Commit Graph

203 Commits

Author SHA1 Message Date
75b3936128 svn merge -r40075:40104 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-10 23:49:39 +00:00
dbd6658d73 svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-07 15:34:04 +00:00
58227c1016 svn merge -r39878:39890 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-03 12:57:33 +00:00
a6a14d0a1e == CustomData ==
* Added comments for each entry in the LAYERTYPEINFO array noting the
  number and name of the layer type; was hard to tell before which
  entry was what
2011-09-03 08:18:43 +00:00
6c3bb8b903 EditMesh-based skin node drawing 2011-07-31 02:03:48 +00:00
cff57b14a1 Imported bsphere.c, mostly ifdef'd out for now 2011-07-31 02:03:39 +00:00
601eb68420 Added SkinNode DNA and customdata. 2011-07-31 02:03:21 +00:00
73dde4e26f svn merge -r38718:38804 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-29 02:03:53 +00:00
3b6cb504b1 minor warning fixes for clang-static-checker 2011-07-27 13:03:56 +00:00
f122a74b1e svn merge -r37078:37335 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-06-09 15:20:29 +00:00
b5bd86e590 svn merge -r 37212:37306 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-06-07 21:20:25 +00:00
a1c22262fe Bake from multires mesh
=======================

Added option to baked named "Bake From Multires" which is avaliable for
normals baking and displacement baking.

If this option is enabled, then no additional hi-res meshes and render
structures would be created . This saves plenty of memory and meshes
with millions of faces could be successfully baked in few minutes.

Baking happens from highest level against viewport subdivision level,
so workflow is following:
  - Set viewport level to level at which texture would be applied
    during final rendering.
  - Choose Displacement/Normals baking.
  - Enable "Bake From Multires" option.
  - You're ready to bake.

Displacement baker had aditional option named "Low Resolution Mesh".
This option is used to set if you want texture for realtime (games)
usage.

Internally it does the following:
  - If it's disabled, displacement is calculated from subdivided
    viewport level, so texture looks "smooth" (it's how default
    baked works).
  - If it's enabled, dispalcement is calculated against unsubdivided
    viewport levels. This leads to "scales". This isn;t useful for
    offline renders much, but very useful for creating game textures.

Special thanks to Morten Mikkelsen (aka sparky) for all mathematics
and other work he've done fr this patch!
2011-06-05 20:54:04 +00:00
Nick Samarin
a918040902 synched with trunk at revision 36569 2011-05-16 20:30:59 +00:00
068c627013 remove unused vars 2011-05-13 13:17:30 +00:00
75512cee82 reverting change made r20939 with custom data layer merging.
if this is really a fix it should be made in trunk first, but looks like it was committed by accident.
2011-05-11 08:43:39 +00:00
cd55aeaf6d set many vars & functions as static,
also commented invalid pin theme alpha assignment so bmesh branch builds with -Werror
2011-05-11 02:14:43 +00:00
bcdd9d236c fixed 4 uses of un-inirialized vars + some compiler warnings. 2011-05-10 23:48:09 +00:00
086d013ec2 =bmesh= glsl drawing in editmode works again, also fixed some minor customdata bugs 2011-05-10 17:01:26 +00:00
5ba0c2c049 tag unused arguments, quiet some warnings 2011-05-09 14:32:55 +00:00
b93594bf30 quiet more compiler warnings, also found a bug using printf rather then fprintf. 2011-05-09 05:09:07 +00:00
5a2a3d7d82 more syncing with trunk, also cleared many warnings with gcc4.6 2011-05-09 04:06:48 +00:00
a141cea6fe =bmesh= fixed a memory leak 2011-04-16 13:00:41 +00:00
798e0b02c0 =bmesh= modifiers can now be applied with shapekeys 2011-04-15 05:20:18 +00:00
c98148a963 =bmesh= merge from trunk at r36153 2011-04-15 01:19:13 +00:00
1c56255ca7 =bmesh=
Edge slide now handles facedata (e.g. sliding within uv
space), including multires.
2011-04-13 21:48:16 +00:00
60d81b09c6 =bmesh=
Implemented the solidify modifier (but
not the editmode tool, yet).
2011-04-03 00:25:01 +00:00
3875461a33 =bmesh=
Improved edge subdivide.  The last tool panel
is a bit clearer, with a "quad/tri" checkbox
(that, in addition to turning on the old 
 singe-edge-triangluation feature also 
 automatically switches cornervert to Inner Vert
 if it is Straight, to avoid producing ngons).
 
I also rewrote fractal to be more likes its name, and
 removed the "smoothness" parameter (which never
 worked, anyway, even in trunk).  Also removed the
 grid fill paramter, it wasn't all that useful.
2011-03-28 00:29:45 +00:00
93fa307712 =bmesh=
Multires interpolation.  It's quite usable yet; I wanted to avoid
subsurfing the multires data and ray tracing original/new
topology.  The result is kindof like trunk's interpolation.

I'll see how much better I can get it.  I might have to go with 
the full-on ray tracing solution.  Right now, it's not very good.

Also made it so trunk files with multires open correctly.
2011-03-27 02:56:41 +00:00
e9005b985e remove some redundant vars, assignments & checks. 2011-03-19 05:06:06 +00:00
a147a91899 =bmesh=
Fixed view selected code.  Made MDisps->disps use the
special allocation library I wrote as a
temporary fix to MDeformGroup->dw problems.

Why was the vgroup solution reused?  It's really slow,
and its hard to tie in something like mempool or memarena.
The hackish allocator I wrote really needs to go, eventually,
or be folded into guardedalloc.

Also fixed a customdata bug with modifiers.
2011-03-03 07:10:42 +00:00
Nathan Letwory
0ff06e21cd doxygen: blender/blenkernel tagged. 2011-02-27 20:40:57 +00:00
f01261d040 merge with/from trunk at r35190 2011-02-27 06:19:40 +00:00
Nick Samarin
c5f6a01dd5 synched with trunk at revision 34793 2011-02-16 17:07:18 +00:00
20553d4064 This commit will switch blender to use tangent space generated within
the two files mikktspace.h and mikktspace.c. These are standalone files
which can be redistributed into any other application and regenerate the
same tangent spaces. The implementation is independent of the ordering
of faces and the vertex ordering of faces.
2011-02-14 18:18:46 +00:00
0955c664aa fix for warnings from Sparse static source code checker, mostly BKE/BLI and python functions.
- use NULL rather then 0 where possible (makes code & function calls more readable IMHO).
- set static variables and functions (exposed some unused vars/funcs).
- use func(void) rather then func() for definitions.
2011-02-13 10:52:18 +00:00
9e9e028f05 access past array bounds in layerInterp_mdisps, also make some vars const. 2011-02-12 10:18:21 +00:00
8227b3d463 remove/comment unused vars
also removed unnecessary NULL checks (where the pointer was used later without checking).
2011-01-13 04:53:55 +00:00
37b903e32c Fix #25594: Adding mesh while in edit mode with multires - crash.
That primitives, which used ri crash blender, flips normals just after creation
and this normals flipping calls layers interpolation, but MDISPS layer
contains no data still.

Just added checking to layerInterp_mdisps.
2011-01-11 22:06:44 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
78162fa793 Splitting quad into triangles and merging triangles into quad should
work correct with sculpting data now.

Joining two triangles could give incorrect sculpting result for
special topologies, but it's that case that can't be nicely handled
with our layers architecture.
2011-01-02 17:38:22 +00:00
24e80665d8 New customdata layer callback: validate
Used to validate displacement allocation size after face copying
to match face vertex and displacement corners count.
2011-01-02 17:08:25 +00:00
76f0569a86 Multires math function used for layer interpolation moved from customdata.c to multires.c
No functional changes
2011-01-02 16:43:28 +00:00
c169ccc711 Silence more compiler warnings. 2010-12-31 20:01:38 +00:00
2811707b92 Fixed stupid typo with detecting corners of source mdisp.
Haven't noticed before because destination is a copy of source for now,
so there would be always the same count of corners.
2010-12-22 21:38:06 +00:00
Nathan Letwory
fad7121ca3 Apply [#25296] Fix for [#24636]
Bug reported by Dominique Lorre
Fix submitted by Jeroen Bakker

When importing COLLADA files, the name of a custom data layer can be longer than 32 bytes. Make sure only 32 bytes are copied.
2010-12-19 20:23:30 +00:00
991eac85ff Initial implementation of mdisps layer interpolation
Sculpt data shouldn't be lost when making topology changes without
quads<->tris face converison.

General idea:
- Go through all grid points of each corner and convert per-corner
  coordiante to per-face cooredinate
- Apply weights and convert new point to per-corner coordinate
- Use bilinear interpolation to get needed displacement vector

Some additional work was necessery:
- Two neighbour corners could have different displacements along common
  boundary. multires_mdisp_smooth_bounds() makes displacement "symmetrical"
- Point could change it's corner, so displacement vector should be flipped
  in some way. In some cases it's not only flipping, because corner could
  be mapped with some rotation. It's not solved for triangular faces yet,
  so only z-axis displacement would be interpolated for tris.

More limitations:
- Interpolation will give incorrect result after quad<->triangle
  face conversion.
- When face normal was fillped displacement would change it's direction too.
2010-12-13 21:22:30 +00:00
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
51dcbdde03 use 'const char *' by default with RNA functions except when the value is flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code.

Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-11-17 09:45:45 +00:00
20b16e4074 de-duplicate unique naming logic, was used in 7 different places, convert into a function call. 2010-11-07 08:49:07 +00:00
f478cef43b Fix #24388: multires base mesh
- MDisp should be re-allocated if face changed amount of vertices
- Allocate disps array in layerSwap_mdisps to prevent loosing all highres data
2010-11-04 16:00:28 +00:00