Commit Graph

3471 Commits

Author SHA1 Message Date
e903632c10 after some discussion, this is the replacement for the old loopcut tool: edge ring select displays a preview of the edge ring, and you can move the mouse with ctrl-alt held down and change the edge ring selection. 2009-09-13 16:15:26 +00:00
186603c2ff commit of patch #19287 by Wael S Oraiby, implementing a reverse face uvs feature, which replaces mirror uvs (which didn't make any sense outside of quads). 2009-09-12 07:08:57 +00:00
56d37e80a3 some bugfixes, merge to cursor didn't work 2009-09-12 04:03:26 +00:00
3b2ad838e8 Merge with -r 22620:23107.
Next: update scripts and merge in 2.5.
2009-09-11 18:09:58 +00:00
4652d66c0a editmode undo stores data as mesh dna now, instead of bmesh copies. also fixed a bug related to vpaint and hide flags. 2009-09-10 06:08:52 +00:00
4c072f85d9 commit of transform pinning patch by Fabian Fricke (frigi). wip hotkey is enter/alt-enter to pin/unpin verts. pinned verts aren't affected by transform, e.g. grab, rotate, etc. this could probably work nicer for proportional editing, but that can be done later. also the UI for this probably needs reviewing and feedback. still, very nice patch by Fabian, something I for one will probably find very useful :) 2009-09-10 03:59:12 +00:00
e0a014a45f finished removedoubles, and inlined a bunch of functions. 2009-09-09 06:28:58 +00:00
Nathan Letwory
fb649d5824 * cleaning up warnings (mostly windows). A collection of other warning fixes too (undefined function, assuming int, etc.)
This compiled fine with scons/msvc and scons/mingw (gcc 4.4.0). Please test and report any problems.
2009-09-06 13:20:05 +00:00
d1c90f4bef easier to re-apply the replacement table then merge from 2.4x, same as 23023
replacements...
 MTC_cross3Float -> Crossf
 MTC_diff3Float -> VecSubf
 MTC_dot3Float -> Inpf
 MTC_Mat3CpyMat4 -> Mat3CpyMat4
 MTC_Mat3MulVecd -> Mat3MulVecd
 MTC_Mat3MulVecfl -> Mat3MulVecfl
 MTC_Mat4CpyMat4 -> Mat4CpyMat4
 MTC_Mat4Invert -> Mat4Invert
 MTC_Mat4Mul3Vecfl -> Mat4Mul3Vecfl
 MTC_Mat4MulMat4 -> Mat4MulMat4
 MTC_Mat4MulSerie -> Mat4MulSerie
 MTC_Mat4MulVec4fl -> Mat4MulVec4fl
 MTC_Mat4MulVecfl -> Mat4MulVecfl
 MTC_Mat4One -> Mat4One
 MTC_Mat4Ortho -> Mat4Ortho
 MTC_Mat4SwapMat4 -> Mat4SwapMat4
2009-09-06 00:36:26 +00:00
971155b373 part one of profiling/optimizing. made cddm not update tesselations itself in cddm_from_mesh. also made BMO_Test/Set/ClearFlag into macros, and tweaked the way normals are calculated. 2009-09-05 06:10:30 +00:00
7df35db1b1 2.5
Notifiers
---------

Various fixes for wrong use of notifiers, and some new notifiers
to make things a bit more clear and consistent, with two notable
changes:

* Geometry changes are now done with NC_GEOM, rather than
  NC_OBJECT|ND_GEOM_, so an object does need to be available.
* Space data now use NC_SPACE|ND_SPACE_*, instead of data
  notifiers or even NC_WINDOW in some cases. Note that NC_SPACE
  should only be used for notifying about changes in space data,
  we don't want to go back to allqueue(REDRAW..).

Depsgraph
---------

The dependency graph now has a different flush call:

DAG_object_flush_update(scene, ob, flag)
is replaced by:
DAG_id_flush_update(id, flag)

It still works basically the same, one difference is that it now
also accepts object data (e.g. Mesh), again to avoid requiring an
Object to be available. Other ID types will simply do nothing at
the moment.

Docs
----

I made some guidelines for how/when to do which kinds of updates
and notifiers. I can't specify totally exact how to make these
decisions, but these are basically the guidelines I use. So, new
and updated docs are here:

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
2009-09-04 20:51:09 +00:00
dae0b7a4a2 fix merge bug, this should fix this issue for now, but might need further work later. 2009-09-04 01:28:06 +00:00
cdce0f03c8 commit of patch 19268, rotate uvs by wael oraiby 2009-09-02 20:26:12 +00:00
bb28b5d1fe some merge, vpaint and wpaint bugfixes 2009-09-01 16:05:33 +00:00
c91e8e6ca1 finished bmeshafying merge, though probably needs further testing and debugging. also fixed nasty bug in DM_to_mesh. 2009-08-31 23:07:05 +00:00
8408a72d16 cddm's recalc tesselation function works, and some memory leak fixes 2009-08-29 23:55:35 +00:00
874d38eeb4 Point cache editing:
- Baked point caches for particles, cloth and softbody can now be edited in particle mode.
	* This overwrites the old cloth/sb cache editmode editing.
	* The type of editable system is chosen from a menu.
	* For particles the current particle system and it's current cache are used.
- Currently this only works for caches that are in memory, but some automatic conversion from disk to memory and back can be implemented later.
- All tools from hair editing can't be applied to point caches and are hidden in the tool panel and specials menu. Some functionality like subdividing paths can be later implemented in a slightly different way from how it works for hair.
- Code is not yet optimized for speed, so editing might be slow sometimes.

Known issues:
- Cloth doesn't update properly while in particle mode, due to the way cloth modifier currently works. Daniel can you check on this?
- As "particle mode" is not only for particles any more some other name would be in place?
- Better icons are needed for the path, point, and tip-modes as the current icons from mesh edit mode are quite misleading.
- Direct editing of point velocities is not yet implemented, but will be in the future.

Other changes:
- Hair editing doesn't require a "make editable" button press any more.
- Multiple caches in single particle system disables changing emission properties.
- Unified ui code for all point cache panels.
	* Defined in buttons_particle.py and imported for cloth, smoke & softbody.
- Proper disabling of properties in ui after baking point caches. (Daniel could you please make needed disable code for smoke panels as their functionality is not familiar to me.)
- Hair weight brush has been removed. Once hair dynamics is re-implemented I'll code a more useable alternative to the functionality.

Bug fixes:
- Unlinking particle settings crashed.
- Deleting the active object with particles in the scene crashed.
- Softbody didn't write point caches correctly on save.
2009-08-29 15:20:36 +00:00
89f0284982 Shift-G (select similar) is now bmeshafied for vert select mode.
The patch was by Wael El Oraiby.
2009-08-28 10:59:16 +00:00
771a4dee0b commit of framework for uv/vcol rotate/mirror 2009-08-28 10:17:31 +00:00
989dde4707 Shift-G (select similar) is now bmeshafied for edge select mode.
The patch was by Wael El Oraiby.  Commit of patch #19257.
2009-08-28 09:36:31 +00:00
de7f08cc41 merge with 2.5 at r22793 2009-08-26 10:27:04 +00:00
0ea787041d subsurf works now! YES! take *that* subsurf_ccg.cscons/scons.py BF_QUICK=bf_python,bf_blenkernel,bf_blenlib,bf_blenloader,bf_editors_mesh,bf_bmesh,bf_editors_space_view3d,bf_editors_transform,bf_makesdna,bf_makesrna,bf_dna,bf_rn,bf_bmesh,bf_editors_object,editors_uvedit,editors_space_image,editors_screen,editors_space_screen,editors_space_api,bf_windowmanager,bf_wm still an issue with some modifier combinations though, and I think there's some memory corruption going on, need to valgrind it. 2009-08-25 10:21:10 +00:00
7793848db2 Reverted some keymap changes.
Moving to standards for opening/saving etc was causing uproar in IRC.
2009-08-24 21:45:09 +00:00
1ef190088b patch from Ron Walker (o6a).
Descriptions for TFM, TEXT, CONSOLE and ED operators.
- Made some minor edits.
2009-08-24 09:17:09 +00:00
8151a51684 Shift-G (select similar) is now bmeshafied for face select mode.
The patch was by Wael El Oraiby, who did a great job on it.
Yay for Wael!  Commit of patch #19242.

There's also some CCGSubSurf stuff mixed in with this, though it's
still not working right (fixed tons of bugs, just the main ones
for some reason are still there, despite their original causes
being fixed :-/).
2009-08-22 04:45:19 +00:00
7220792f18 Various fixes in rna_*_api.c files to remove compiler warnings. 2009-08-19 09:52:13 +00:00
1aeb5a6925 rearranged some code a bit 2009-08-18 20:15:20 +00:00
f7cef59b3d rearranged some code a bit 2009-08-18 20:05:08 +00:00
3425925a77 mesh operator documentation patch from Ron walker, (edited a few of the descriptions) 2009-08-17 04:15:53 +00:00
19babf988d 2.5: Added operator ui() callback for defining own ui layout
to show properties.

* One problem is that we currently have 3 different kinds of
  property layouts, single column, two column, and single column
  with text inside button, probably best to reduce this..
* Last operator panel now shows operator name in the header.
* Fix extrude operator to not include transform properties
  anymore, since they are already there now due to macro system.
2009-08-16 20:23:34 +00:00
e182d65370 2.5/Vertex paint:
* Made vertex paint local to object, like sculpt mode.
* New test for vertex paint is (ob->mode & OB_MODE_VERTEX_PAINT)
2009-08-15 20:36:15 +00:00
9d673cd354 2.5, continuing work with localizing paint modes.
* Replaced FACESEL_PAINT_TEST macro with paint_facesel_test. This removes one more thing from BKE_global, and it'll make it easier to localize.
* Fixed sculpt paint cursor sometimes not showing.
2009-08-15 19:48:50 +00:00
348dc14d5b made the crash handler disabled by a command line flag, insted of being #ifdef'd out on release builds. also did little bit of work on subsurf. and face select can now deselect again, and fixed some other bugs with it (and subsurf). 2009-08-15 17:31:28 +00:00
314b14301f 2.5: warning fixes
Directories intern/ and source/blender/ now compile warning
free again here with scons/gcc.
2009-08-15 16:36:25 +00:00
b221c0e2e6 New point cache file format:
- HEADER (beginning of each file)
	* general header:
		+ 8 char: "BPHYSICS"
		+ 1 int: simulation type (same as PTCacheID->type)
	* custom header (same for sb, particles and cloth, but can be different for new dynamics)
		+ 1 int: totpoint (number of points)
		+ 1 int: data_types (bit flags for what the stored data is)
- DATA (directly after header)
	*totpoint times the data as specified in data_types flags

- simulation type
	soft body = 0, particles = 1, cloth = 2
- data types (more can be added easily when needed)
	data		flag		contains
	----------------------------------------
	index		(1<<0)		1 int	(index of current point)
	location	(1<<1)		3 float
	velocity	(1<<2)		3 float
	rotation	(1<<3)		4 float	(quaternion)
	avelocity 	(1<<4)		3 float	(used for particles)
	xconst		(1<<4)		3 float	(used for cloth)
	size		(1<<5)		1 float
	times		(1<<6)		3 float (birth, die & lifetime of particle)
	boids		(1<<7)		1 BoidData
	
Notes:
- Every frame is not nescessary since data is interpolated for the inbetween frames.
- For now every point is needed for every cached frame, the "index" data type is reserved for future usage.
- For loading external particle caches only "location" data is necessary, other needed values are determined from the given data.
- Non-dynamic data should be written into an info file if external usage is desired.
	* Info file is named as normal cache files, but with frame number 0;
	* "Non-dynamic" means data such as particle times.
	* Written automatically when baking to disk so basically a library of particle simulations should be possible.
- Old disk cache format is supported for reading, so pre 2.5 files shouldn't break. However old style memory cache (added during 2.5 development) is not supported. To keep memory cached simulations convert the cache to disk cache before svn update and save the blend.
- External sb and cloth caches should be perfectly possible, but due to lack of testing these are not yet enabled in ui.
	
Other changes:
- Multiple point caches per dynamics system.
	* In the future these will hopefully be nla editable etc, but for now things are simple and the current (selected) point cache is used.
	* Changing the amount of cached points (for example particle count) is allowed, but might not give correct results if multiple caches are present.
- Generalization of point cache baking etc operator & rna code.
- Comb brushing particle hair didn't work smoothly.
2009-08-12 09:54:29 +00:00
927e03cf16 fixed some problems in weld, collapse, and collapse uvs 2009-08-12 03:51:28 +00:00
e4f0c65bf3 made subdivide's patterns more configurable, and also implemented all the quad corner types. still need to extend these options to the knife tool. 2009-08-11 11:33:23 +00:00
eb34e3ad7c Brought Extrude all the way back. The contextual menu works,
as does only edges and individual faces extrude (individual vert 
extrude already did).

Note that I need to port this, after we all figure out how to handle
operators with variable transform follow-ons.

I also implemented the merge->collapse function, which is currently
accessable under ctrl->v, Bmesh Test Operator.  I still need to
implement the other merge modes, and properly hook everything into
the merge menu tool, which I plan on doing soon (tomorrow hopefully).

The cool thing about the collapse tool, is not only does it handle (all)
UV layers, it handles vcols as well.  To do this, I had to add a few math
functions to the customdata API, which seem to be working well.
2009-08-11 07:49:35 +00:00
7e6662e60c added a crash handler to dump the global undo state to file on segmentation fault. it saves to the current file path in G.sce + .crash.blend. note that this code is only enabled on release builds, it's #ifdef'd out if _DEBUG is defined. for users, if you were in edit mode when a crash happened, this will only save the mesh changes up to the time you entered edit mode. 2009-08-06 14:03:43 +00:00
c443f0161b added a 'repeat' option to vertex smooth in the main 2.5 branch. 2009-08-06 12:34:48 +00:00
8f5d067c46 bmeshafied vertex smooth, and also added a 'repeat' option :) since the last operator panel works after this last 2.5 merge, yayscons/scons.py BF_QUICK=bf_python,bf_blenkernel,bf_blenlib,bf_blenloader,bf_editors_mesh,bf_bmesh,bf_editors_space_view3d,bf_editors_transform,bf_makesdna,bf_makesrna,bf_dna,bf_rn,bf_bmesh,bf_editors_object,editors_uvedit,editors_space_image,editors_screen,editors_space_screen 2009-08-06 11:27:08 +00:00
38de6d14e4 merge with 2.5 (not trunk, last merge message said that on accident) at r22252 2009-08-06 09:56:14 +00:00
416a3bf4a1 bmeshafied righthandfaces (ctrl-n, compute normals) 2009-08-06 08:23:10 +00:00
88b43b52b1 select more/less properly uses bmops now, and also made a little start on documenting the bmops. 2009-08-06 05:06:55 +00:00
c73712675b bmeshafied select more/less 2009-08-05 07:15:17 +00:00
886b613363 bmeshafied the hide/reveal code. created a set of API functions for hiding/revealing elements in bmesh_marking.c. main function is BM_Hide, which can hide or reveal an element (vert/edge/face, NOT loops, obviously), and will handle any flushing necassary. also renamed BM_Is_Selected to BM_Selected, though I may get rid of that function altogether. 2009-08-05 06:06:58 +00:00
012b419549 select linked has been bmeshafied, yay 2009-08-05 02:34:54 +00:00
dc75023f6f Softbody now uses the new pointcache code.
Note: Rna access to softbody point cache is through softbody modifier although the point cache is in softbody settings. This is to make it similar to cloth.

Bugfix: Softbody rna was trying to get "ob->soft->softflag" instead of the correct "ob->softflag".
2009-08-02 19:39:33 +00:00
4936ec8afc compile fix 2009-08-01 00:53:04 +00:00
2a727083c9 fix for warnings and implicit declarations
also fixed smoke comparing a float's mem-location rather then its value.
2009-07-31 01:40:15 +00:00