Commit Graph

17 Commits

Author SHA1 Message Date
542dfd94a5 Style Cleanup, use TRUE/FALSE defines. 2012-02-07 01:46:47 +00:00
3c39c9dcf2 add in gpl headers 2012-02-06 06:10:11 +00:00
5c3fdfac77 Code Style: more code style edits. 2012-02-06 06:03:46 +00:00
288a5b4b17 Style Cleanup: bmesh code style was a bit mixed - follow http://wiki.blender.org/index.php/User:Nazg-gul/CodeStyle 2012-02-06 04:37:27 +00:00
11d5a2d2eb Code Cleanup: style change only 2012-02-05 15:55:28 +00:00
8a8cb2c3ef minor formatting edits 2011-12-21 04:56:04 +00:00
8d0dc29aba remove BLI_blenlib since its not needed in quite a few bmesh files 2011-12-12 22:34:05 +00:00
4d53bd68ef fix [#28676] Tris to Quads: "Max Angle" is not interpreted correctly
the angle should be more meaningful now.
2011-11-24 06:59:29 +00:00
42c0250b28 fix [#28676] Tris to Quads: "Max Angle" is not interpreted correctly 2011-11-18 09:41:39 +00:00
f7243ece07 remove redundant casts 2011-09-12 15:10:59 +00:00
cb9d2488e9 fix for rna type getting an boolean as an int, and gcc's -Wdouble-promotion 2011-08-20 20:19:58 +00:00
f4fce27ded using wrong array index when compaing vertex color for tri->quad joining.
thanks to nico_ga on IRC for finding this.
2011-05-24 16:07:56 +00:00
cd55aeaf6d set many vars & functions as static,
also commented invalid pin theme alpha assignment so bmesh branch builds with -Werror
2011-05-11 02:14:43 +00:00
8fb3ab5ab2 clear more warnings. 2011-03-20 16:30:39 +00:00
a37bcf93ef wip commit; DO NOT USE. almost done with phase 1 of this restructuring, basically just some things that needed to be done before trunk (and some things that needed to be started, but can be finished much later). 2010-07-14 22:06:10 +00:00
08351bf3d6 ported triangles to quads. 2010-02-18 10:09:52 +00:00
20fac2eca7 The Death Of Editmesh - Part 1
I've removed editmesh altogether (other then scanfill, which is
seperate code that happens to reuse the editmesh structures).
The compatibility layer I had written for old editmesh tools
was more trouble then it was worth, though it did help in the 
early stages of this project.

There's a fair amount of breakage, and there's bunches of tools
(mostly minor ones) I need to port over still.  Biggest ones are
join triangles and loop to region, and spin/screw.

This probably isn't really testable, I'll hopefully have more
work done on this soon, but might not be before next week.
2010-01-28 00:45:30 +00:00