19496ab62a
internal bmesh api change: BM_elem_attrs_copy() no longer copies the selection flag.
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this was slowing down modifiers since the selection flags would be copied and flushed to connected geometry.
2013-07-24 19:31:58 +00:00
58a748431e
correct cast to uintptr_t for smallhash use.
2013-05-31 00:19:38 +00:00
ec8d277c64
BLI_math rename functions:
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- mult_m4_m4m4 -> mul_m4_m4m4
- mult_m3_m3m4 -> mul_m3_m3m4
these temporary names were used to avoid problems when argument order was switched.
2013-05-26 18:36:25 +00:00
df502ffd5f
knife tool: use faster method for sort_by_frac_along(), no need to call
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line_point_factor_v3().
2013-05-08 12:56:31 +00:00
a2221cad15
knife tool: use the squared distance for comparison.
2013-05-08 12:56:24 +00:00
02c1e6162c
knife tool: use 2d vectors for screen coords.
2013-05-08 12:56:17 +00:00
2a78a14369
knife sort_by_frac_along was re-calculating the reference factor for every test, change to only calculate once and use line_point_factor_v3().
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also add zero division check for line_point_factor_v3() since the 2d version already checked for this.
2013-05-03 05:57:33 +00:00
e5344adda3
fix error running ED_view3d_project_float_v3_m4 on 2d vec (thanks Sergey for pointing out!), also remove redundant vector copy in knife project.
2013-05-01 17:03:00 +00:00
36e7a98459
fix [ #35007 ] clipping border error
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add clip option to ED_view3d_win_to_ray(), ED_view3d_win_to_segment()
2013-04-22 20:00:37 +00:00
6db3375e4f
code cleanup: removed unneeded null check in object drawing, some warnings, style.
2013-04-18 15:09:30 +00:00
8a06acfd7a
add mesh distort display mode (highlights distorted faces)
2013-04-18 04:24:18 +00:00
9cceec40c4
use modified vertex coords for calculating display thickness and intersections.
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internal improvement to editmesh_bvh.c
- optionally pass cage-coords as an arg, rather then calculating the coords in BKE_bmbvh_new(),
since all callers already have coords calculated.
- de-duplicate coords creation function from knife and bmbvhm, move into own generic function: BKE_editmesh_vertexCos_get()
2013-04-18 01:20:04 +00:00
9f5006a967
add distance arg to BKE_bmbvh_ray_cast(). currently unused.
2013-04-16 15:16:48 +00:00
37e73aa368
code cleanup: use BKE naming conventions for functions in BKE_editmesh.h and BKE_editmesh_bvh.h
2013-04-16 05:59:48 +00:00
fa919d23bc
move editmesh_bvh.c into blenkernel.
2013-04-16 05:23:34 +00:00
afb4b65167
Random number generator: replace a bunch of usage of the global random number
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generator with a local one. It's not thread safe and will not give repeatable
results, so in most cases it should not be used.
Also fixes #34992 where the noise texture of a displacement modifier was not
properly random in opengl animation render, because the seed got reset to a
fixed value by an unrelated function while for final render it changed each
frame.
2013-04-15 23:12:40 +00:00
da5e0ea8fe
bmesh operators: use operator type-flag to specify which operations require normal-calculations and which operations require selection flushing.
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eg, no need to flush selection after 'Smooth' tool, no need to recalculate normals after 'Select Similar'.
2013-04-14 06:22:34 +00:00
6da961775f
code cleanup: rename BKE_tessmesh -> BKE_editmesh, rename EditDerivedBMesh.tc -> em. ('tc' is odd name which isn't used elsewhere).
2013-04-13 20:31:52 +00:00
6d8e25dfdc
code cleanup: split editmesh_tools.c, into inset, bevel (both modal operators) and moved extrude operators into their own file.
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also move some selection operators from editmesh_tools.c into editmesh_select.c
2013-04-01 10:18:01 +00:00
e7c15beaf6
code cleanup: use booleans for mesh and selection code.
2013-03-19 23:17:44 +00:00
cb11af8b06
fix for knife tool crash when knife_make_chain_cut() couldn't create a new face.
2013-03-19 21:37:22 +00:00
a7b83837db
fix for crash when using BM_face_calc_tessellation(), its not ensured that all tris will be filled in.
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(effected knife project and laplacian smooth).
2013-03-16 14:18:32 +00:00
6347f96f53
knife project improvements
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When running in non-interactive mode, dont add a area draw callback or adjust the cursor, use a fixed snap value and don't use opengl lookups on faces.
Minor optimization - compare squared distances where possible.
2013-03-15 20:39:56 +00:00
433c82649e
knife project: improve selection inside/outside checks.
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- use more accurate method to find if a face is inside projected lines.
- check faces intersect while expanding selection - in some cases this could result in the entire model being selected.
2013-03-15 19:38:42 +00:00
40bfce6616
use bool for knife, also scons tab/space mix.
2013-03-15 19:00:21 +00:00
630798ba3c
add in ifdef for WITH_LIBMV, correct own error passing float[2] as float[3]
2013-03-15 15:47:32 +00:00
1d5d8bc934
knife project:
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- selecting faces inside the cut now works properly
- improve epsilon for detecing if faces are inside a cut (still not perfect)
2013-03-15 14:43:09 +00:00
03f02019f2
knife projection feature,
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apart of 3d printing tools - use to cookie-cut text into a mesh.
2013-03-15 13:06:31 +00:00
d92e32e4e7
use floats for knife tool internal mouse coord.
2013-03-14 14:46:59 +00:00
8dd2464626
minor knife refactor to prepare for running non interactively.
2013-03-14 13:58:56 +00:00
1158f06b57
code cleanup: de-duplicate view clipping function for paint and knife tool, minor changes to knife initialization.
2013-03-14 07:56:40 +00:00
aaa8a13c49
code cleanup: use const events for modal and invoke operators.
2013-03-13 09:03:46 +00:00
347e2b6cb0
code cleanup: make bmesh var names more consistent
2013-03-09 17:12:24 +00:00
d9d1f8e58f
Raise a bit Header string fixed length, else some translations (e.g. Japanese) have not enough room!
2013-02-20 13:07:28 +00:00
04d628a5b5
Another huge bunch of new UI translations (some reported by Leon Cheung, thanks!)...
2013-02-19 15:45:56 +00:00
66e160d503
Fix Knife cut-through bug #34072 .
2013-02-08 13:51:29 +00:00
c30fb009cc
problem with own changes to triabgulate: calling beauty fill directly would re-allocate the faces which mean't triangulates output slots pointers became invalid. (noticed when using from py api)
2013-02-06 15:57:12 +00:00
c93e127e7a
code cleanup: style and replace (float)sin, (float)cos with sinf, cosf
2013-01-12 14:28:23 +00:00
45c453c9b1
replace inline with BLI_INLINE define.
2013-01-12 10:39:09 +00:00
d1d3384750
Fix knife angle constraint bug #33813 by changing knife mvals to floats.
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The problem was that by snapping the integer mouse values to
lines through the previous point, the angle was slightly off.
2013-01-11 14:13:22 +00:00
e24443b79a
style cleanup
2013-01-09 03:30:15 +00:00
4190169282
code cleanup, also remove glError check in font drawing code since its now a debug option.
2013-01-04 17:24:40 +00:00
0f56514986
Fix knife cut bug #33625 , failure to cut in otho mode sometimes.
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Problem was that the code to limit the front and back planes
for better precision assumed line would have center near origin.
2013-01-04 15:06:34 +00:00
b2c66e268f
replace MIN/MAX 3,4 with inline functions
2012-12-21 05:07:26 +00:00
1f3e3b0d68
include cleanup
2012-12-19 04:49:32 +00:00
f596cb2721
Fix knife cut-through bug #33571 .
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The code to connect across a face didn't stop after it found one.
2012-12-17 00:31:59 +00:00
d5c2a1f8f4
remove context argument from EDBM_update_generic()
2012-12-12 15:22:54 +00:00
44b634bcb1
make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
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this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use.
in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
2012-12-12 06:53:39 +00:00
71730f26d7
replace BLI_array_fixedstack_declare with() new macro BLI_array_alloca() which uses stack memory always and doesn't need to be freed explicitly.
2012-12-11 15:10:19 +00:00
634b22fc46
code cleanup: spelling labda -> lambda
2012-12-11 14:18:37 +00:00