Commit Graph

58 Commits

Author SHA1 Message Date
3816554cbc General particle bug fixes + few small goodies
The goodies:
* Curves can be used as normal dynamic effectors too with 
  the new "curve" field shape.
* Group visualization has optional duplication counts for
  each object in the specified group.
* Object & group visualizations, which are done without
  taking the dupliobject's global position into account
  (unless the whole group is used). This is much nicer than
  the previous behavior, but I added a "Use Global Location"
  option for those who want to use it the old way.
* The active particle system's particles are now drawn a 
  with theme coloured outline instead of pure white.
* Added object aligned velocity factors (buttons categorized
  and re-organized too).

Bug fixes:
* Absorption didn't work as the ui toggle button was forgotten.
* Some other force field ui tweaks.
* Crash after adding children and changing trails count.
* Display types "cross" and "axis" crashed.
* Particles weren't drawn with correct coloring.
* Billboards didn't update properly in viewport to camera
  location changes.
* Particle rotation wasn't recreated correctly from point cache.
* Changing particles amount crashed sometimes.
* Some files with child hair crashed on loading.
* Compiler warning fixes.
* Adding boids crashed on frame 1;
2009-10-05 13:25:56 +00:00
be286db322 (NOTE: DO NOT TEST)
Start of planned DerivedMesh refactoring.  The mface
interfaces in DerivedMesh have been renamed to reflect
their new status as tesselated face interfaces (rather 
then the primary ones, which are now stored in mpolys).

short review: mpolys store "primary" face data, while
mfaces store the tesselated form of the mesh (generally
as triangles).  mpolys are defined by mloops, and each
mpoly defines a range of loops it "owns" in the main
mloop array.

I've also added basic read-only face iterators, which
are implemented for CDDM, ccgsubsurf, and the bmeditmesh
derivedmesh.  Since faces are now variable-length things,
trying to implement the same interface as mfaces would not
have worked well (especially since faces are stored as
an mpoly + a range of mloops).

I figure first we can evaluate these simple read-only
face iterators, then decide if a) we like using iterators
in DerivedMesh, b) how much of it should use them, and c)
if we want write-capable iterators.

I plan to write official docs on this design after I get
it more stable; I'm committing now because there's a rather
lot of changes, and I might do a merge soon.
2009-06-10 10:06:25 +00:00
f026266e18 merge with 2.5 at r20307. note there were some python hacking necassary for this to work, so um hopefully there's not too much cruft from that.
[[Split portion of a mixed commit.]]
2009-05-23 03:24:15 +00:00
0c1bfa4a37 Merging Shrinkwrap Constraint!
+bvhtree cache (if the derived model doenst gets destroyed then the same BVHtree can be used)
	this was needed to allow shrinkwrap constraint to be usable.

It has been ready for a long time.. but only got merged now, for 2.49.
2009-04-15 19:33:25 +00:00
43bf03580f svn merge -r 15988:16077 https://svn.blender.org/svnroot/bf-blender/trunk/blender
To have the 50% faster nearest_surface point.
Changed mesh_faces_nearest_point to return the face normal instead of collision normal
2008-08-13 19:22:35 +00:00
7e7d416f4d svn merge -r 15988:16055 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-11 13:29:38 +00:00
991539d1c8 preparing to merge trunk (those files were sent to trunk) 2008-08-11 13:16:06 +00:00
29a44ca927 Moved bvhtree_from_mesh api to its own files
BKE_bvhutils.h and intern/bvhutils.c
2008-08-07 15:18:47 +00:00