "Depsgraph: Prioritize evaluation of the new scheduled nodes"
This reverts commit 9444cd56db.

This commit caused some flickering in the bones when swapping IK to Fk.

While it's unclear why such change caused any regressions, let's revert
it to unlock the studio.
2016-09-06 16:45:03 +02:00
3c29aad787 Merge branch 'master' into blender2.8
Conflicts:
	intern/cycles/blender/blender_particles.cpp
	source/blender/blenkernel/intern/particle.c
	source/blender/gpu/intern/gpu_shader.c
2016-09-04 16:41:06 +02:00
1ada3231ec Depsgraph: Report number of objects to which update as flished
This is an easiest way in the new depsgraph to get an idea how much objects
were handled on update.
2016-08-26 14:05:24 +02:00
9444cd56db Depsgraph: Prioritize evaluation of the new scheduled nodes
The idea here is again to finish objects evaluation as soon as possible.

Seems to be giving another 3% speedup in the barber scenes.
2016-08-25 16:08:41 +02:00
84be763be2 Depsgraph: Merge some traversal back on
After previous commit there is no longer measurable difference
in speed and doing all stuff in one go is preferrable here anyway.
2016-08-25 15:51:19 +02:00
eb2cfc3a25 Depsgrpah: Use deque for the flush queue
The idea of the change is to avoid queue growing too long
and handle all the operations as quick as possible.

Gives about 3% speedup on one of the barber shots here.
2016-08-25 15:13:36 +02:00
069569f820 Merge branch 'master' into blender2.8
In addition to pack of conflicts listed below, also had to comment out particle part of new Alembic code... :/

Conflicts:
	intern/ghost/intern/GHOST_WindowWin32.cpp
	source/blender/blenkernel/BKE_effect.h
	source/blender/blenkernel/BKE_pointcache.h
	source/blender/blenkernel/intern/cloth.c
	source/blender/blenkernel/intern/depsgraph.c
	source/blender/blenkernel/intern/dynamicpaint.c
	source/blender/blenkernel/intern/effect.c
	source/blender/blenkernel/intern/particle_system.c
	source/blender/blenkernel/intern/pointcache.c
	source/blender/blenkernel/intern/rigidbody.c
	source/blender/blenkernel/intern/smoke.c
	source/blender/blenkernel/intern/softbody.c
	source/blender/depsgraph/intern/builder/deg_builder_relations.cc
	source/blender/gpu/intern/gpu_debug.c
	source/blender/makesdna/DNA_object_types.h
	source/blender/makesrna/intern/rna_particle.c
2016-08-21 13:18:26 +02:00
9368bdab01 Fix depsgraph to compute more accurate links for collision & force.
Current implementation more or less indiscriminately links physics
objects to colliders and forces, ignoring precise details of layer
checks and collider groups. The new depsgraph seemed to lack some
such links at all. The relevant code in modifiers suffers from a
lot of duplication.

Different physics simulations use independent implementations of
collision and similar things, which results in a lot of variance:

* Cloth collides with objects on same or visible layer with dupli.
* Softbody collides with objects on same layer without dupli.
* Non-hair particles collide on same layer with dupli.
* Smoke uses same code as cloth, but needs different modifier.
* Dynamic paint "collides" with brushes on any layer without dupli.

Force fields with absorption also imply dependency on colliders:

* For most systems, colliders are selected from same layer as field.
* For non-hair particles, it uses the same exact set as the particles.

As a special quirk, smoke ignores smoke flow force fields; on the other
hand dependency on such field implies dependency on the smoke domain.

This introduces two utility functions each for old and new depsgraph
that are flexible enough to handle all these variations, and uses them
to handle particles, cloth, smoke, softbody and dynpaint.

One thing to watch out for is that depsgraph code shouldn't rely on
any properties that don't cause a graph rebuild when changed. This
was violated in the original code that was building force field links,
while taking zero field weights into account.

This change may cause new dependency cycles in cases where necessary
dependencies were missing, but may also remove cycles in situations
where unnecessary links were previously created. It's also now possible
to solve some cycles by switching to explicit groups, since they are
now properly taken into account for dependencies.

Differential Revision: https://developer.blender.org/D2141
2016-08-16 15:46:36 +03:00
8fd4a8ab5d Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/library.c
	source/blender/blenkernel/intern/particle.c
2016-08-10 15:06:40 +02:00
b745a2401b Fix ID types DAG update tagging.
The first character of the ID type was used to tag IDs for updates which
is weak since different IDs can have the same first character (for
example meshes, materials and metaballs), causing unnecessary updates of
unrelated IDs.

Now we use a unique index per ID type to tag for updates, unifying IDs
arrays indexing along the way.

Reviewers: sergey, mont29

Differential Revision: https://developer.blender.org/D2139
2016-08-08 17:51:15 +02:00
9843921288 Merge branch 'master' into blender2.8
Conflicts:
	release/scripts/startup/bl_ui/properties_particle.py
	release/scripts/startup/bl_ui/properties_physics_cloth.py
	release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
	release/scripts/startup/bl_ui/properties_physics_softbody.py
	source/blender/blenkernel/BKE_library.h
	source/blender/blenkernel/BKE_particle.h
	source/blender/blenkernel/intern/cloth.c
	source/blender/blenkernel/intern/library.c
	source/blender/blenkernel/intern/library_query.c
	source/blender/blenkernel/intern/particle_system.c
	source/blender/blenkernel/intern/scene.c
	source/blender/blenkernel/intern/softbody.c
	source/blender/blenloader/intern/readfile.c
	source/blender/blenloader/intern/versioning_270.c
	source/blender/editors/space_file/filesel.c
	source/blender/editors/space_outliner/outliner_intern.h
	source/blender/makesdna/DNA_ID.h
	source/blender/makesdna/DNA_object_force.h
	source/blender/makesdna/DNA_particle_types.h
	source/blender/makesrna/intern/rna_particle.c
	source/blender/makesrna/intern/rna_sculpt_paint.c
	source/blender/makesrna/intern/rna_smoke.c
	source/blender/makesrna/intern/rna_space.c
2016-08-06 12:45:03 +02:00
61050f75b1 Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.

A more in-depth documentation is to be found on the wiki, as well as a
 guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.

Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.

Reviewers: sergey, campbellbarton, mont29

Reviewed By: sergey, campbellbarton, mont29

Differential Revision: https://developer.blender.org/D2060
2016-08-06 10:58:13 +02:00
251349c3c2 Merge branch 'master' into blender2.8 2016-07-28 12:00:58 +10:00
711d3a8a2b Depsgraph: Use proper check whether ID is an object
Fixes bug which resulted in making it so layers from all
layers are getting updated.

Reported by Juan Pablo Bouza.
2016-07-26 10:49:54 +02:00
40a0fa8a8f Depsgraph: Use proper unsigned int bitfield for layers flags 2016-07-26 10:45:07 +02:00
9186b9ae48 Merge branch 'master' into blender2.8 2016-07-18 19:25:44 +10:00
029de800a4 Fix T48734: Driver not updating when using Single From Driver within same object 2016-07-13 15:00:57 +02:00
95b1cf6f7d Depsgraph: Make proxy behavior closer to old depsgraph
Fixes possible missing update of proxy_from pointer before using
it in relations builder.
2016-07-13 10:55:35 +02:00
c0d8166f82 Revert "Depsgraph: Russian electric tape bodge to have multiple proxies work"
This reverts commit 47d0d9cca4.

Reverting the commit. Not only it did not solve all the cases of proxy popping,
but also broke real cases with single proxy involved.
2016-07-13 10:41:09 +02:00
527674b316 Depsgraph: Accumulate object layers from all bases
This solves bug when same object is instanced from multiple bases.
2016-07-13 10:07:09 +02:00
cfbd605567 Merge branch 'master' into blender2.8
Conflicts:
	intern/cycles/blender/addon/ui.py
	source/blender/blenkernel/BKE_particle.h
	source/blender/blenkernel/intern/dynamicpaint.c
	source/blender/blenkernel/intern/library.c
	source/blender/blenkernel/intern/object.c
	source/blender/blenkernel/intern/particle.c
	source/blender/blenkernel/intern/particle_distribute.c
	source/blender/blenkernel/intern/texture.c
	source/blender/editors/object/object_add.c
	source/blender/editors/object/object_relations.c
	source/blender/editors/physics/particle_edit.c
	source/blender/editors/physics/particle_object.c
	source/blender/editors/transform/transform_snap_object.c
2016-07-12 00:07:44 +02:00
0f457a3f8d Depsgraph: Fix shape key nodes trying to be added multiple times 2016-07-11 15:07:39 +02:00
9f5621bb4a Cleanup: comment blocks 2016-07-02 10:08:33 +10:00
29448bd99b Fix T48658: Cycles render & render preview corrupts particles
Replaces `G.is_rendering` with `use_render_params` argument.

This is needed for Cycles, which attempts to restore render-preview settings from particles,
after it gets its own particle data, but fails to restore because
`G.is_rendering` was being checked in psys_cache_paths (and other places).
2016-06-23 07:54:35 +10:00
97ee7f8609 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenloader/intern/readfile.c
	source/blender/editors/physics/particle_edit.c
2016-06-22 13:12:44 +02:00
8dec4a0e79 Fix for string buffer overflow in DepsNode identifiers.
Layer flags can go up to 2^n-1 for n layers, requiring *at least* 9 chars + 1 terminator for 20 layers.
2016-06-21 12:51:18 +02:00
48c58bd913 Merge branch 'master' into blender2.8 2016-06-21 12:14:49 +10:00
2465bd90d5 Cleanup: style, whitespace, doxy filepaths 2016-06-19 06:33:29 +10:00
a151806698 Merge branch 'master' into blender2.8 2016-06-10 05:17:33 +10:00