This is a general redesign of the File Browser GUI and interaction
methods. For screenshots, check patch D5601.
Main changes in short:
* File Browser as floating window
* New layout of regions
* Popovers for view and filter options
* Vertical list view with interactive column header
* New and updated icons
* Keymap consistency fixes
* Many tweaks and fixes to the drawing of views
----
General:
* The file browser now opens as temporary floating window. It closes on
Esc. The header is hidden then.
* When the file browser is opened as regular editor, the header remains
visible.
* All file browser regions are now defined in Python (the button
layout).
* Adjusted related operator UI names.
Keymap:
Keymap is now consistent with other list-based views in Blender, such as
the Outliner.
* Left click to select, double-click to open
* Right-click context menus
* Shift-click to fill selection
* Ctrl-click to extend selection
Operator options:
These previously overlapped with the source list, which caused numerous
issues with resizing and presenting many settings in a small panel area.
It was also generally inconsistent with Blender.
* Moved to new sidebar, which can easily be shown or hidden using a
prominent Options toggle.
* IO operators have new layouts to match this new sidebar, using
sub-panels. This will have to be committed separately (Add-on
repository).
* If operators want to show the options by default, they have the option
to do so (see `WM_FILESEL_SHOW_PROPS`, `hide_props_region`), otherwise
they are hidden by default.
General Layout:
The layout has been changed to be simpler, more standard, and fits
better in with Blender 2.8.
* More conventional layout (file path at top, file name at the bottom,
execute/cancel buttons in bottom right).
* Use of popovers to group controls, and allow for more descriptive
naming.
* Search box is always live now, just like Outliner.
Views:
* Date Modified column combines both date and time, also uses user
friendly strings for recent dates (i.e. "Yesterday", "Today").
* Details columns (file size, modification date/time) are now toggleable
for all display types, they are not hardcoded per display type.
* File sizes now show as B, KB, MB, ... rather than B, KiB, MiB, … They
are now also calculated using base 10 of course.
* Option to sort in inverse order.
Vertical List View:
* This view now used a much simpler single vertical list with columns
for information.
* Users can click on the headers of these columns to order by that
category, and click again to reverse the ordering.
Icons:
* Updated icons by Jendrzych, with better centering.
* Files and folders have new icons in Icon view.
* Both files and folders have reworked superimposed icons that show
users the file/folder type.
* 3D file documents correctly use the 3d file icon, which was unused
previously.
* Workspaces now show their icon on Link/Append - also when listed in
the Outliner.
Minor Python-API breakage:
* `bpy.types.FileSelectParams.display_type`: `LIST_SHORT` and
`LIST_LONG` are replaced by `LIST_VERTICAL` and `LIST_HORIZONTAL`.
Removes the feature where directories would automatically be created if
they are entered into the file path text button, but don't exist. We
were not sure if users use it enough to keep it. We can definitely bring
it back.
----
//Combined effort by @billreynish, @harley, @jendrzych, my university
colleague Brian Meisenheimer and myself.//
Differential Revision: https://developer.blender.org/D5601
Reviewers: Brecht, Bastien
Allow area joining even if the areas are not quite perfectly aligned.
Differential Revision: https://developer.blender.org/D5595
Reviewed by Brecht Van Lommel
Improved error handling of Join Area operator in cased it is passed cursor position that is not valid.
Differential Revision: https://developer.blender.org/D5598
Reviewed by Brecht Van Lommel
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
struct {
void *data;
} id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
This patch updates it to:
```
typedef struct PointerRNA {
struct ID *owner_id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.
Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D5558
Adds more options to the context menu that pops up on area edges. Both Split types, Join, and Swap.
Differential Revision: https://developer.blender.org/D5459
Reviewed by Brecht Van Lommel
Fix T67008: Missing move handle and flickering in FileBrowser
Allow split regions (child regions) to contribute to the action zones (azone) of the parent region.
This fixes the issues in file browser and also in the user preferences.
Reviewers: Severin, mont29, campbellbarton
Reviewed By: Severin, mont29, campbellbarton
Subscribers: brecht, campbellbarton
Maniphest Tasks: T67008
Differential Revision: https://developer.blender.org/D5273
This change ensures that operators which needs access to evaluated data
first makes sure there is a dependency graph.
Other accesses to the dependency graph made it more explicit about
whether they just need a valid dependency graph pointer or whether they
expect the graph to be already evaluated.
This replaces OPTYPE_USE_EVAL_DATA which is now removed.
Some general rules about usage of accessors:
- Drawing is expected to happen from a fully evaluated dependency graph.
There is now a function to access it, which will in the future control
that dependency graph is actually evaluated.
This check is not yet done because there are some things to be taken
care about first: for example, post-update hooks might leave scene in
a state where something is still tagged for update.
- All operators which needs to access evaluated state must use
CTX_data_ensure_evaluated_depsgraph().
This function replaces OPTYPE_USE_EVAL_DATA.
The call is generally to be done in the very beginning of the
operator, prior other logic (unless this is some comprehensive
operator which might or might not need access to an evaluated state).
This call is never to be used from a loop.
If some utility function requires evaluated state of dependency graph
the graph is to be passed as an explicit argument. This way it is
clear that no evaluation happens in a loop or something like this.
- All cases which needs to know dependency graph pointer, but which
doesn't want to actually evaluate it can use old-style function
CTX_data_depsgraph_pointer(), assuming that underlying code will
ensure dependency graph is evaluated prior to accessing it.
- The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is
explicit and local about where dependency graph is being ensured.
This commit also contains some fixes of wrong usage of evaluation
functions on original objects. Ideally should be split out, but in
reality with all the APIs being renamed is quite tricky.
Fixes T67454: Blender crash on rapid undo and select
Speculation here is that sometimes undo and selection operators are
sometimes handled in the same event loop iteration, which leaves
non-evaluated dependency graph.
Fixes T67973: Crash on Fix Deforms operator
Fixes T67902: Crash when undo a loop cut
Reviewers: brecht
Reviewed By: brecht
Subscribers: lichtwerk
Maniphest Tasks: T67454
Differential Revision: https://developer.blender.org/D5343
Current frame is stored in a scene, and scene might have multiple view
layers. The inactive view layers were not informed about scene's frame
being changed, so when user switched back to view after changing scene
frame it was in an inconsistent state between current scene frame and
animation.
Now we tag scene for time changes, so dependency graph can catch up
and do proper update.
Currently tagging is from quite generic place. Probably better approach
would be to tag from where frame is actually being assigned. Downside
of this is that it's easy to miss some places.
Reviewers: brecht, mont29
Reviewed By: brecht
Maniphest Tasks: T66378
Differential Revision: https://developer.blender.org/D5332
When a mesh is pinned in the properties panel, Blender crashes when you
click the "Add Custom Split Normals Data".
The code calls `ob = ED_object_context(C)` which returns NULL when the
mesh is pinned in the properties panel, causing a segfault when trying
to get the mesh via `ob->data`.
A new function `ED_mesh_context(C)` avoids this by first checking
whether a mesh was pinned in the context. If not, it checks the pinned
object's data. If that's not there, or it's not a mesh, it returns the
active object's mesh. Finally it returns NULL if there is no active
object, or if the active object is not a mesh object.
Reviewed By: brecht, mont29
Differential Revision: https://developer.blender.org/D5223
This was meant to help users see which users are likely useful to add, but
it's not so obvious and there are cases where it's useful to re-append the
same workspace.
This fixes crashes, wrong names and inability to append workspaces in
edit mode. We now bypass the append operator so we can easily return
a datablock pointer and work in any mode.
It was possible to have animation player step happening after manual
jump prior to the dependency graph evaluation.
Now we forbid changing scene frame if it was manually requested to
be changed.
Without these buttons the functionality of the popover is
incomplete compared to the Graph Editor panel. To support
this the operators have to read the active F-Curve from
the context, instead of directly scanning animation data.
Expanding the context would also help Python operators.
Cheap tip: anything that is not "Camel Case" and/or that is more than
a few words long should use `TIP_` translation, not `IFACE_` one.
Also added several missing strings (including the one reported in D5056
by Jean First (@robbott), thanks).
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.
For the viewport playback sound uses regular dependency graph.
For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.
All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.