f848374e49
Cleanup: rename active to modal
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This matches operators naming and should avoid confusion in future if we
want to use active as term for last-selected.
2017-07-25 22:39:58 +10:00
762fa7bee3
Depsgraph: Remove unsued node flag
2017-07-25 14:06:36 +02:00
5d327eda98
Manipulator: option to draw all while interacting
2017-07-25 22:02:16 +10:00
0612011b91
Manipulator: support select-drag to tweak
2017-07-25 21:34:20 +10:00
b97bf844b3
Merge branch 'master' into blender2.8
2017-07-25 20:53:10 +10:00
edc6bec9d6
PyAPI: Skip user scripts w/ factory-startup
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Adds bpy.app.factory_startup,
used to check if user scripts should be loaded.
2017-07-25 20:52:08 +10:00
8a2fdb3749
Manipulator: break after an event is handled
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Now works the same as other event handling functions.
2017-07-25 20:17:54 +10:00
50e88740c4
Fix PyManipulators having keymaps registered twice
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Manipulators which are registered before UI initialized would have their
keymaps initalized twice (duplicate keymap items).
2017-07-25 20:06:49 +10:00
9bdd12d884
Merge branch 'master' into blender2.8
2017-07-25 17:36:49 +10:00
e93804318f
Fix T51450: viewport render time keeps increasing after render is done.
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Reviewed By: brecht
Differential Revision: https://developer.blender.org/D2747
2017-07-25 01:47:04 +02:00
Matheus de Sousa Faria
b7fb00f512
Fix compositor Glare node with Simpler Star resulting in uneven rays.
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Reviewed By: brecht
Differential Revision: https://developer.blender.org/D1867
2017-07-25 00:48:34 +02:00
d99532e1d8
Fix crahs when doing preview from a scene withotu world
2017-07-24 17:42:55 +02:00
ff6e8b0b50
Depsgraph: Avoid assert failure in some harmless cases
2017-07-24 17:41:29 +02:00
7fbd529fb5
Revert "ransform: fix unreported bug: geometry hidden by clipping border (alt + b) is not bypassed in snap to faces"
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This reverts commit 7f09b55d01 .
2017-07-24 12:08:23 -03:00
34b248b746
Depsgraph: Synchronize collection visibility after copy
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BKE_scene_copy explicitly ignores visibility of "source" collections make all
collections visible. This is also tested by regression tests.
While it seems more logical to simply preserve all possible visibility flags
and overrides, don't feel like submitting to a behavior-changes without talking
to author of those guards first.
This commit fixes cycles material preview.
2017-07-24 17:03:53 +02:00
34c2628f32
Eevee: Silence printfs.
2017-07-24 16:36:57 +02:00
b3466921b8
Depsgraph: Fix typo in comment
2017-07-24 16:32:07 +02:00
b11926487f
Depsgraph: Fix crash when trying to create full copy of scene
2017-07-24 16:24:41 +02:00
1ddb3c953d
Depsgraph: Textures and images are actually covered by depsgraph
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Might be missing relation links tho.
2017-07-24 16:24:41 +02:00
deecfb5476
Depsgraph: Avoid creating ID nodes for objects which are coming from collections and not layers
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If object is only listed in collection but not added to any of layers we shouldn't create
placeholder for it, because otherwise we'll leave lots of placeholder ID nodes.
Question: can we make this exception to be more reliable?
2017-07-24 16:24:41 +02:00
7b420e1908
Depsgraph: Be consistent about id type variable name
2017-07-24 16:24:41 +02:00
7721f8a269
Depsgraph: Cleanup, use utility function to clear lists
2017-07-24 16:24:41 +02:00
4719dbafdf
Depsgraph: Ignore palettes from copy-on-write routines
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They are not covered by dependency graph.
2017-07-24 16:24:41 +02:00
c21dd69060
Eevee: Fix crash when saving file with motion blur.
2017-07-24 16:21:43 +02:00
7f09b55d01
ransform: fix unreported bug: geometry hidden by clipping border (alt + b) is not bypassed in snap to faces
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The geometry behind the farther clip_plane is not bypassed
2017-07-24 11:13:33 -03:00
8dd0ce6b78
Eevee: Fix double buffer issue.
2017-07-24 15:55:21 +02:00
27dd82a951
Eevee: SSR: Refactor multiple rays. Plus other changes...
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-Allow a maximum of 4 rays per trace pixel.
-Removes parameter Normalize: use normalization all the time now.
-Add firefly clamp slider.
2017-07-24 15:36:37 +02:00
7585c82722
Eevee: Make MinmaxZ compatible with textureArray
2017-07-24 15:36:37 +02:00
85f1b7358a
Eevee: Planar Reflection: Remove distance approximation.
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This commit separate the depth texture into another texture array.
This remove the need to output radial depth into alpha.
Unfortunatly it's difficult to recover position from the non linear depth buffer when applying reflection without adding a bunch of stuff.
This is in preparation of SSR planar reflections.
2017-07-24 15:36:37 +02:00
1d99d08d50
Eevee: SSR: Add two hit option.
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This option add another raytrace per pixel, clearing some noise.
But multiplying the raytrace cost.
2017-07-24 15:36:37 +02:00
76bf4f2cd3
Eevee: SSR: Fix Opengl Render.
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Add a constant number of 4 drawing loop to accumulate 4 "bounce" of light in SSRs.
2017-07-24 15:36:36 +02:00
56ba01a561
Eevee: SSR: Fixed problem with un-initialized texture.
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Also add another debug buffer and cleanup in effect_ssr_frag.glsl
2017-07-24 15:36:36 +02:00
c5f4342692
Eevee: SSR: Small fixes
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- Encode normals for other opaque bsdf so they are not rejected by the normal facing test.
- Early out non reflective surfaces.
- Add small offset to raytrace to avoid self intersection.
- Fix fallback probes not appearing.
2017-07-24 15:36:22 +02:00
f6c60ffcad
Eevee: SSR: Add Weight Normalization option.
2017-07-24 15:28:27 +02:00
e5dae98999
Eevee: SSR: Add View Facing fadeout.
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Also make hit boolean depends on hit coord not on pdf.
2017-07-24 15:28:27 +02:00
d2462e3d26
Eevee: SSR: Add fullscreen raytrace option and Screen border factor.
2017-07-24 15:28:27 +02:00
9906ef06b1
Eevee: SSR: Use noise to dither the stride banding.
2017-07-24 15:28:27 +02:00
a3732412ad
Eevee: SSR: Add stride and thickness parameters.
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Also polished the raytracing algorithm.
2017-07-24 15:28:27 +02:00
18aa6cf1cc
Eevee: SSR: Add fullscreen raytrace.
2017-07-24 15:28:27 +02:00
e0c1323737
Eevee: HiZ buffer: Split into two 24bit depth buffer
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This way we don't have float precision issue we had before and we save some bandwidth.
2017-07-24 15:28:27 +02:00
a2932078ec
Eevee: SSR: Add firefly filter and refine noise reduction.
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Push to 9 resolve sample.
Add an normalization as an option since it gives harsh limits.
2017-07-24 15:28:27 +02:00
b576d06050
Eevee: Codestyle.
2017-07-24 15:28:27 +02:00
e8912dd844
Eevee: SSR: Do the SSR pass only for probes if there is no valid double buffer.
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This prevent black reflection when initializing SSR.
2017-07-24 15:28:27 +02:00
f1bf9d6bfb
Eevee: SSR: Add mipmap filtering and bias to reduce noise.
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Also fix the roughness factors.
2017-07-24 15:28:27 +02:00
09413fad12
Eevee: Fix glossy node roughness.
2017-07-24 15:28:27 +02:00
babef873fc
Eevee: SSR: Don't block the ray if tracing behind object.
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This requires to check for backface after a hit.
2017-07-24 15:28:27 +02:00
72a4778391
Eevee: SSR: Add per pixel resolve of multiple rays.
2017-07-24 15:28:27 +02:00
b1a8803c24
Eevee: SSR: Add roughness random rays.
2017-07-24 15:28:27 +02:00
7938848b63
Eevee: SSR: Add double buffer so we can read previous frame color.
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Also add simple reprojection and screen fade to the SSR resolve pass.
2017-07-24 15:28:27 +02:00
14bedf80cd
Eevee: SSR: Make raymarch step bigger.
2017-07-24 15:28:27 +02:00