542dfd94a5
Style Cleanup, use TRUE/FALSE defines.
2012-02-07 01:46:47 +00:00
3c39c9dcf2
add in gpl headers
2012-02-06 06:10:11 +00:00
5c3fdfac77
Code Style: more code style edits.
2012-02-06 06:03:46 +00:00
288a5b4b17
Style Cleanup: bmesh code style was a bit mixed - follow http://wiki.blender.org/index.php/User:Nazg-gul/CodeStyle
2012-02-06 04:37:27 +00:00
11d5a2d2eb
Code Cleanup: style change only
2012-02-05 15:55:28 +00:00
8a8cb2c3ef
minor formatting edits
2011-12-21 04:56:04 +00:00
8d0dc29aba
remove BLI_blenlib since its not needed in quite a few bmesh files
2011-12-12 22:34:05 +00:00
4d53bd68ef
fix [ #28676 ] Tris to Quads: "Max Angle" is not interpreted correctly
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the angle should be more meaningful now.
2011-11-24 06:59:29 +00:00
42c0250b28
fix [ #28676 ] Tris to Quads: "Max Angle" is not interpreted correctly
2011-11-18 09:41:39 +00:00
f7243ece07
remove redundant casts
2011-09-12 15:10:59 +00:00
cb9d2488e9
fix for rna type getting an boolean as an int, and gcc's -Wdouble-promotion
2011-08-20 20:19:58 +00:00
f4fce27ded
using wrong array index when compaing vertex color for tri->quad joining.
...
thanks to nico_ga on IRC for finding this.
2011-05-24 16:07:56 +00:00
cd55aeaf6d
set many vars & functions as static,
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also commented invalid pin theme alpha assignment so bmesh branch builds with -Werror
2011-05-11 02:14:43 +00:00
8fb3ab5ab2
clear more warnings.
2011-03-20 16:30:39 +00:00
a37bcf93ef
wip commit; DO NOT USE. almost done with phase 1 of this restructuring, basically just some things that needed to be done before trunk (and some things that needed to be started, but can be finished much later).
2010-07-14 22:06:10 +00:00
08351bf3d6
ported triangles to quads.
2010-02-18 10:09:52 +00:00
20fac2eca7
The Death Of Editmesh - Part 1
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I've removed editmesh altogether (other then scanfill, which is
seperate code that happens to reuse the editmesh structures).
The compatibility layer I had written for old editmesh tools
was more trouble then it was worth, though it did help in the
early stages of this project.
There's a fair amount of breakage, and there's bunches of tools
(mostly minor ones) I need to port over still. Biggest ones are
join triangles and loop to region, and spin/screw.
This probably isn't really testable, I'll hopefully have more
work done on this soon, but might not be before next week.
2010-01-28 00:45:30 +00:00