Commit Graph

23 Commits

Author SHA1 Message Date
a37bcf93ef wip commit; DO NOT USE. almost done with phase 1 of this restructuring, basically just some things that needed to be done before trunk (and some things that needed to be started, but can be finished much later). 2010-07-14 22:06:10 +00:00
b8b6fad640 fixed edge slide to an extent, though it still needs work (finding correct transform direction vector, uvs/vcols, etc). also got delete and vert connect (ykey) to work again. 2010-03-10 11:16:26 +00:00
219b472920 merge with trunk/2.5 at r25907 2010-01-13 07:26:11 +00:00
0bd98195a1 Bug [#20539] Pink Opengl line should disapear
Reset edge loop data when there are no edge near (it doesn't cut when there's no edge near anyway, so the display was missleading)

Also don't do any display setup when there's nothing to display.
2010-01-10 19:56:22 +00:00
67ff197cb1 Merge with trunk/2.5 at r25563
Most likely will not compile for others, I'd appreciate any build errors
and missing files reports (I can never seem to get everything committed
and all the build systems working without help).

Porting over the sculpt/multires tools was a breeze,
thanks goes to brecht for a design that didn't exclude
ngons and was easy to port.

Note that I've not tested externally-backed multires
file support yet.  Also, I still need to write version
patch code for some cases.

Some notes:

* Like trunk, topological changes don't update multires right,
  so e.g. subdivide will duplicate multires data on the new faces,
  instead of subdividing it.
* If you set the debug value (ctrl-alt-d) to 1 it'll turn on
  my experiments in speeding up sculpting on higher-res multires
  meshes (but note it makes partial redraw not completely accurate).
* There's a bug where you have to go through editmode to get out
  of sculpt mode, not sure if I inherited or created this myself.
2010-01-05 22:33:41 +00:00
5affd02156 Quicky Loopcut patch:
In addition to the existing scrollwheel up/down, PageUp/Down can now be used to set the number of cuts while previewing the cut location.
2009-12-21 02:39:39 +00:00
450d33cc9a Loop cut and edge ring select only have an invoke and require view3d, so change poll function to reflect that (and not, you know, crash...). 2009-12-06 17:38:39 +00:00
70b3adcb03 fixed loopcut preview issues for the most part, though there's still an occasional problem I need to track down 2009-11-09 22:47:55 +00:00
48b35b4ef8 ringsel works right again. improved shift-vkey rip tool. 2009-11-04 09:37:08 +00:00
2d0d4e7de4 commit before doing some hefty shapekey change, will break compilation 2009-11-01 00:06:53 +00:00
8f788c64db merge with trunk/2.5 at r23876
[[Split portion of a mixed commit.]]
2009-10-22 23:22:05 +00:00
cac0e48dfb Region post redraw is now split up in a view space and pixel space
part. This fixes a bug where transform help line drawing would not
work with view clipping and mess up the z-buffer. This avoids the
transform code having to figure out what kind of opengl state is
enabled and disable it temporarily.
2009-10-20 21:05:22 +00:00
a84a59b64e Fix #19638: crash when assiging self in boolean modifier.
Also:
* UI now takes ID self check flag into account so that e.g. it
  doesn't offer to the make object it's own parent.
* Mesh loop cuts number of cuts had wrong limits.
* Don't use mesh_get_derived_final in modifier stack, but
  ob->derivedFinal instead. Avoids crashes on dependency loops,
  and in case there is no loop it should have been created.
2009-10-19 12:13:32 +00:00
f9bb4e3195 * Added Grease Pencil Operator buttons to the Toolshelf
* Cancelling loopcuts with EscKey or RMB now works again.
2009-10-09 23:34:52 +00:00
1525ed42c9 Brought back mousewheel multicut to Ctrl-R loopcut tool that was recently added. Tweak still doesn't work for the loopcut op, but it didn't before, so at least we're advancing. 2009-10-01 16:37:08 +00:00
8ea2904693 added missing notifyer/depsgraph call to loopcut, fixed tweaking the edge slide operator in the last operator panel, and uncommented a line in the remove doubles op that was making it not work (and tweaked the rna limits a bit there, too). 2009-09-28 03:28:28 +00:00
f16d2b7eaa fix for middle mouse up events not working with modal keymaps (used for fly mode).
With mouse events event->val started as 0/1 for press/release but later the tweak function made LMB and RMB zero value into KM_RELEASE, somehow MMB didnt get used by the tweak function so was left at 0 and the modal keymap function failed when comparing MMB Mouse ups.

now initialize event->val as KM_PRESS/KM_RELEASE
2009-09-24 10:35:04 +00:00
854ea35a24 2.5: Handlers are now evaluated in a different order, fixing some
issues like Shift+R (repeat last) not giving capital R in the text
editor. There is also new modal handler list at the window level,
and the API call will always add it to that one now, since modal
handlers were not used in other levels.

The order used to be:
* window modal + keymap
* area modal + keymap
* region modal + keymap

Now it is:
* window modal
* region keymap
* area keymap
* window keymap
2009-09-18 12:43:36 +00:00
0c65f27c79 part 1 of cleaning up my little array macro library to be a formal API. also removed some extraneous selection calls from loopcut.c. 2009-09-17 23:05:33 +00:00
fbbda4c06e Warning fixes for blenkernel and editors.
Note sure what to do with this one, and personally think
we should avoid using macros for this kind of thing:

V_GROW(edges);
source/blender/editors/mesh/loopcut.c:232: warning: value computed is not used
2009-09-17 14:46:22 +00:00
b2c16fb401 forgot this file 2009-09-16 22:27:22 +00:00
e03b8b7be7 loopcut tool. hold down ctrl-r, then leftclick. due to current limitations on operator design, there isn't any built-in edge sliding to this tool. 2009-09-16 09:55:06 +00:00
e903632c10 after some discussion, this is the replacement for the old loopcut tool: edge ring select displays a preview of the edge ring, and you can move the mouse with ctrl-alt held down and change the edge ring selection. 2009-09-13 16:15:26 +00:00