* .tif not loading on newer linux distributions, wasn't looking for
libtiff version 4.
* fix dds being too verbose when testing if it can open an image file.
Now it's a bit more robust, tagging images with profiles when they're loaded,
which then get interpreted later on by conversion functions. Just Linear RGB
and sRGB profiles at the moment, same as before.
This commit fixes Martin's problem with EXRs and Multilayer images loading/
saving too dark, and it also makes the sequence editor work correctly with it too.
Also fixes:
[#19647] gamma correction with color management is reset when resetting Curve
[#19454] 2.5: Dither does not work when Color management is enabled
* bring back 'player' libtype, after investigation with ideasman.
scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
* first working changes to get blenderplayer linking
* blenderplayer/ moved into source/ (CMakeLists.txt changed for that too)
* added externs for bprogname to gp_ghost, so that it links properly
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416
Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
later added in trunk also, but reverted partially, specifically revision
16683. I have left out this reversion in the 2.5 branch since I think it is
needed there.
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
-W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
differently. Since this is changed so much, and I don't think those fixes
would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
initialized when running with -P. The code that initializes the screen there
I had to disable, that can't work in 2.5 anymore but left it commented as a
reminder.
Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.
Still to be done:
* Go over files and functions that were moved to a different location but could
still use changes that were done in trunk.
[#15135] imbuf DDS support: sync to nvidia texture tools revision 602 + fix for ATI2 compressed normal maps
It just updates the dds stuff.
Provided by Amorilia
Kent
[#8578] imbuf for DDS textures: minor bugs fixed
(syncing with upstream nvidia texture tools)
[#8727] imbuf for DDS textures: fix for DXT5 alpha channel corruption
Submitted by our DDS person, Amorilia
Kent
Kent
Notes From the author:
The attached patch syncs the DDS code in Blender with the latest revision
(324) of the nvidia texture tools. This fixes a few minor issues and adds
support for a more types of DDS textures, in particular uncompressed textures
that don't have the standard 16, 24, or 32 bits per pixel.
Note: I have started using the nvidia texture tools convention for naming
integer types (uint, uint16, uint8, uint64 etc.) because doing so makes it
much easier to merge patches from upstream. Since the code is compiled
separately from the rest of Blender, this likely does not pose a problem.
However, if there turns out to be a good reason for avoiding those nvidia type
names from upstream, I'd be happy to fix it.
Regards,
Amorilia